Hyunwoo Bang

According to our database1, Hyunwoo Bang authored at least 17 papers between 2008 and 2016.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
Dataset
Other 

Links

On csauthors.net:

Bibliography

2016
Upper-Limb Function Assessment Using VBBTs for Stroke Patients.
IEEE Computer Graphics and Applications, 2016

2015
A Mouse With Two Optical Sensors That Eliminates Coordinate Disturbance During Skilled Strokes.
Hum. Comput. Interact., 2015

Racetime: Telepresence Racing Game with Multi-user Participation.
Proceedings of the 2015 Annual Symposium on Computer-Human Interaction in Play, 2015

Data Transmission Method for Mobile Phone Using Groove Scan Code.
Proceedings of the 33rd Annual ACM Conference Extended Abstracts on Human Factors in Computing Systems, 2015

2014
3D Volume Drawing on a Potter's Wheel.
IEEE Computer Graphics and Applications, 2014

GaFinC: Gaze and Finger Control interface for 3D model manipulation in CAD application.
Comput. Aided Des., 2014

Modern video processor.
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2014

Levitate.
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2014

2013
Cloud Pink.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2013

MicroTips: augmenting information for microscopic inspection.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2013

ElaScreen: exploring multi-dimensional data using elastic screen.
Proceedings of the 2013 ACM SIGCHI Conference on Human Factors in Computing Systems, 2013

2012
Turn: a virtual pottery by real spinning wheel.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2012

Drum On: interactive personal instrument learning system.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2012

2011
Memoirs.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2011

Proceedings of the SIGGRAPH Asia 2011 Art Gallery, Hong Kong, China, December 12-15, 2011, 2011

2009
Space Foosball: Coupling Tangible Interfaces with a Real-time Game Physics Engine.
Proceedings of the Sixth Workshop on Virtual Reality Interactions and Physical Simulations, 2009

2008
<Oasis>.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2008


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