Isabela Granic

According to our database1, Isabela Granic authored at least 14 papers between 2014 and 2022.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of five.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
Dataset
Other 

Links

On csauthors.net:

Bibliography

2022
Visualization, Self-Efficacy, and Locus of Control in a Virtual Reality Biofeedback Video Game for Anxiety Regulation.
Cyberpsychology Behav. Soc. Netw., 2022

2021
A Game-based Assessment of the Effects of Rejection on Young Adults.
Proc. ACM Hum. Comput. Interact., 2021

2020
The role of motivation to change and mindsets in a game promoted for mental health.
Entertain. Comput., 2020

2019
What keeps them motivated? Children's views on an applied game for anxiety.
Entertain. Comput., 2019

2018
The impact of explicit mental health messages in video games on players' motivation and affect.
Comput. Hum. Behav., 2018

2017
Exploring the Role of Self-efficacy in Biofeedback Video Games.
Proceedings of the Extended Abstracts Publication of the Annual Symposium on Computer-Human Interaction in Play, 2017

Developing and Testing ScrollQuest: A Video Game Targeting Rejection Sensitivity in Adolescents.
Proceedings of the Extended Abstracts Publication of the Annual Symposium on Computer-Human Interaction in Play, 2017

Games for the Assessment and Treatment of Mental Health.
Proceedings of the Extended Abstracts Publication of the Annual Symposium on Computer-Human Interaction in Play, 2017

2016
A neurofeedback video game (MindLight) to prevent anxiety in children: A randomized controlled trial.
Comput. Hum. Behav., 2016

DEEP: A Biofeedback Virtual Reality Game for Children At-risk for Anxiety.
Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems, 2016

Designing and Utilizing Biofeedback Games for Emotion Regulation: The Case of Nevermind.
Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems, 2016

2014
Stressful Gaming, Interoceptive Awareness, and Emotion Regulation Tendencies: A Novel Approach.
Cyberpsychology Behav. Soc. Netw., 2014

Stressful Gaming, Interoceptive Awareness, and Emotion Regulation Tendencies: A Novel Approach.
Cyberpsychology Behav. Soc. Netw., 2014

Autonomous and Controlled Motivation in a Randomized Controlled Trial Comparing School-based and Computerized Depression Prevention Programs.
Proceedings of the Games for Health 2014, 2014


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