Young J. Kim

Orcid: 0000-0003-2159-4832

According to our database1, Young J. Kim authored at least 100 papers between 1989 and 2023.

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Bibliography

2023
OctoMap-RT: Fast Probabilistic Volumetric Mapping Using Ray-Tracing GPUs.
IEEE Robotics Autom. Lett., September, 2023

SSK: Robotic Pen-Art System for Large, Nonplanar Canvas.
IEEE Trans. Robotics, August, 2023

Stroke-Based Rendering and Planning for Robotic Performance of Artistic Drawing.
IROS, 2023

2022
TSP-Bot: Robotic TSP Pen Art using High-DoF Manipulators.
CoRR, 2022

Autoexplorer: Autonomous Exploration of Unknown Environments using Fast Frontier-Region Detection and Parallel Path Planning.
Proceedings of the IEEE/RSJ International Conference on Intelligent Robots and Systems, 2022

2021
Synthesizing the Roughness of Textured Surfaces for an Encountered-Type Haptic Display Using Spatiotemporal Encoding.
IEEE Trans. Haptics, 2021

Solving Footstep Planning as a Feasibility Problem Using L1-Norm Minimization.
IEEE Robotics Autom. Lett., 2021

Synthesizing Human Faces using Latent Space Factorization and Local Weights (Extended Version).
CoRR, 2021

Accelerating Probabilistic Volumetric Mapping using Ray-Tracing Graphics Hardware.
Proceedings of the IEEE International Conference on Robotics and Automation, 2021

Synthesizing Human Faces Using Latent Space Factorization and Local Weights.
Proceedings of the Advances in Computer Graphics, 2021

2020
KeySLAM: Robust RGB-D Camera Tracking Using Adaptive VO and Optimal Key-Frame Selection.
IEEE Robotics Autom. Lett., 2020

Real-time Muscle-based Facial Animation using Shell Elements and Force Decomposition.
Proceedings of the I3D '20: Symposium on Interactive 3D Graphics and Games, 2020

Robust RGB-D Camera Tracking using Optimal Key-frame Selection.
Proceedings of the 2020 IEEE International Conference on Robotics and Automation, 2020

2019
A Penetration Metric for Deforming Tetrahedra using Object Norm.
Proceedings of the 2019 IEEE/RSJ International Conference on Intelligent Robots and Systems, 2019

Distortion-free Robotic Surface-drawing using Conformal Mapping.
Proceedings of the International Conference on Robotics and Automation, 2019

Continuous signed distance computation for polygonal robots in 3D.
Proceedings of the International Conference on Robotics and Automation, 2019

2018
Physics-based assistive grasping for robust object manipulation in virtual reality.
Comput. Animat. Virtual Worlds, 2018

Encountered-type haptic display for large VR environment using per-plane reachability maps.
Comput. Animat. Virtual Worlds, 2018

Cover Image, Volume 29, Issue 3-4.
Comput. Animat. Virtual Worlds, 2018

Dynamic Deep Octree for High-resolution Volumetric Painting in Virtual Reality.
Comput. Graph. Forum, 2018

Energy-efficient global illumination algorithms for mobile devices using dynamic voltage and frequency scaling.
Comput. Graph., 2018

Artistic Pen Drawing on an Arbitrary Surface Using an Impedance-Controlled Robot.
Proceedings of the 2018 IEEE International Conference on Robotics and Automation, 2018

2017
CanvoX: High-resolution VR Painting in Large Volumetric Canvas.
CoRR, 2017

Full-Body Animation of Human Locomotion in Reduced Gravity Using Physics-Based Control.
IEEE Computer Graphics and Applications, 2017

2016
Massively parallel motion planning algorithms under uncertainty using POMDP.
Int. J. Robotics Res., 2016

GPU Accelerated Finding of Channels and Tunnels for a Protein Molecule.
Int. J. Parallel Program., 2016

TSS BVHs: Tetrahedron Swept Sphere BVHs for Ray Tracing Subdivision Surfaces.
Comput. Graph. Forum, 2016

Learning to segment and unfold polyhedral mesh from failures.
Comput. Graph., 2016

Continuous penetration depth computation for rigid models using dynamic Minkowski sums.
Comput. Aided Des., 2016

2015
GPGPU-Perf: efficient, interval-based DVFS algorithm for mobile GPGPU applications.
Vis. Comput., 2015

Probabilistic triangles for point set surfaces.
Comput. Graph., 2015

Hybrid penetration depth computation using local projection and machine learning.
Proceedings of the 2015 IEEE/RSJ International Conference on Intelligent Robots and Systems, 2015

