Huaqun Liu
Orcid: 0000-0002-6055-7797
  According to our database1,
  Huaqun Liu
  authored at least 17 papers
  between 2009 and 2024.
  
  
Collaborative distances:
Collaborative distances:
Timeline
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Bibliography
  2024
    Int. J. Pattern Recognit. Artif. Intell., December, 2024
    
  
    Int. J. Pattern Recognit. Artif. Intell., July, 2024
    
  
Leveraging Augmented Reality for Red Culture Dissemination: A Case Study in Jinggangshan Revolutionary Base.
    
  
    Proceedings of the 2024 7th International Conference on Sensors, 2024
    
  
  2023
Design and implementation of interactive system for cultural industry park based on digital twin.
    
  
    Proceedings of the 7th International Conference on Digital Signal Processing, 2023
    
  
  2022
    Proceedings of the ICSLT '22: 8th International Conference on e-Society, e-Learning and e-Technologies, Rome, Italy, June 10, 2022
    
  
  2021
"Dawn of South Lake" - - Design and Implementation of Immersive Interactive System Based on Virtual Reality Technology.
    
  
    Proceedings of the BDET 2021: The 3rd International Conference on Big Data Engineering and Technology, 2021
    
  
Design and Implementation of "The Belt and Road Initiative" Immersive Interaction System Based on UE4+GIS Platform.
    
  
    Proceedings of the AIVR 2021: The 5th International Conference on Artificial Intelligence and Virtual Reality, Kumamoto, Japan, July 23, 2021
    
  
Design and Implementation of Immersive and Interactive System Based on Unreal Engine.
    
  
    Proceedings of the AIVR 2021: The 5th International Conference on Artificial Intelligence and Virtual Reality, Kumamoto, Japan, July 23, 2021
    
  
Design and Implementation of "Winning Luding Bridge" Immersion FPS Game Based on Unity3D Technology.
    
  
    Proceedings of the AIVR 2021: The 5th International Conference on Artificial Intelligence and Virtual Reality, Kumamoto, Japan, July 23, 2021
    
  
  2020
Design and Realization of Chinese Traditional Culture & Art Interactive System Based on VR&AR Technologies.
    
  
    Proceedings of the ICITEE2020: The 3rd International Conference on Information Technologies and Electrical Engineering, 2020
    
  
Design and Realization of Multiple_Platform Digital Museum Interaction System Based on VR&AR.
    
  
    Proceedings of the AIVR 2020: 4th International Conference on Artificial Intelligence and Virtual Reality, 2020
    
  
Design and Implementation of Realistic Rendering and Immersive Experience System Based on Unreal Engine4.
    
  
    Proceedings of the AIVR 2020: 4th International Conference on Artificial Intelligence and Virtual Reality, 2020
    
  
  2014
A Robust Blind Audio Watermarking Scheme Based on Singular Value Decomposition and Neural Networks.
    
  
    Int. J. Comput. Intell. Syst., 2014
    
  
    Proceedings of the Sixth International Conference on Digital Image Processing, 2014
    
  
  2012
    J. Multim., 2012
    
  
  2010
    Appl. Math. Comput., 2010
    
  
  2009
    Proceedings of the International Conference on Networked Computing and Advanced Information Management, 2009