Graham McAllister

According to our database1, Graham McAllister authored at least 20 papers between 2004 and 2015.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
Dataset
Other 

Links

On csauthors.net:

Bibliography

2015
Video Game Development and User Experience.
Proceedings of the Game User Experience Evaluation, 2015

2014
Unified visualization of quantitative and qualitative playtesting data.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2014

2013
Improving Gameplay with Game Metrics and Player Metrics.
Proceedings of the Game Analytics, Maximizing the Value of Player Data, 2013

2012
Biometric storyboards: visualising game user research data.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2012

2011
Understanding Player Experience using Sequential Analysis.
Proceedings of the 2011 DiGRA International Conference: Think, Design, Play, 2011

Weak inter-rater reliability in heuristic evaluation of video games.
Proceedings of the International Conference on Human Factors in Computing Systems, 2011

2010
Video Game Development and User Experience.
Proceedings of the Evaluating User Experience in Games - Concepts and Methods, 2010

Making the Wii at Home: Game Play by Older People in Sheltered Housing.
Proceedings of the HCI in Work and Learning, Life and Leisure, 2010

2008
An empirical investigation into the difficulties experienced by visually impaired Internet users.
Univers. Access Inf. Soc., 2008

Toward accessible 3D virtual environments for the blind and visually impaired.
Proceedings of the Third International Conference on Digital Interactive Media in Entertainment and Arts, 2008

2007
A Non-visual Approach to Improving Collaboration Between Blind and Sighted Internet Users.
Proceedings of the Universal Access in Human-Computer Interaction. Applications and Services, 2007

An adaptive & adaptable approach to enhance web graphics accessibility for visually impaired people.
Proceedings of the 2007 Conference on Human Factors in Computing Systems, 2007

A grid-based extension to an assistive multimodal interface.
Proceedings of the Extended Abstracts Proceedings of the 2007 Conference on Human Factors in Computing Systems, 2007

Towards developing assistive haptic feedback for visually impaired internet users.
Proceedings of the 2007 Conference on Human Factors in Computing Systems, 2007

2006
A novel multimodal interface for improving visually impaired people's web accessibility.
Virtual Real., 2006

Real-Time Simulation of Sound Source Occlusion.
Proceedings of the SIGMAP 2006, 2006

A Semiotic Approach to the Design of Non-speech Sounds.
Proceedings of the Haptic and Audio Interaction Design, First International Workshop, 2006

Creating Accessible Bitmapped Graphs for the Internet.
Proceedings of the Haptic and Audio Interaction Design, First International Workshop, 2006

2005
Improving web accessibility using content-aware plug-ins.
Proceedings of the Extended Abstracts Proceedings of the 2005 Conference on Human Factors in Computing Systems, 2005

2004
Interactive Performance withWireless PDAs.
Proceedings of the 2004 International Computer Music Conference, 2004


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