Henri Palleis

According to our database1, Henri Palleis authored at least 12 papers between 2013 and 2020.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

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PhD thesis 
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Links

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Bibliography

2020
A Design Space for Advanced Visual Interfaces for Teleoperated Autonomous Vehicles.
Proceedings of the AVI '20: International Conference on Advanced Visual Interfaces, Island of Ischia, Italy, September 28, 2020

2017
The tool space: designing indirect touch input techniques for personal muti-surface computing devices.
PhD thesis, 2017

2016
Indirect 2D Touch Panning: How Does It Affect Spatial Memory and Navigation Performance?
Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems, 2016

Novel Indirect Touch Input Techniques Applied to Finger-Forming 3D Models.
Proceedings of the International Working Conference on Advanced Visual Interfaces, 2016

Exploring Two-handed Indirect Multi-touch Input for a Docking Task.
Proceedings of the International Working Conference on Advanced Visual Interfaces, 2016

2015
Perspective-dependent Indirect Touch Input for 3D Polygon Extrusion.
Proceedings of the 28th Annual ACM Symposium on User Interface Software & Technology, 2015

A Concept for 3D Interaction on a Curved Touch Display.
Proceedings of the 33rd Annual ACM Conference Extended Abstracts on Human Factors in Computing Systems, 2015

2014
Out of Shape, Out of Style, Out of Focus - Wie sich Computer besser in unseren Alltag integrieren (lassen).
Inform. Spektrum, 2014

Towards an Interaction Model for Multi-Surface Personal Computing Spaces.
Proceedings of the Ninth ACM International Conference on Interactive Tabletops and Surfaces, 2014

Towards understanding spontaneous interaction on curved displays.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2014

2013
Designing for expert users on a large non-standard display.
Proceedings of the ACM International Conference on Interactive Tabletops and Surfaces, 2013

Long-Term Experiences with an Iterative Design of a QR-Code-Based Payment System for Beverages.
Proceedings of the Human-Computer Interaction - INTERACT 2013, 2013


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