Judith Good

Orcid: 0000-0002-8317-9346

According to our database1, Judith Good authored at least 93 papers between 1994 and 2023.

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Bibliography

2023
Investigating primary school children's embodied expression of programming concepts.
Int. J. Child Comput. Interact., June, 2023

Towards Empathic Buildings: Exploring How Smart Buildings May Be Designed to Address Occupants' Subjective Needs.
Proceedings of the 2nd Empathy-Centric Design Workshop, 2023

2022
ADHD and Technology Research - Investigated by Neurodivergent Readers.
Proceedings of the CHI '22: CHI Conference on Human Factors in Computing Systems, New Orleans, LA, USA, 29 April 2022, 2022

A Distributed Participatory Design Research Protocol for Co-designing with Children.
Proceedings of the IDC '22: Interaction Design and Children, Braga, Portugal, June 27, 2022

Ethical Considerations of Distributed Participatory Design with Children.
Proceedings of the IDC '22: Interaction Design and Children, Braga, Portugal, June 27, 2022

2021
How Technology Applied to Music-Therapy and Sound-Based Activities Addresses Motor and Social Skills in Autistic Children.
Multimodal Technol. Interact., 2021

Visualising Interaction: Supporting Autistic Teens in Self-Directed Explorations of Social Interaction.
Proceedings of the 32nd Annual Workshop of the Psychology of Programming Interest Group, 2021

Participatory Design of the World's Largest DPD Project with Children.
Proceedings of the IDC '21: Interaction Design and Children, 2021

2020
Comparing TUIs and GUIs for Primary School Programming.
Proceedings of the 51st ACM Technical Symposium on Computer Science Education, 2020

"I am just terrified of my future" - Epistemic Violence in Disability Related Technology Research.
Proceedings of the Extended Abstracts of the 2020 CHI Conference on Human Factors in Computing Systems, 2020

OSMoSIS: interactive sound generation system for children with autism.
Proceedings of the Extended Abstracts Proceedings of the 19th ACM International Conference on Interaction Design and Children, 2020

Planning the world's most inclusive PD project.
Proceedings of the Extended Abstracts Proceedings of the 19th ACM International Conference on Interaction Design and Children, 2020

Investigating children's spontaneous gestures when programming using TUIs and GUIs.
Proceedings of the 19th ACM International Conference on Interaction Design and Children, 2020

2019
Editorial - Special Issue on Computational Thinking and Coding in Childhood.
Int. J. Child Comput. Interact., 2019

Pushing the Boundaries of Participatory Design.
Proceedings of the Human-Computer Interaction - INTERACT 2019, 2019

Expecting the Unexpected in Participatory Design.
Proceedings of the Extended Abstracts of the 2019 CHI Conference on Human Factors in Computing Systems, 2019

Pushing the Boundaries of Participatory Design with Children with Special Needs.
Proceedings of the 18th ACM International Conference on Interaction Design and Children, 2019

2018
Blending Human and Artificial Intelligence to Support Autistic Children's Social Communication Skills.
ACM Trans. Comput. Hum. Interact., 2018

Designing for concreteness fading in primary computing.
Proceedings of the 17th ACM Conference on Interaction Design and Children, 2018

2017
Programming language, natural language? Supporting the diverse computational activities of novice programmers.
J. Vis. Lang. Comput., 2017

Tica: An environment for exploring tangible vs. screen-based programming.
Proceedings of the 28th Annual Workshop of the Psychology of Programming Interest Group, 2017

Participatory Evaluation with Autistic Children.
Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems, 2017

2016
What Technology for Autism Needs to be Invented? Idea Generation from the Autism Community via the ASCmeI.T. App.
Proceedings of the Computers Helping People with Special Needs, 2016

Autism and Technology: Beyond Assistance & Intervention.
Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems, 2016

2015
Erratum to: Developing technology for autism: an interdisciplinary approach.
Pers. Ubiquitous Comput., 2015

In pursuit of rigour and accountability in participatory design.
Int. J. Hum. Comput. Stud., 2015

Strategy, team cohesion and team member satisfaction: The effects of gender and group composition.
Comput. Hum. Behav., 2015

Learning to communicate computationally with Flip: A bi-modal programming language for game creation.
Comput. Educ., 2015

Natural language and programming: Designing effective environments for novices.
Proceedings of the 2015 IEEE Symposium on Visual Languages and Human-Centric Computing, 2015

