Howard Hao-Jan Chen

Orcid: 0000-0002-8943-5689

Affiliations:
  • National Taiwan Normal University, Department of English, Taipei, Taiwan


According to our database1, Howard Hao-Jan Chen authored at least 14 papers between 2009 and 2023.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
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Links

On csauthors.net:

Bibliography

2023
Investigating the impact of the Amazon Alexa on the development of L2 listening and speaking skills.
Interact. Learn. Environ., December, 2023

A study on the effect of adding L1 glosses in the subtitle of an adventure game for vocabulary learning.
Interact. Learn. Environ., May, 2023

The impact of Google Assistant on adolescent EFL learners' willingness to communicate.
Interact. Learn. Environ., April, 2023

Investigating college EFL learners' perceptions toward the use of Google Assistant for foreign language learning.
Interact. Learn. Environ., April, 2023

2018
Using Narrative-based Contextual Games to Enhance Language Learning: A Case Study.
J. Educ. Technol. Soc., 2018

2016
Developing a Speaking Practice Website by Using Automatic Speech Recognition Technology.
Proceedings of the Emerging Technologies for Education - First International Symposium, 2016

2015
The Error Analysis of ¡§Le¡¨Based on ¡§Chinese Learner Written Corpus¡¨.
Int. J. Comput. Linguistics Chin. Lang. Process., 2015

2013
The impact of adventure video games on foreign language learning and the perceptions of learners.
Interact. Learn. Environ., 2013

2012
Constructing a Chinese as Second Language Learner Corpus for Language Learning and Research.
Proceedings of the 7th Annual International Conference of the Alliance of Digital Humanities Organizations, 2012

2011
Developing and evaluating an oral skills training website supported by automatic speech recognition technology.
ReCALL, 2011

Investigating the Effects of an Adventure Video Game on Foreign Language Learning.
Proceedings of the Edutainment Technologies. Educational Games and Virtual Reality/Augmented Reality Applications, 2011

Constructing a 3D Virtual World for Foreign Language Learning Based on Open Source Freeware.
Proceedings of the Edutainment Technologies. Educational Games and Virtual Reality/Augmented Reality Applications, 2011

2010
Examining the Potentials of Computer Games for English Learning.
Proceedings of the 2010 Third IEEE International Conference on Digital Game and Intelligent Toy Enhanced Learning, 2010

2009
Evaluating Two Web-based Grammar Checkers-Microsoft ESL Assistant and NTNU Statistical Grammar Checker.
Int. J. Comput. Linguistics Chin. Lang. Process., 2009


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