Jean-Rémy Chardonnet

Orcid: 0000-0002-8926-1359

According to our database1, Jean-Rémy Chardonnet authored at least 63 papers between 2006 and 2023.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

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Bibliography

2023
CAVE and HMD: distance perception comparative study.
Virtual Real., September, 2023

Dataset for predicting cybersickness from a virtual navigation task.
CoRR, 2023

IEEE VR 2023 Workshops.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2023

A Deep Cybersickness Predictor through Kinematic Data with Encoded Physiological Representation.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2023

ARPuzzle: Evaluating the Effectiveness of Collaborative Augmented Reality.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2023

Modeling Online Adaptive Navigation in Virtual Environments Based on PID Control.
Proceedings of the Neural Information Processing - 30th International Conference, 2023

Comparing Avatar and Face-to-Face Collaboration in VR Education: Concept and Preliminary Insights.
Proceedings of the 2nd IEEE German Education Conference, 2023

Immersive Hand Instructions in AR - Insights for Asynchronous Remote Collaboration on Spatio-Temporal Manual Tasks.
Proceedings of the IEEE International Conference on Computational Intelligence and Virtual Environments for Measurement Systems and Applications, 2023

Evaluating Telecollaboration Modalities for the Realization of an Industrial Maintenance Operation in a Constrained Environment.
Proceedings of the Extended Reality - International Conference, 2023

2022
Prediction of cybersickness in virtual environments using topological data analysis and machine learning.
Frontiers Virtual Real., 2022

Artana: Art and Knowledge about Anamorphosis.
Proceedings of the 2022 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2022

Asynchronous Manual Work in Mixed Reality Remote Collaboration.
Proceedings of the Extended Reality - First International Conference, 2022

2021
Influence of navigation parameters on cybersickness in virtual reality.
Virtual Real., 2021

Design and Evaluation of a Novel Haptic Interface for Horse-Drawn Carriage Simulation.
IEEE Trans. Haptics, 2021

Impact of Human-Centered Vestibular System Model for Motion Control in a Driving Simulator.
IEEE Trans. Hum. Mach. Syst., 2021

Driving simulator study of the relationship between motion strategy preference and self-reported driving behavior.
Simul., 2021

Development of a speed protector to optimize user experience in 3D virtual environments.
Int. J. Hum. Comput. Stud., 2021

Enhanced cognitive workload evaluation in 3D immersive environments with TOPSIS model.
Int. J. Hum. Comput. Stud., 2021

Using Fuzzy Logic to Involve Individual Differences for Predicting Cybersickness during VR Navigation.
Proceedings of the IEEE Virtual Reality and 3D User Interfaces, 2021

Rebirth-20 - Relive After the COVID-19 and Keep Preventing Against it.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2021

CAVE vs. HMD in Distance Perception.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2021

Conect - An application for hybrid conferences.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality Adjunct, 2021

2020
Combining HoloLens and Leap-Motion for Free Hand-Based 3D Interaction in MR Environments.
Proceedings of the Augmented Reality, Virtual Reality, and Computer Graphics, 2020

Getting Rid of Cybersickness - In Virtual Reality, Augmented Reality, and Simulators
Springer, ISBN: 978-3-030-59341-4, 2020

Développement de techniques de navigation en immersion virtuelle : vers la personnalisation de l'interaction.
, 2020

2019
VR Sickness Prediction for Navigation in Immersive Virtual Environments using a Deep Long Short Term Memory Model.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces, 2019

Design of a Semiautomatic Travel Technique in VR Environments.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces, 2019

Reducing Cybersickness by Geometry Deformation.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces, 2019

Homing by triangle completion in consumer-oriented virtual reality environments.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces, 2019

Perceived Space and Spatial Performance during Path-Integration Tasks in Consumer-Oriented Virtual Reality Environments.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces, 2019

Feasibility Analysis For Constrained Model Predictive Control Based Motion Cueing Algorithm.
Proceedings of the International Conference on Robotics and Automation, 2019

2018
Using Cybersickness Indicators to Adapt Navigation in Virtual Reality: A Pre-Study.
Proceedings of the 2018 IEEE Conference on Virtual Reality and 3D User Interfaces, 2018

WoaH: A Virtual Reality Work-at-Height Simulator.
Proceedings of the 2018 IEEE Conference on Virtual Reality and 3D User Interfaces, 2018

Heterogeneous, Distributed Mixed Reality Applications. A Concept.
Proceedings of the 2018 IEEE Conference on Virtual Reality and 3D User Interfaces, 2018