Agents and Avatars: Event based analysis of competitive differences.
Proceedings of the 2015 Annual Symposium on Computer-Human Interaction in Play, 2015

Every child a coder?: research challenges for a 5-18 programming curriculum.
Proceedings of the 14th International Conference on Interaction Design and Children, 2015

Narrative support for young game designers' writing.
Proceedings of the 14th International Conference on Interaction Design and Children, 2015

2014
Supporting children with complex communication needs.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2014

Motivating children's initiations with novelty and surprise: initial design recommendations for autism.
Proceedings of the IDC '14, 2014

2013
Narrative Threads: A Tool to Support Young People in Creating Their Own Narrative-Based Computer Games.
Trans. Edutainment, 2013

Conversing through and about technologies: Design critique as an opportunity to engage children with autism and broaden research(er) perspectives.
Int. J. Child Comput. Interact., 2013

A Study of Team Cohesion and Player Satisfaction in two Face-to-Face Games.
Proceedings of the 2013 DiGRA International Conference: DeFragging Game Studies, 2013

Deliberate System-Side Errors as a Potential Pedagogic Strategy for Exploratory Virtual Learning Environments.
Proceedings of the Artificial Intelligence in Education - 16th International Conference, 2013

Designing for and with children with special needs in multiple settings.
Proceedings of the Interaction Design and Children 2013, 2013

Discrepancies in a virtual learning environment: something "worth communicating about" for young children with ASC?
Proceedings of the Interaction Design and Children 2013, 2013

2012
Developing technology for autism: an interdisciplinary approach.
Pers. Ubiquitous Comput., 2012

Interpreting input from children: a designerly approach.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2012

Supporting the design contributions of children with autism spectrum conditions.
Proceedings of the 11th International Conference on Interaction Design and Children, 2012

Challenges, opportunities and future perspectives in including children with disabilities in the design of interactive technology.
Proceedings of the 11th International Conference on Interaction Design and Children, 2012

2011
Learners at the Wheel: Novice Programming Environments Come of Age.
Int. J. People Oriented Program., 2011

Class participation and shyness: affect and learning to program.
Proceedings of the 23rd Annual Workshop of the Psychology of Programming Interest Group, 2011

Self-Reporting emotional experiences in computing lab sessions: an emotional regulation perspective.
Proceedings of the 23rd Annual Workshop of the Psychology of Programming Interest Group, 2011

Studying the Problem-solving Strategies in the Early Stages of Learning Programming.
Proceedings of the 4th International Conference on Educational Data Mining, 2011

Weak inter-rater reliability in heuristic evaluation of video games.
Proceedings of the International Conference on Human Factors in Computing Systems, 2011

Enhancing interactional synchrony with an ambient display.
Proceedings of the International Conference on Human Factors in Computing Systems, 2011

2010
Learning and Teaching in Virtual Worlds: Boundaries, Challenges and Opportunities.
Proceedings of the Researching Learning in Virtual Worlds, 2010

Young People's Descriptions of Computational Rules in Role-Playing Games: An Empirical Study.
Proceedings of the IEEE Symposium on Visual Languages and Human-Centric Computing, 2010

Phenomenology, a framework for participatory design.
Proceedings of the 11th Conference on Participatory Design, 2010

Sequential art for science and CHI.
Proceedings of the 28th International Conference on Human Factors in Computing Systems, 2010

Exploring affective technologies for the classroom with the subtle stone.
Proceedings of the 28th International Conference on Human Factors in Computing Systems, 2010

2009
Supporting affective communication in the classroom with the Subtle Stone.
Int. J. Learn. Technol., 2009

Democratizing access to computational tools: The 7<sup>th</sup> annual VL/HCC graduate student consortium.
Proceedings of the IEEE Symposium on Visual Languages and Human-Centric Computing, 2009

Language-based support for computational thinking.
Proceedings of the IEEE Symposium on Visual Languages and Human-Centric Computing, 2009

Concrete Thoughts on Abstraction.
Proceedings of the 21st Annual Workshop of the Psychology of Programming Interest Group, 2009

Is Embodied Interaction Beneficial When Learning Programming?
Proceedings of the Virtual and Mixed Reality, 2009

Fostering engaged and directed learning by activity foregrounding and backgrounding.
Proceedings of the Artificial Intelligence in Education: Building Learning Systems that Care: From Knowledge Representation to Affective Modelling, 2009

