Jae-In Hwang

Orcid: 0000-0002-8748-9077

According to our database1, Jae-In Hwang authored at least 36 papers between 2000 and 2023.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

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Links

On csauthors.net:

Bibliography

2023
The Effects of Engaging and Affective Behaviors of Virtual Agents in Group Decision-Making.
CoRR, 2023

Digital Agent's Engagement and Affective Posture Impact Its Social Presence and Trustworthiness in Group Decision-Making.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2023

Masked FER-2013: Augmented Dataset for Facial Expression Recognition.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2023

2022
VR Color Picker: Three-Dimensional Color Selection Interfaces.
IEEE Access, 2022

No-code Digital Human for Conversational Behavior.
Proceedings of the SIGGRAPH Asia 2022 Posters, 2022

Real-Time Facial Animation Generation on Face Mask.
Proceedings of the SIGGRAPH Asia 2022 Posters, 2022

Improving Co-speech gesture rule-map generation via wild pose matching with gesture units.
Proceedings of the SIGGRAPH Asia 2022 Posters, 2022

2021
The Impacts of Visual Effects on User Perception With a Virtual Human in Augmented Reality Conflict Situations.
IEEE Access, 2021

Auto-generating Virtual Human Behavior by Understanding User Contexts.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2021

ASAP: Auto-generating Storyboard And Previz with Virtual Humans.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality Adjunct, 2021

2020
Foveation Pipeline for 360° Video-Based Telemedicine.
Sensors, 2020

Automatic text-to-gesture rule generation for embodied conversational agents.
Comput. Animat. Virtual Worlds, 2020

Effects of Synchronized Leg Motion in Walk-in-Place Utilizing Deep Neural Networks for Enhanced Body Ownership and Sense of Presence in VR.
Proceedings of the VRST '20: 26th ACM Symposium on Virtual Reality Software and Technology, 2020

Don't Bother Me: How to Handle Content-Irrelevant Objects in Handheld Augmented Reality.
Proceedings of the VRST '20: 26th ACM Symposium on Virtual Reality Software and Technology, 2020

Effects of Virtual Gait Visualization in Walk-in-Place on Body Ownership and Presence.
Proceedings of the Extended Abstracts of the 2020 CHI Conference on Human Factors in Computing Systems, 2020

2019
Fully Asymmetric Remote Collaboration System.
IEEE Access, 2019

Predicting the Torso Direction from HMD Movements for Walk-in-Place Navigation through Deep Learning.
Proceedings of the 25th ACM Symposium on Virtual Reality Software and Technology, 2019

Hybrid Camera System for Telepresence with Foveated Imaging.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces, 2019

Walk-in-Place Navigation in VR.
Proceedings of the 2019 ACM International Conference on Interactive Surfaces and Spaces, 2019

MIP-VR: An omnidirectional navigation and jumping method for VR shooting game using IMU.
Proceedings of the IEEE International Conference on Consumer Electronics, 2019

Design of Seamless Multi-modal Interaction Framework for Intelligent Virtual Agents in Wearable Mixed Reality Environment.
Proceedings of the 32nd International Conference on Computer Animation and Social Agents, 2019

2018
A Walking-in-Place Method for Virtual Reality Using Position and Orientation Tracking.
Sensors, 2018

Manipulating augmented virtual character using dynamic hierarchical pointing interface.
Comput. Animat. Virtual Worlds, 2018

2017
Active panoramic VR video play using low latency step detection on smartphone.
Proceedings of the IEEE International Conference on Consumer Electronics, 2017

2016
Effect of using Walk-In-Place Interface for Panoramic Video Play in VR.
Proceedings of the 2016 Symposium on Spatial User Interaction, 2016

2015
Dynamic hierarchical virtual button-based hand interaction for wearable AR.
Proceedings of the 2015 IEEE Virtual Reality, 2015

Design and evaluation of smart phone-based 3D interaction for large display.
Proceedings of the IEEE International Conference on Consumer Electronics, 2015

2014
Level-of-detail AR: Managing points of interest for attentive augmented reality.
Proceedings of the IEEE International Conference on Consumer Electronics, 2014

Automatic piano tutoring system using consumer-level depth camera.
Proceedings of the IEEE International Conference on Consumer Electronics, 2014

2013
osgGap: scene graph library for mobile based on hybrid web app framework.
Proceedings of the SIGGRAPH Asia 2013 Symposium on Mobile Graphics and Interactive Applications, 2013

Painting Alive: Handheld Augmented Reality System for Large Targets.
Proceedings of the Virtual Augmented and Mixed Reality. Designing and Developing Augmented and Virtual Environments, 2013

2011
3D interaction using mobile device on 3D environments with large screen.
Proceedings of the 13th Conference on Human-Computer Interaction with Mobile Devices and Services, 2011

A Vision-Based Mobile Augmented Reality System for Baseball Games.
Proceedings of the Virtual and Mixed Reality - New Trends, 2011

2010
Social network service based mobile AR.
Proceedings of the 9th International Conference on Virtual Reality Continuum and its Applications in Industry, 2010

2000
Incorporating co-presence in distributed virtual music environment.
Proceedings of the ACM Symposium on Virtual Reality Software and Technology, 2000

Design and Analysis of Virtual Musical Environments (VME).
Proceedings of the 2000 International Computer Music Conference, 2000


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