Hanspeter Bieri

Affiliations:
  • University of Bern, Switzerland


According to our database1, Hanspeter Bieri authored at least 27 papers between 1982 and 2007.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of four.

Timeline

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Bibliography

2007
Hybrid ray tracing - ray tracing using gpu-accelerated image-space methods.
Proceedings of the GRAPP 2007, 2007

2006
Collaboration on scene graph based 3D data.
Proceedings of the GRAPP 2006: Proceedings of the First International Conference on Computer Graphics Theory and Applications, 2006

2005
Digital Restoration of Medieval Tapestries.
Proceedings of the 6th International Symposium on Virtual Reality, 2005

2003
From road maps to 3D-scenes: a reconstruction system.
Proceedings of the 19th Spring Conference on Computer Graphics, 2003

Teaching Algorithms and Data Structures: 10 Personal Observations.
Proceedings of the Computer Science in Perspective, Essays Dedicated to Thomas Ottmann, 2003

2002
A Web3D Toolbox for Creating H-Anim Compatible Actors.
Proceedings of the Computer Animation 2002, 2002

2000
A component-based system for storing and manipulating graphics objects of different representations.
Vis. Comput., 2000

A Video-Based 3D-Reconstruction of Soccer Games.
Comput. Graph. Forum, 2000

1999
Preface.
Comput. Aided Geom. Des., 1999

1998
SoccerMan - Reconstructing Soccer Games from Video Sequences.
Proceedings of the 1998 IEEE International Conference on Image Processing, 1998

Supercomputing at the Desktop: An Improved Interface Using Internet Facilities.
Proceedings of the High-Performance Computing and Networking, 1998

An Object-Oriented Approach to Model Scenes of Buildings.
Proceedings of the Computer Graphics International Conference, 1998

An Architecture of a Universal DBMS for Graphics Applications.
Proceedings of the Computer Graphics International Conference, 1998

1996
Representation Conversions for Nef Polyhedra.
Proceedings of the Geometric Modelling, Dagstuhl, 1996

On the Permutations Generated by Rotational Sweeps of Planar Point Sets.
Proceedings of the 8th Canadian Conference on Computational Geometry, 1996

1993
A Brief Introduction.
Proceedings of the Geometric Modelling, Dagstuhl, 1993

Approaching Classical Algorithms in APL2.
Proceedings of the International Conference on APL 1993, 1993

1992
Datenstrukturen in APL2 - mit Anwendungen aus der künstlichen Intelligenz.
Springer, ISBN: 978-3-540-55747-0, 1992

1991
An On-Line Algorithm for Constructing Sweep Planes in Regular Position.
Proceedings of the Computational Geometry, 1991

1990
Hyperimages - an Alternative to the Conventional Digital Images.
Proceedings of the 11th European Computer Graphics Conference and Exhibition, 1990

1988
Elementary Set Operations with d-Dimensional Polyhedra.
Proceedings of the Computational Geometry and its Applications, 1988

1987
Computing the Euler characteristic and related additive functionals of digital objects from their bintree representation.
Comput. Vis. Graph. Image Process., 1987

1986
Méthodes structurelles pour la reconnaissance des formes : L. Miclet. Editions Eyrolles, Paris, 1984, 14 + 184 pp. FF118.
Pattern Recognit., 1986

Wechselwirkung zwischen der Computergrafik und der Theorie der Polyeder.
Proceedings of the GI - 16. Jahrestagung I, Berlin, 6.-10. Oktober 1986, Proceedings, 1986

1985
A sweep-plane algorithm for computing the Euler-characteristic of polyhedra represented in Boolean form.
Computing, 1985

1984
Algorithms for the euler characteristic and related additive functionals of digital objects.
Comput. Vis. Graph. Image Process., 1984

1982
A recursive sweep-plane algorithm, determining all cells of a finite division of R<sup>d</sup>.
Computing, 1982


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