Demonstrating Empathy in a Learning Mentor Agent.
Proceedings of the Artificial Intelligence in Education: Building Learning Systems that Care: From Knowledge Representation to Affective Modelling, 2009

2008
Designing new technologies for illiterate populations: A study in mobile phone interface design.
Interact. Comput., 2008

Collaborative and social aspects of software development.
Int. J. Hum. Comput. Stud., 2008

An embodied interface for teaching computational thinking.
Proceedings of the 13th International Conference on Intelligent User Interfaces, 2008

Developing a novel interface for capturing self reports of affect.
Proceedings of the Extended Abstracts Proceedings of the 2008 Conference on Human Factors in Computing Systems, 2008

2007
Learning by game-building: a novel approach to theoretical computer science education.
Proceedings of the 12th Annual SIGCSE Conference on Innovation and Technology in Computer Science Education, 2007

The Design of AIED Systems: Learner-Centred and Design Pattern Approaches.
Proceedings of the Artificial Intelligence in Education, 2007

Getting Under the Skin of Learners: Tools for Evaluating Emotional Experience.
Proceedings of the Artificial Intelligence in Education, 2007

A learner-centred design approach to developing a visual language for interactive storytelling.
Proceedings of the Interaction Design and Children, 2007

2006
Learner Centred Design in the Adventure Author Project.
Int. J. Artif. Intell. Educ., 2006

CARSS: A Framework for Learner-Centred Design with Children.
Int. J. Artif. Intell. Educ., 2006

Storytelling in Interaction: Agility in Practice.
Proceedings of the Extreme Programming and Agile Processes in Software Engineering, 2006

Script Cards: A Visual Programming Language for Games Authoring by Young People.
Proceedings of the 2006 IEEE Symposium on Visual Languages and Human-Centric Computing (VL/HCC 2006), 2006

Stories from the Mobile Workplace: An Emerging Narrative Ethnography.
Proceedings of the 18th Annual Workshop of the Psychology of Programming Interest Group, 2006

Supporting the Development of Interactive Storytelling Skills in Teenagers.
Proceedings of the Technologies for E-Learning and Digital Entertainment, 2006

2005
Story creation in virtual game worlds.
Commun. ACM, 2005

2004
Program comprehension and authentic measurement: : a scheme for analysing descriptions of programs.
Int. J. Hum. Comput. Stud., 2004

Characterizing Programmers' Information-Seeking during Software Evolution.
Proceedings of the 12th International Workshop on Software Technology and Engineering Practice (STEP 2004), 2004

Children's narrative development through computer game authoring.
Proceedings of the Interaction Design and Children, 2004

Computer games authored by children: a multi-perspective evaluation.
Proceedings of the Interaction Design and Children, 2004

2003
Towards authentic measures of program comprehension.
Proceedings of the 15th Annual Workshop of the Psychology of Programming Interest Group, 2003

Ghostwriter: a narrative virtual environment for children.
Proceedings of the Interaction Design and Children, 2003

Children's contributions to new technology: the design of AdventureAuthor.
Proceedings of the Interaction Design and Children, 2003

2001
Learning to Think and Communicate with Diagrams: 14 Questions to Consider.
Artif. Intell. Rev., 2001

Cognitive Factors in Programming with Diagrams.
Artif. Intell. Rev., 2001

1999
Programming paradigms, information types and graphical representations : empirical investigations of novice program comprehension.
PhD thesis, 1999

VPLs and Novice Program Comprehension: How Do Different Languages Compare?
Proceedings of the 1999 IEEE Symposium on Visual Languages, 1999

Getting a GRiP on the comprehension of data-flow visual programming languages.
Proceedings of the 11th Annual Workshop of the Psychology of Programming Interest Group, 1999

1998
Information Types and Cognitive Principles in Program Comprehension: Towards Adaptable Support for Novice Visual Programmers.
Proceedings of the Intelligent Tutoring Systems, 4th International Conference, 1998

1996
Searching for Examples: An Evaluation of an Intermediate Description Language for a Techniques Editor.
Proceedings of the 8th Annual Workshop of the Psychology of Programming Interest Group, 1996

1995
Do diagrams make us smart(ER)?
Proceedings of the 7th Annual Workshop of the Psychology of Programming Interest Group, 1995

1994
Prolog Unification: Diverse Teaching Strategies for Novices.
Proceedings of the 6th Annual Workshop of the Psychology of Programming Interest Group, 1994


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