A Virtual Reality Simulator to Detect Acrophobia in Work-at-Height Situations.
Proceedings of the 2018 IEEE Conference on Virtual Reality and 3D User Interfaces, 2018

Speed Profile Optimization for Enhanced Passenger Comfort: An Optimal Control Approach.
Proceedings of the 21st International Conference on Intelligent Transportation Systems, 2018

Comparing Real and Virtual Object Manipulation by Physiological Signals Analysis: A First Study.
Proceedings of the 2nd International Conference on Computer-Human Interaction Research and Applications, 2018

Perception of Absolute Distances Within Different Visualization Systems: HMD and CAVE.
Proceedings of the Augmented Reality, Virtual Reality, and Computer Graphics, 2018

2017
Features of the Postural Sway Signal as Indicators to Estimate and Predict Visually Induced Motion Sickness in Virtual Reality.
Int. J. Hum. Comput. Interact., 2017

Asymetric telecollaboration in virtual reality.
Proceedings of the 2017 IEEE Virtual Reality, 2017

The Usability of Speech and/or Gestures in Multi-Modal Interface Systems.
Proceedings of the 9th International Conference on Computer and Automation Engineering, 2017

Comparing VR environments for seat selection in an opera theater.
Proceedings of the 2017 IEEE Symposium on 3D User Interfaces, 2017

2016
Dexterous Grasping Tasks Generated With an Add-on End Effector of a Haptic Feedback System.
J. Comput. Inf. Sci. Eng., 2016

2015
Erratum to: New wireless connection between user and VE using speech processing.
Virtual Real., 2015

Visually Induced Motion Sickness Estimation and Prediction in Virtual Reality using Frequency Components Analysis of Postural Sway Signal.
Proceedings of the International Conference on Artificial Reality and Telexistence and Eurographics Symposium on Virtual Environments, 2015

Distance perception during cooperative virtual locomotion.
Proceedings of the 2015 IEEE Symposium on 3D User Interfaces, 2015

2014
Automatic Stress Classification With Pupil Diameter Analysis.
Int. J. Hum. Comput. Interact., 2014

Navigation and interaction in a real-scale digital mock-up using natural language and user gesture.
Proceedings of the 2014 Virtual Reality International Conference, 2014

Virtual Distance Estimation in a CAVE.
Proceedings of the Spatial Cognition IX, 2014

Evaluation of smartphone-based interaction techniques in a CAVE in the context of immersive digital project review.
Proceedings of the Engineering Reality of Virtual Reality 2014, 2014

2013
New motherwavelet for pattern detection in IR image.
Proceedings of the 2013 Visual Communications and Image Processing, 2013

Nomad devices for interactions in immersive virtual environments.
Proceedings of the Engineering Reality of Virtual Reality 2013, 2013

Sensor fusion for interactive real-scale modeling and simulation systems.
Proceedings of the 18th International Conference on Computer Games: AI, 2013

Improvement of the real-time gesture analysis by a new mother wavelet and the application for the navigation inside a scale-one 3D system.
Proceedings of the 10th IEEE International Conference on Advanced Video and Signal Based Surveillance, 2013

2012
Interactive Dynamic Simulator for Multibody Systems.
Int. J. Humanoid Robotics, 2012

Designing interaction in virtual worlds through a passive haptic peripheral.
Proceedings of the 21st IEEE International Symposium on Robot and Human Interactive Communication, 2012

2009
Whole-body motion of a humanoid robot for passing through a door - opening a door by impulsive force -.
Proceedings of the 2009 IEEE/RSJ International Conference on Intelligent Robots and Systems, 2009

2008
Framework for haptic interaction with virtual avatars.
Proceedings of the 17th IEEE International Symposium on Robot and Human Interactive Communication, 2008

Dynamic lifting by whole body motion of humanoid robots.
Proceedings of the 2008 IEEE/RSJ International Conference on Intelligent Robots and Systems, 2008

Study of an external passive shock-absorbing mechanism for walking robots.
Proceedings of the 8th IEEE-RAS International Conference on Humanoid Robots, 2008

Haptic Interaction with Virtual Avatars.
Proceedings of the Haptics: Perception, 2008

2007
Dynamic Lifting Motion of Humanoid Robots.
Proceedings of the 2007 IEEE International Conference on Robotics and Automation, 2007

2006
Dynamic simulator for humanoids using constraint-based method with static friction.
Proceedings of the IEEE International Conference on Robotics and Biomimetics, 2006


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