Gerard Jounghyun Kim

According to our database1, Gerard Jounghyun Kim authored at least 199 papers between 1992 and 2023.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

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Bibliography

2023
Real-time and on-line removal of moving human figures in hand-held mobile augmented reality.
Vis. Comput., July, 2023

The Effects of Engaging and Affective Behaviors of Virtual Agents in Group Decision-Making.
CoRR, 2023

BalanceVR: VR based Balance Training to Increase Tolerance to VR Sickness.
CoRR, 2023

Reducing VR Sickness by Directing User Gaze to Motion Singularity Point/Region as Effective Rest Frame.
IEEE Access, 2023

The Effects of Customized Strategies for Reducing VR Sickness.
Proceedings of the 29th ACM Symposium on Virtual Reality Software and Technology, 2023

Sickness Reduction in FPV Drone Control: Improved Effects of Reverse Optical Flow with Static Landmarks Only.
Proceedings of the 29th ACM Symposium on Virtual Reality Software and Technology, 2023

Walking-in-Flat-Place on Non-flat Virtual Environment can be Sickening!
Proceedings of the 29th ACM Symposium on Virtual Reality Software and Technology, 2023

Directional Multimodal Flow to Help Mitigate VR Sickness.
Proceedings of the 29th ACM Symposium on Virtual Reality Software and Technology, 2023

Simple and Practical Dual Rendering for Reducing Eye Fatigue from Vergence-Accomodation Conflict in Stereoscopic Viewing.
Proceedings of the 29th ACM Symposium on Virtual Reality Software and Technology, 2023

A Pilot Study on the Impact of Discomfort Relief Measures on Virtual Reality Sickness and Immersion.
Proceedings of the 29th ACM Symposium on Virtual Reality Software and Technology, 2023

The Effect of False but Stable Heart Rate Feedback via Sound and Vibration on VR User Experience.
Proceedings of the 29th ACM Symposium on Virtual Reality Software and Technology, 2023

FakeBand: Virtual Band Music Performance with Balanced Interface for Individual Score/Rhythm Play and Inter-player Expression Coordination.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2023

Table2Table: Merging "Similar" Workspaces and Supporting Adaptive Telepresence Demonstration Guidance.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2023

Masked FER-2013: Augmented Dataset for Facial Expression Recognition.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2023

2022
RideVR: Reducing Sickness for In-Car Virtual Reality by Mixed-in Presentation of Motion Flow Information.
IEEE Access, 2022

Leveraging VR Techniques for Efficient Exploration and Interaction in Large and Complex AR Space with Clipped and Small FOV AR Display.
Proceedings of the 28th ACM Symposium on Virtual Reality Software and Technology, 2022

Adding Difference Flow between Virtual and Actual Motion to Reduce Sensory Mismatch and VR Sickness while Moving.
Proceedings of the 2022 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2022

Real-Time Facial Animation Generation on Face Mask.
Proceedings of the SIGGRAPH Asia 2022 Posters, 2022

XR based Interaction: Leveraging on Virtual Digital Twin for Efficient Exploration with Small FOV Augmented Reality Glass.
Proceedings of the 2022 IEEE International Symposium on Mixed and Augmented Reality Adjunct (ISMAR-Adjunct), 2022

Focused Area of Movement as an Effective Rest Frame for Reducing VR Sickness.
Proceedings of the 2022 IEEE International Symposium on Mixed and Augmented Reality Adjunct (ISMAR-Adjunct), 2022

OnShipVR: Reducing Sea-sickness through Virtual Contents with Synchronized and Amplified Actual Ship Rotation.
Proceedings of the 2022 IEEE International Symposium on Mixed and Augmented Reality Adjunct (ISMAR-Adjunct), 2022

Reverse 3D Sound Flow Can Decrease VR Sickness?
Proceedings of the 2022 IEEE International Symposium on Mixed and Augmented Reality Adjunct (ISMAR-Adjunct), 2022

Sparse Peripheral Counter-vection Flow Visualization with Reverse Optical Flow for VR Sickness Reduction.
Proceedings of the 2022 IEEE International Symposium on Mixed and Augmented Reality Adjunct (ISMAR-Adjunct), 2022

Mixing in Reverse Optical Flow to Mitigate Vection and Simulation Sickness in Virtual Reality.
Proceedings of the CHI '22: CHI Conference on Human Factors in Computing Systems, New Orleans, LA, USA, 29 April 2022, 2022

2021
Editorial: Virtual Reality, Augmented Reality and Video Games for Addressing the Impact of COVID-19 on Mental Health.
Frontiers Virtual Real., 2021

The Impacts of Visual Effects on User Perception With a Virtual Human in Augmented Reality Conflict Situations.
IEEE Access, 2021

The Effect of 2D Stylized Visualization of the Real World for Obstacle Avoidance and Safety in Virtual Reality System Usage.
Proceedings of the VRST '21: 27th ACM Symposium on Virtual Reality Software and Technology, Virtual Event / Osaka, Japan, December 8, 2021

Auto-generating Virtual Human Behavior by Understanding User Contexts.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2021

Efficient Adversarial Audio Synthesis VIA Progressive Upsampling.
Proceedings of the IEEE International Conference on Acoustics, 2021

2020
Effects of Immersive Virtual Reality Content Type to Mindfulness and Physiological Parameters.
Proceedings of the VRST '20: 26th ACM Symposium on Virtual Reality Software and Technology, 2020

