Jacqueline D. Bailey

Orcid: 0000-0002-8550-902X

According to our database1, Jacqueline D. Bailey authored at least 10 papers between 2016 and 2025.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of four.

Timeline

Legend:

Book  In proceedings  Article  PhD thesis  Dataset  Other 

Links

Online presence:

On csauthors.net:

Bibliography

2025
Helping Older Users with their Smartphone: The Role of Social Support.
Proceedings of the Australasian Conference on Information Systems, 2025

2024
Digital Nudging for Healthy Food Choice in Online Grocery Shopping: Insights from an Interview Study.
Proceedings of the Australasian Conference on Information Systems, 2024

2023
The Limitations of Current Similarity-Based Objective Metrics in the Context of Human-Agent Interaction Applications.
Proceedings of the International Conference on Multimodal Interaction, 2023

2022
A Novel Method of Exploring the Uncanny Valley in Avatar Gender(Sex) and Realism Using Electromyography.
Big Data Cogn. Comput., 2022

Insights from the Uncanny Valley: Gender(Sex) Differences in Avatar Realism and Uncanniness Perceptions.
Proceedings of the Computer-Human Interaction Research and Applications, 2022

Observing the Uncanny Valley: Gender Differences in Perceptions of Avatar Uncanniness.
Proceedings of the 6th International Conference on Computer-Human Interaction Research and Applications, 2022

2021
Gender Differences when Adopting Avatars for Educational Games.
Proceedings of the ACSW '21: 2021 Australasian Computer Science Week Multiconference, 2021

2017
Gender and the perception of emotions in avatars.
Proceedings of the Australasian Computer Science Week Multiconference, 2017

Avatar and participant gender differences in the perception of uncanniness of virtual humans.
Proceedings of the Seventh International Conference on Affective Computing and Intelligent Interaction, 2017

2016
Exploring Avatar Facial Fidelity and Emotional Expressions on Observer Perception of the Uncanny Valley.
Proceedings of the Intersections in Simulation and Gaming, 2016


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