Hans J. Berliner

Affiliations:
  • Carnegie Mellon University, Pittsburgh, PA, USA


According to our database1, Hans J. Berliner authored at least 48 papers between 1973 and 1996.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
Dataset
Other 

Links

Online presence:

On csauthors.net:

Bibliography

1996
Why did Kasparov Blink?
J. Int. Comput. Games Assoc., 1996

B Probability Based Search.
Artif. Intell., 1996

1994
Generating Hamiltonian Circuits without Backtracking from Errors.
Theor. Comput. Sci., 1994

1993
Book reviews.
Minds Mach., 1993

Playing Computer Chess in the Human Style.
J. Int. Comput. Games Assoc., 1993

1992
Allen Newell 1927-1992, in Memoriam.
J. Int. Comput. Games Assoc., 1992

1991
Rules for Awarding the Fredkin Prize for Chess.
J. Int. Comput. Games Assoc., 1991

1990
Measuring the Performance Potential of Chess Programs.
Artif. Intell., 1990

Introduction.
Artif. Intell., 1990

A taxonomy of concepts for evaluating chess strength.
Proceedings of the Proceedings Supercomputing '90, New York, NY, USA, November 12-16, 1990, 1990

1989
Much to Fear from Chess Computers.
J. Int. Comput. Games Assoc., 1989

The Humans versus Computers Match 1989.
J. Int. Comput. Games Assoc., 1989

Chess Report - Deep Thought Wins Fredkin Intermediate Prize.
AI Mag., 1989

Hitech Chess Report - Hitech Defeats Denker in AGS Challenge Match.
AI Mag., 1989

Pattern Knowledge and Search: The SUPREM Architecture.
Artif. Intell., 1989

1988
Hitech Again Wins Pennsylvania Chess Championship.
J. Int. Comput. Games Assoc., 1988

A New Hitech Computer-Chess Success.
J. Int. Comput. Games Assoc., 1988

Pennsylvania State Chess Championship - Hitech Becomes First Computer Senior Master.
AI Mag., 1988

1987
Hitech Wins Pennsylvania State Chess-Championship Tourney.
J. Int. Comput. Games Assoc., 1987

Some Innovations Introduced by Hitech.
J. Int. Comput. Games Assoc., 1987

Pennsylvania Chess Championship Report - HITECH Wins Chess Tourney.
AI Mag., 1987

1986
Hitech Update.
J. Int. Comput. Games Assoc., 1986

The SUPREM Architecture: A New Intelligent Paradigm.
Artif. Intell., 1986

1985
The 1985 Fredkin Competition.
J. Int. Comput. Games Assoc., 1985

Hitech Wins North American Computer-Chess Championship.
J. Int. Comput. Games Assoc., 1985

A Study of Search Methods: The Effect of Constraint Satisfaction and Adventurousness.
Proceedings of the 9th International Joint Conference on Artificial Intelligence. Los Angeles, 1985

1984
News, Information, Tournaments and Reports.
J. Int. Comput. Games Assoc., 1984

Using Chunking to Solve Chess Pawn Endgames.
Artif. Intell., 1984

1983
A Chess Program That Chunks.
Proceedings of the National Conference on Artificial Intelligence, 1983

1982
Fredkin Match at IJCAI-81.
SIGART Newsl., 1982

Fredkin Chess Tournament at AAAI-82.
J. Int. Comput. Games Assoc., 1982

Multiprocessing and Duality in Intelligence.
Proceedings of the 5th European Conference on Artificial Intelligence, 1982

The QBKG System: Generating Explanations From a Non-Discrete Knowledge Representation.
Proceedings of the National Conference on Artificial Intelligence, 1982

1981
Ex-World (Correspondence) Champ beats Current World (Computer) Champ.
J. Int. Comput. Games Assoc., 1981

An Examination of Brute Force Intelligence.
Proceedings of the 7th International Joint Conference on Artificial Intelligence, 1981

1980
Backgammon program beats world champ.
SIGART Newsl., 1980

First Fredkin challenge match.
SIGART Newsl., 1980

The Fredkin Challenge Match.
AI Mag., 1980

Backgammon Computer Program Beats World Champion.
Artif. Intell., 1980

Making Judgments.
Proceedings of the 1st Annual National Conference on Artificial Intelligence, 1980

1979
The B<sup>*</sup> Tree Search Algorithm: A Best-First Proof Procedure.
Artif. Intell., 1979

On the Construction of Evaluation Functions for Large Domains.
Proceedings of the Sixth International Joint Conference on Artificial Intelligence, 1979

1978
A Chronology of Computer Chess and its Literature.
Artif. Intell., 1978

1977
EG - A Case Study in Problem Solving with King and Pawn Endings.
Proceedings of the 5th International Joint Conference on Artificial Intelligence. Cambridge, 1977

Computer Game Playing.
Proceedings of the 5th International Joint Conference on Artificial Intelligence. Cambridge, 1977

Experiences in Evaluation with BKG - A Program that Plays Backgammon.
Proceedings of the 5th International Joint Conference on Artificial Intelligence. Cambridge, 1977

1973
A meta comment about the I.J. Good - Sam Rashevsky interchange.
SIGART Newsl., 1973

Some Necessary Conditions for a Master Chess Program.
Proceedings of the 3rd International Joint Conference on Artificial Intelligence. Standford, 1973


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