PhongPD: Gradient-continuous penetration metric for polygonal models using Phong projection.
Proceedings of the IEEE International Conference on Robotics and Automation, 2015

Human action recognition based on GMM-UBM supervector using SVM with non-linear GMM KL and GUMI.
Proceedings of the Seventh International Conference on Digital Image Processing, 2015

2014
Scalable Collision Detection Using p-Partition Fronts on Many-Core Processors.
IEEE Trans. Vis. Comput. Graph., 2014

Hierarchical and Controlled Advancement for Continuous Collision Detectionof Rigid and Articulated Models.
IEEE Trans. Vis. Comput. Graph., 2014

Exact and Adaptive Signed Distance FieldsComputation for Rigid and DeformableModels on GPUs.
IEEE Trans. Vis. Comput. Graph., 2014

Interactive generalized penetration depth computation for rigid and articulated models using object norm.
ACM Trans. Graph., 2014

Continuous penetration depth.
Comput. Aided Des., 2014

Out-of-Core Proximity Computation for Particle-based Fluid Simulations.
Proceedings of the High-Performance Graphics 2014, Lyon, France, 2014. Proceedings, 2014

2013
GPU-based motion planning under uncertainties using POMDP.
Proceedings of the 2013 IEEE International Conference on Robotics and Automation, 2013

Six-degree-of-freedom haptic rendering using translational and generalized penetration depth computation.
Proceedings of the 2013 World Haptics Conference, 2013

2012
Simple Culling Methods for Continuous Collision Detection of Deforming Triangles.
IEEE Trans. Vis. Comput. Graph., 2012

PolyDepth: Real-time penetration depth computation using iterative contact-space projection.
ACM Trans. Graph., 2012

User-guided volumetric approximation using swept sphere volumes for physically based animation.
Comput. Animat. Virtual Worlds, 2012

Accurate evaluation of a distance function for optimization-based motion planning.
Proceedings of the 2012 IEEE/RSJ International Conference on Intelligent Robots and Systems, 2012

k-IOS: Intersection of spheres for efficient proximity query.
Proceedings of the IEEE International Conference on Robotics and Automation, 2012

Real-time footstep planning for humanoid robots among 3D obstacles using a hybrid bounding box.
Proceedings of the IEEE International Conference on Robotics and Automation, 2012

Recent Advances in Real-Time Collision and Proximity Computations for Games and Simulations.
Proceedings of the 33rd Annual Conference of the European Association for Computer Graphics, 2012

2010
Real-time collision culling of a million bodies on graphics processing units.
ACM Trans. Graph., 2010

Simple and parallel proximity algorithms for general polygonal models.
Comput. Animat. Virtual Worlds, 2010

CCQ: Efficient Local Planning Using Connection Collision Query.
Proceedings of the Algorithmic Foundations of Robotics IX, 2010

Recent advances in real-time collision and proximity computations for games and simulations.
Proceedings of the ACM SIGGRAPH ASIA 2010 Courses, 2010

Continuous collision detection for non-rigid contact computations using local advancement.
Proceedings of the IEEE International Conference on Robotics and Automation, 2010

2009
Interactive Hausdorff distance computation for general polygonal models.
ACM Trans. Graph., 2009

Linkless Octree Using Multi-Level Perfect Hashing.
Comput. Graph. Forum, 2009

Space Foosball: Coupling Tangible Interfaces with a Real-time Game Physics Engine.
Proceedings of the Sixth Workshop on Virtual Reality Interactions and Physical Simulations, 2009

Reliable sweeps.
Proceedings of the 2009 ACM Symposium on Solid and Physical Modeling, 2009

C<sup>2</sup>A: Controlled conservative advancement for continuous collision detection of polygonal models.
Proceedings of the 2009 IEEE International Conference on Robotics and Automation, 2009

2008
Continuous collision detection for adaptive simulation of articulated bodies.
Vis. Comput., 2008

Guest editor's foreword.
Vis. Comput., 2008

View-dependent dynamics of articulated bodies.
Comput. Animat. Virtual Worlds, 2008

Efficient Cell Labelling and Path Non-existence Computation using C-obstacle Query.
Int. J. Robotics Res., 2008

Efficient texture synthesis using strict Wang Tiles.
Graph. Model., 2008

Efficient distance computation in configuration space.
Comput. Aided Geom. Des., 2008

2007
Interactive Collision Detection for Deformable Models Using Streaming AABBs.
IEEE Trans. Vis. Comput. Graph., 2007

Continuous collision detection for articulated models using Taylor models and temporal culling.
ACM Trans. Graph., 2007

