Ho-Lun Cheng

According to our database1, Ho-Lun Cheng authored at least 26 papers between 2001 and 2019.

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Bibliography

2019
Representing implicit surfaces satisfying Lipschitz conditions by 4-dimensional point sets.
Appl. Math. Comput., 2019

2013
3D dental biometrics: Alignment and matching of dental casts for human identification.
Comput. Ind., 2013

2012
On Simplifying Deformation of Smooth Manifolds Defined by Large Weighted Point Sets.
Proceedings of the Computational Geometry and Graphs - Thailand-Japan Joint Conference, 2012

2011
Tactical Agent Personality.
Int. J. Comput. Games Technol., 2011

Towards automated pose invariant 3D dental biometrics.
Proceedings of the 2011 IEEE International Joint Conference on Biometrics, 2011

2010
Mesh Deformation of Dynamic Smooth Manifolds with Surface Correspondences.
Proceedings of the Mathematical Foundations of Computer Science 2010, 2010

Local Modification of Skin Surface Mesh: Towards Free-Form Skin Surface Deformation.
Proceedings of the Computational Geometry, Graphs and Applications, 2010

An Automated Model-Based Adaptive Architecture in Modern Games.
Proceedings of the Sixth AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, 2010

2009
Quality mesh generation for molecular skin surfaces using restricted union of balls.
Comput. Geom., 2009

IMPLANT: An Integrated MDP and POMDP Learning AgeNT for Adaptive Games.
Proceedings of the Fifth Artificial Intelligence and Interactive Digital Entertainment Conference, 2009

2008
Approximating polyhedral objects with deformable smooth surfaces.
Comput. Geom., 2008

A combined tactical and strategic hierarchical learning framework in multi-agent games.
Proceedings of the 2008 ACM SIGGRAPH Symposium on Video Games, 2008

TAP: An Effective Personality Representation for Inter-Agent Adaptation in Games.
Proceedings of the Fourth Artificial Intelligence and Interactive Digital Entertainment Conference, 2008

2007
Personality-based Adaptation for Teamwork in Game Agents.
Proceedings of the Third Artificial Intelligence and Interactive Digital Entertainment Conference, 2007

2006
Superimposing Voronoi Complexes for Shape Deformation.
Int. J. Comput. Geom. Appl., 2006

Quality Tetrahedral Mesh Generation for Macromolecules.
Proceedings of the Algorithms and Computation, 17th International Symposium, 2006

Multi-level Free-space Dilation for Sampling narrow Passages in PRM Planning.
Proceedings of the 2006 IEEE International Conference on Robotics and Automation, 2006

2005
Approximating Polygonal Objects by Deformable Smooth Surfaces.
Proceedings of the Mathematical Foundations of Computer Science 2005, 2005

2004
Guaranteed Quality Triangulation of Molecular Skin Surfaces.
Proceedings of the 15th IEEE Visualization Conference, 2004

Superimposing Voronoi Complexes for Shape Deformation.
Proceedings of the Algorithms and Computation, 15th International Symposium, 2004

Subdividing Alpha Complex.
Proceedings of the FSTTCS 2004: Foundations of Software Technology and Theoretical Computer Science, 2004

2003
Area, perimeter and derivatives of a skin curve.
Comput. Geom., 2003

Area and Perimeter Derivatives of a Union of Disks.
Proceedings of the Computer Science in Perspective, Essays Dedicated to Thomas Ottmann, 2003

2002
Algorithms for Smooth and Deformable Surfaces in Three Dimensions
PhD thesis, 2002

2001
Dynamic Skin Triangulation.
Discret. Comput. Geom., 2001

Shape space from deformation.
Comput. Geom., 2001


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