Keith Nesbitt

Orcid: 0000-0001-5408-7138

Affiliations:
  • University of Newcastle, Australia


According to our database1, Keith Nesbitt authored at least 53 papers between 2000 and 2022.

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Bibliography

2022
Assessing the cognitive load associated with ambient displays.
Pers. Ubiquitous Comput., 2022

Mouse Movement Trajectories as an Indicator of Cognitive Workload.
Int. J. Hum. Comput. Interact., 2022

2021
Gauging the utility of ambient displays by measuring cognitive load.
Cogn. Technol. Work., 2021

Gender Differences when Adopting Avatars for Educational Games.
Proceedings of the ACSW '21: 2021 Australasian Computer Science Week Multiconference, 2021

2020
A Systematic Review of Empirical Measures of Workload Capacity.
ACM Trans. Appl. Percept., 2020

2019
Cybersickness.
Proceedings of the Encyclopedia of Computer Graphics and Games., 2019

Towards Cognitive Adaptive Serious Games: A Conceptual Framework.
Proceedings of the Entertainment Computing and Serious Games, 2019

Identifying Cognitive Load in a Computer Game: An exploratory study of young children.
Proceedings of the IEEE Conference on Games, 2019

Assessing Game Interface Workload and Usability: A Cognitive Science Perspective.
Proceedings of the Australasian Computer Science Week Multiconference, 2019

A Systematic Review of the Definition and Measurement of Engagement in Serious Games.
Proceedings of the Australasian Computer Science Week Multiconference, 2019

2018
A definition of creative-based music games.
Proceedings of the Australasian Computer Science Week Multiconference, 2018

2017
Correlating reaction time and nausea measures with traditional measures of cybersickness.
Displays, 2017

Evaluating WaveWatch: an ambient display of web traffic.
Proceedings of the Australasian Computer Science Week Multiconference, 2017

2016
A Concurrent Think Aloud Study of Engagement and Usability in a Serious Game.
Proceedings of the Serious Games - Second Joint International Conference, 2016

The aesthetic awareness display: a new design pattern for ambient information systems.
Proceedings of the Australasian Computer Science Week Multiconference, 2016

Comparing usability and engagement between a serious game and a traditional online program.
Proceedings of the Australasian Computer Science Week Multiconference, 2016

Using startle probe to compare affect and engagement between a serious game and an online intervention program.
Proceedings of the Australasian Computer Science Week Multiconference, 2016

Using startle reflex to compare playing and watching in a horror game.
Proceedings of the Australasian Computer Science Week Multiconference, 2016

2015
Modelling Academics as Agents: An Implementation of an Agent-Based Strategic Publication Model.
J. Artif. Soc. Soc. Simul., 2015

A Position Paper Managing Youth Screen Time versus Physical Activity - Encouraging Active Living in a Technological Focussed Generation.
Proceedings of the ICT4AgeingWell 2015, 2015

Sound Improves Player Performance in a Multiplayer Online Battle Arena Game.
Proceedings of the Artificial Life and Computational Intelligence, 2015

Gamification for Education: Designing a Pharmacy Education Game.
Proceedings of the Artificial Life and Computational Intelligence, 2015

2014
A Focused Review and Initial Conceptual Design for Merging Exergame and Activity Monitoring Technologies.
Proceedings of the Entertainment Computing - ICEC 2014 - 13th International Conference, 2014

A Systematic Review of Cybersickness.
Proceedings of the 2014 Conference on Interactive Entertainment, 2014

Comparing Animation with Video For Teaching Communication Skills.
Proceedings of the 2014 Conference on Interactive Entertainment, 2014

Overview of the MySteps ICT Framework.
Proceedings of the 2014 Conference on Interactive Entertainment, 2014

2013
Training for Life: Designing a Game to Engage Younger People in a Psychological Counselling Program.
Aust. J. Intell. Inf. Process. Syst., 2013

Informative sound design in video games.
Proceedings of the 9th Australasian Conference on Interactive Entertainment, 2013

2012
Dynamic Difficulty Balancing for Cautious Players and Risk Takers.
Int. J. Comput. Games Technol., 2012

Leveraging Human Movement in the Ultimate Display.
Proceedings of the Thirteenth Australasian User Interface Conference, 2012

Evaluating Indigenous Design Features Using Cultural Dimensions.
Proceedings of the Thirteenth Australasian User Interface Conference, 2012

2011
Balancing Risk and Reward to Develop an Optimal Hot-Hand Game.
Game Stud., 2011

Incorporating Practitioner Based Enquiry Into Software Development Research.
Proceedings of the Pacific Asia Conference on Information Systems, 2011

2010
Identifying Cultural Design Requirements for an Australian Indigenous Website.
Proceedings of the User Interfaces 2010, 2010

2008
Multi-sensory Game Interface Improves Player Satisfaction but not Performance.
Proceedings of the User Interfaces 2008, Ninth Australasian User Interface Conference, 2008

2007
The Gestalt Principle of Continuation Applies to both the Haptic and Visual Grouping of Elements.
Proceedings of the Second Joint EuroHaptics Conference and Symposium on Haptic Interfaces for Virtual Environment and Teleoperator Systems, 2007

The Gestalt Principles of Similarity and Proximity Apply to Both the Haptic and Visual Grouping of Elements.
Proceedings of the User Interfaces 2007, Eighth Australasian User Interface Conference, 2007

2006
Identifying Commonly-Used Gestalt Principles as a Design Framework for Multi-Sensory Displays.
Proceedings of the IEEE International Conference on Systems, 2006

Modelling human perception to leverage the reuse of concepts across the multi-sensory design space.
Proceedings of the Conceptual Modelling 2006, 2006

Information Display.
Proceedings of the Handbook of Nature-Inspired and Innovative Computing, 2006

2005
Using Guidelines to assist in the Visualisation Design Process.
Proceedings of the Asia-Pacific Symposium on Information Visualisation, 2005

2004
Finding Trading Patterns in Stock Market Data.
IEEE Computer Graphics and Applications, 2004

MS-Taxonomy: A Conceptual Framework for Designing Multi-sensory Displays.
Proceedings of the 8th International Conference on Information Visualisation, 2004

Getting to more Abstract Places using the Metro Map Metaphor.
Proceedings of the 8th International Conference on Information Visualisation, 2004

Comparing and Reusing Visualisation and Sonification Designs using the MS-Taxonomy.
Proceedings of the ICAD 2004: The 10th Meeting of the International Conference on Auditory Display, 2004

2003
Designing multi-sensory displays for abstract data.
PhD thesis, 2003

2002
Applying Gestalt Principles to Animated Visualizations of Network Data.
Proceedings of the International Conference on Information Visualisation, 2002

2001
Interacting with Stock Market Data in a Virtual Environment.
Proceedings of the 3rd Joint Eurographics - IEEE TCVG Symposium on Visualization, 2001

Using Force Feedback for Multi-sensory Display.
Proceedings of the 2nd Australasian User Interface Conference (AUIC 2001), 29 January, 2001

Modelling the Multi-Sensory Design Space.
Proceedings of the Australasian Symposium on Information Visualisation, 2001

2000
A Classification of Multi-Sensory Metaphors for Understanding Abstract Data in a Virtual Environment.
Proceedings of the International Conference on Information Visualisation, 2000

Designing Multi-sensory Models for Finding Patterns in Stock Market Data.
Proceedings of the Advances in Multimodal Interfaces, 2000

Investigating the Application of Virtual Environment Technology for Use in the Petroleum Exploration Industry.
Proceedings of the 23rd Australasian Computer Science Conference (ACSC 2000), 31 January, 2000


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