Interactive Continuous Collision Detection Using Swept Volume for Avatars.
Presence Teleoperators Virtual Environ., 2007

Generalized penetration depth computation.
Comput. Aided Des., 2007

C-DIST: efficient distance computation for rigid and articulated models in configuration space.
Proceedings of the 2007 ACM Symposium on Solid and Physical Modeling, 2007

A Fast and Practical Algorithm for Generalized Penetration Depth Computation.
Proceedings of the Robotics: Science and Systems III, 2007

A hybrid approach for complete motion planning.
Proceedings of the 2007 IEEE/RSJ International Conference on Intelligent Robots and Systems, October 29, 2007

Haptic Rendering of Point Set Surfaces.
Proceedings of the Second Joint EuroHaptics Conference and Symposium on Haptic Interfaces for Virtual Environment and Teleoperator Systems, 2007

2006
Interactive continuous collision detection for non-convex polyhedra.
Vis. Comput., 2006

Rapid pairwise intersection tests using programmable GPUs.
Vis. Comput., 2006

A Simple Path Non-existence Algorithm Using C-Obstacle Query.
Proceedings of the Algorithmic Foundation of Robotics VII, 2006

Fast C-obstacle Query Computation for Motion Planning.
Proceedings of the 2006 IEEE International Conference on Robotics and Automation, 2006

Topology Preserving Approximation of Free Configuration Space.
Proceedings of the 2006 IEEE International Conference on Robotics and Automation, 2006

A New Class of Non-stationary Interpolatory Subdivision Schemes Based on Exponential Polynomials.
Proceedings of the Geometric Modeling and Processing, 2006

Haptic Puppetry for Interactive Games.
Proceedings of the Technologies for E-Learning and Digital Entertainment, 2006

2005
Fast Continuous Collision Detection for Articulated Models.
J. Comput. Inf. Sci. Eng., 2005

Generating an ω-tile set for texture synthesis.
Proceedings of the Computer Graphics International 2005, 2005

2004
Incremental Penetration Depth Estimation between Convex Polytopes Using Dual-Space Expansion.
IEEE Trans. Vis. Comput. Graph., 2004

Fast swept volume approximation of complex polyhedral models.
Comput. Aided Des., 2004

Colorplate: Interactive and Continuous Collision Detection for Avatars in Virtual Environments.
Proceedings of the IEEE Virtual Reality Conference 2004 (VR 2004), 2004

Interactive and Continuous Collision Detection for Avatars in Virtual Environments.
Proceedings of the IEEE Virtual Reality Conference 2004 (VR 2004), 2004

High Quality Volume Rendering for Large Medical Datasets Using GPUs.
Proceedings of the Systems Modeling and Simulation: Theory and Applications, 2004

self-CD: Interactive Self-collision Detection for Deformable Body Simulation Using GPUs.
Proceedings of the Systems Modeling and Simulation: Theory and Applications, 2004

2003
Six-Degree-of-Freedom Haptic Rendering Using Incremental and Localized Computations.
Presence Teleoperators Virtual Environ., 2003

Enhanced battlefield visualization for situation awareness.
Comput. Graph., 2003

Feature-Sensitive Subdivision and Isosurface Reconstruction.
Proceedings of the 14th IEEE Visualization Conference, 2003

Efficient Max-Norm Distance Computation for Reliable Voxelization.
Proceedings of the First Eurographics Symposium on Geometry Processing, 2003

Fast penetration depth estimation using rasterization hardware and hierarchical refinement.
Proceedings of the 19th ACM Symposium on Computational Geometry, 2003

2002
Closest Point Query among the Union of Convex Polytopes Using Rasterization Hardware.
J. Graphics, GPU, & Game Tools, 2002

Fast Penetration Depth Estimation Using Rasterization Hardware and Hierarchical Refinement.
Proceedings of the Algorithmic Foundations of Robotics V, 2002

Fast penetration depth computation for physically-based animation.
Proceedings of the 2002 ACM SIGGRAPH/Eurographics Symposium on Computer Animation, 2002

DEEP: Dual-Space Expansion for Estimating Penetration Depth Between Convex Polytopes.
Proceedings of the 2002 IEEE International Conference on Robotics and Automation, 2002

Six-Degree-of-Freedom Haptic Display Using Localized Contact Computations.
Proceedings of the 10th Symposium on Haptic Interfaces for Virtual Environment and Teleoperator Systems, 2002

1989
On the Equality of Average Age and Average Expectation of Remaining Life in a Stationary Population.
SIAM Rev., 1989

Coordinator: A Modification to the Monitor Concept.
Inf. Process. Lett., 1989


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