Hsien-Hsi Hsieh

According to our database1, Hsien-Hsi Hsieh authored at least 10 papers between 2001 and 2010.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

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Links

On csauthors.net:

Bibliography

2010
GPU-based Collision Detection and Response for Particles on 3D Models.
J. Inf. Sci. Eng., 2010

Novel Geometrical Voxelization Approach with Application to Streamlines.
J. Comput. Sci. Technol., 2010

2008
Illustrative Streamline Placement and Visualization.
Proceedings of the IEEE VGTC Pacific Visualization Symposium 2008, 2008

2006
A Straightforward and Intuitive Approach on Generation and Display of Crack-Like Patterns on 3D Objects.
Proceedings of the Advances in Computer Graphics, 2006

2005
A simple GPU-based approach for 3D Voronoi diagram construction and visualization.
Simul. Model. Pract. Theory, 2005

Determining Front-Facing Polygons for Dynamic and Deformable Objects.
IEICE Trans. Inf. Syst., 2005

A flexible 3D slicer for voxelization using graphics hardware.
Proceedings of the 3rd International Conference on Computer Graphics and Interactive Techniques in Australasia and Southeast Asia 2005, Dunedin, New Zealand, November 29, 2005

2004
An Occlusion Culling Approach Based on Exploiting Multiple Hardware-Accelerated Occlusion Queries for Dynamical Scenes.
Proceedings of the Computer and Information Sciences, 2004

Flexible and Interactive Crack-Like Patterns Presentation on 3D Objects.
Proceedings of the Computer and Information Sciences, 2004

2001
A novel fast motion estimation algorithm using fixed subsampling pattern and multiple local winners search.
Proceedings of the 2001 International Symposium on Circuits and Systems, 2001


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