George Palamas

Orcid: 0000-0001-6520-4221

According to our database1, George Palamas authored at least 20 papers between 2018 and 2022.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
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Other 

Links

On csauthors.net:

Bibliography

2022
AI_deation: A Creative Knowledge Mining Method for Design Exploration.
EAI Endorsed Trans. Creative Technol., 2022

Collective Adaptation in Multi-Agent Systems: How Predator Confusion Shapes Swarm-Like Behaviors.
CoRR, 2022

2021
Can't see the Forest for the Trees: Perceiving Realism of Procedural Generated Trees in First-Person Games.
EAI Endorsed Trans. Creative Technol., 2021

Virtual Reality Against Doping: The Case of Project VIRAL.
Proceedings of the New Realities, Mobile Systems and Applications, 2021

2020
GrainSynth: A Generative Synthesis Tool Based on Spatial Interpretations of Sound Samples.
Proceedings of the Intelligent Technologies for Interactive Entertainment, 2020

Modeling Audio Distortion Effects with Autoencoder Neural Networks.
Proceedings of the Intelligent Technologies for Interactive Entertainment, 2020

Neuroevolution vs Reinforcement Learning for Training Non Player Characters in Games: The Case of a Self Driving Car.
Proceedings of the Intelligent Technologies for Interactive Entertainment, 2020

Embedded Narratives in Procedurally Generated Environments.
Proceedings of the Interactive Storytelling, 2020

Generative Choreographies: The Performance Dramaturgy of the Machine.
Proceedings of the 15th International Joint Conference on Computer Vision, 2020

Expanding Wave Function Collapse with Growing Grids for Procedural Map Generation.
Proceedings of the FDG '20: International Conference on the Foundations of Digital Games, 2020

Real-time Interactive Snow Simulation using Compute Shaders in Digital Environments.
Proceedings of the FDG '20: International Conference on the Foundations of Digital Games, 2020

An Explorative Design Process for Game Map Generation Based on Satellite Images and Playability Factors.
Proceedings of the FDG '20: International Conference on the Foundations of Digital Games, 2020

2019
Hearing with Eyes in Virtual Reality.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces, 2019

Establishing Dialogues Between Movement and Atmospheric Ambiances.
Proceedings of the 6th International Conference on Movement and Computing, 2019

Evolving Balancing Controllers for Biped Characters in Games.
Proceedings of the Advances in Computational Intelligence, 2019

Explorative Visualization of Food Data to Raise Awareness of Nutritional Value.
Proceedings of the HCI International 2019 - Late Breaking Papers, 2019

Experiencing the Light Through our Skin - An EEG Study of Colored Light on Blindfolded Subjects.
Proceedings of the 19th IEEE International Conference on Bioinformatics and Bioengineering, 2019

2018
A Tangible Constructivist AR Learning Method for Children with Mild to Moderate Intellectual Disability.
Proceedings of the Interactivity, Game Creation, Design, Learning, and Innovation, 2018

Using Motion Expressiveness and Human Pose Estimation for Collaborative Surveillance Art.
Proceedings of the Interactivity, Game Creation, Design, Learning, and Innovation, 2018

Dynamic Fracturing of 3D Models for Real Time Computer Graphics.
Proceedings of the 3DTV Conference: The True Vision, 2018


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