Ines Miguel-Alonso

Orcid: 0000-0001-8882-7587

According to our database1, Ines Miguel-Alonso authored at least 12 papers between 2022 and 2025.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of five.

Timeline

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Bibliography

2025
LoDCalculator: A level of detail classification software for 3D models in the Blender environment.
SoftwareX, 2025

Virtual Echoes: Enhancing Empathy Through the Experience of Others' Physiology in Emotional Virtual Scenarios.
Cyberpsychology Behav. Soc. Netw., 2025

Enhancing Asynchronous Learning in immersive Environments: Exploring Baseline Modalities for Avatar-Based AR Guidance.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces, 2025

2024
Evaluation of the novelty effect in immersive Virtual Reality learning experiences.
Virtual Real., March, 2024

A systematic review of wearable biosensor usage in immersive virtual reality experiences.
Virtual Real., March, 2024

Evaluating the Effectiveness of Avatar-Based Collaboration in XR for Pump Station Training Scenarios.
Proceedings of the 3rd IEEE German Education Conference, GeCon 2024, Munich, 2024

2023
Immersive virtual-reality computer-assembly serious game to enhance autonomous learning.
Virtual Real., December, 2023

Design and Development of an Immersive Virtual Reality Application to Reduce Anxiety in Young Adults.
Proceedings of the Human-Computer Interaction - INTERACT 2023 - 19th IFIP TC13 International Conference, York, UK, August 28, 2023

A Framework for Developing Multi-user Immersive Virtual Reality Learning Environments.
Proceedings of the Extended Reality - International Conference, 2023

2022
Comparing the Impact of Low-Cost 360° Cultural Heritage Videos Displayed in 2D Screens Versus Virtual Reality Headsets.
Proceedings of the Extended Reality - First International Conference, 2022

Developing a Tutorial for Improving Usability and User Skills in an Immersive Virtual Reality Experience.
Proceedings of the Extended Reality - First International Conference, 2022

Collaborative Virtual Reality Environment for Training Load Movement with Overhead Bridge Cranes.
Proceedings of the Extended Reality - First International Conference, 2022


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