Hannes Martin Rall
Orcid: 0000-0001-6295-9960
According to our database1,
Hannes Martin Rall authored at least 8 papers
between 2012 and 2026.
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Bibliography
2026
Animating Shakespeare: A Case Study in Human-AI Collaboration for Animating Classical Illustration.
IEEE Computer Graphics and Applications, 2026
2025
Proceedings of the 18th International Symposium on Visual Information Communication and Interaction, 2025
Proceedings of the 22nd International Conference on Culture and Computer Science: Remixing Analog and Digital, 2025
2023
Spatial Considerations: Hybridizing Production Modes for an Immersive Adaptation of Shakespeare's The Merchant of Venice.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2023
2022
Pericles VR: Insights into visual development and gamification of a lesser-known Shakespeare play.
Proceedings of the 2022 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2022
2020
Redefining Visual Storytelling for Adaptation of Classic Literature in Immersive Environments: Hölderlin's Echo VR.
Proceedings of the Culture and Computing, 2020
ShakesVR: Redefining narrative strategies for linear storytelling in a fully immersive environment.
Proceedings of the Electronic Visualisation and the Arts, 2020
2012
Data Visualization in Online Journalism and Its Implications for the Production Process.
Proceedings of the 16th International Conference on Information Visualisation, 2012