Effects of Synchronized Leg Motion in Walk-in-Place Utilizing Deep Neural Networks for Enhanced Body Ownership and Sense of Presence in VR.
Proceedings of the VRST '20: 26th ACM Symposium on Virtual Reality Software and Technology, 2020

Don't Bother Me: How to Handle Content-Irrelevant Objects in Handheld Augmented Reality.
Proceedings of the VRST '20: 26th ACM Symposium on Virtual Reality Software and Technology, 2020

RoadVR: Mitigating the Effect of Vection and Sickness by Distortion of Pathways for In-Car Virtual Reality.
Proceedings of the VRST '20: 26th ACM Symposium on Virtual Reality Software and Technology, 2020

Effects of Gestural Exaggeration to User Experience in Virtual Reality.
Proceedings of the Web3D '20: The 25th International Conference on 3D Web Technology, 2020

Balancing Body based and Discrete Interaction for Usability and Presence in Virtual Reality.
Proceedings of the Web3D '20: The 25th International Conference on 3D Web Technology, 2020

Machine Assisted Video Tagging of Elderly Activities in K-Log Centre.
Proceedings of the IEEE International Conference on Multisensor Fusion and Integration for Intelligent Systems, 2020

Effects of Virtual Gait Visualization in Walk-in-Place on Body Ownership and Presence.
Proceedings of the Extended Abstracts of the 2020 CHI Conference on Human Factors in Computing Systems, 2020

2019
AR Enabled IoT for a Smart and Interactive Environment: A Survey and Future Directions.
Sensors, 2019

IoT + AR: pervasive and augmented environments for "Digi-log" shopping experience.
Hum. centric Comput. Inf. Sci., 2019

Predicting the Torso Direction from HMD Movements for Walk-in-Place Navigation through Deep Learning.
Proceedings of the 25th ACM Symposium on Virtual Reality Software and Technology, 2019

PillowVR: Virtual Reality in Bed.
Proceedings of the 25th ACM Symposium on Virtual Reality Software and Technology, 2019

2D/3D Mixed Interface for Furniture Placement in Smartphone-based Mobile Augmented Reality.
Proceedings of the 25th ACM Symposium on Virtual Reality Software and Technology, 2019

MIP-VR: An omnidirectional navigation and jumping method for VR shooting game using IMU.
Proceedings of the IEEE International Conference on Consumer Electronics, 2019

HandyTool: Object Manipulation Through Metaphorical Hand/Fingers-to-Tool Mapping.
Proceedings of the HCI International 2019 - Posters - 21st International Conference, 2019

The Effect of Onomatopoeia to Enhancing User Experience in Virtual Reality.
Proceedings of the Virtual, Augmented and Mixed Reality. Multimodal Interaction, 2019

Presence, Immersion and Usability of Mobile Augmented Reality.
Proceedings of the Virtual, Augmented and Mixed Reality. Multimodal Interaction, 2019

Size Perception of Augmented Objects by Different AR Displays.
Proceedings of the HCI International 2019 - Posters - 21st International Conference, 2019

2018
Augmented reality-based remote coaching for fast-paced physical task.
Virtual Real., 2018

Real-time adjustment of contrast saliency for improved information visibility in mobile augmented reality.
Virtual Real., 2018

SPRinT: A Mixed Approach to a Hand-Held Robot Interface for Telepresence.
Int. J. Soc. Robotics, 2018

Effect of accompanying onomatopoeia with sound feedback toward presence and user experience in virtual reality.
Proceedings of the 24th ACM Symposium on Virtual Reality Software and Technology, 2018

Effect of accompanying onomatopoeia to interaction sound for altering user perception in virtual reality.
Proceedings of the 24th ACM Symposium on Virtual Reality Software and Technology, 2018

A Perceptual Evaluation of Generative Adversarial Network Real-Time Synthesized Drum Sounds in a Virtual Environment.
Proceedings of the 2018 IEEE International Conference on Artificial Intelligence and Virtual Reality, 2018

2017
Effects of Visual Feedback on Out-of-Body Illusory Tactile Sensation When Interacting With Augmented Virtual Objects.
IEEE Trans. Hum. Mach. Syst., 2017

Vouch: multimodal touch-and-voice input for smart watches under difficult operating conditions.
J. Multimodal User Interfaces, 2017

Design and application of 2D illusory vibrotactile feedback for hand-held tablets.
J. Multimodal User Interfaces, 2017

Evaluation of hand-foot coordinated quadruped interaction for mobile applications.
J. Multimodal User Interfaces, 2017

"Drop the beat": virtual reality based mindfulness and cognitive behavioral therapy for panic disorder - a pilot study.
Proceedings of the 23rd ACM Symposium on Virtual Reality Software and Technology, 2017

Presence and immersion of "easy" mobile VR with open flip-on lenses.
Proceedings of the 23rd ACM Symposium on Virtual Reality Software and Technology, 2017

The impact of avatar-owner visual similarity on body ownership in immersive virtual reality.
Proceedings of the 23rd ACM Symposium on Virtual Reality Software and Technology, 2017

Reorienting viewpoint with respect to body pose for 360 degree videos in confined space.
Proceedings of the IEEE International Conference on Consumer Electronics, 2017

MIDAS-M: A Software Framework for Supporting Multimodal Interaction on Heterogeneous Interaction Devices for Cloud Applications.
Proceedings of the Distributed, Ambient and Pervasive Interactions, 2017

Vitty: Virtual Touch Typing Interface with Added Finger Buttons.
Proceedings of the Virtual, Augmented and Mixed Reality, 2017

Vouch-T: Multimodal Text Input for Mobile Devices Using Voice and Touch.
Proceedings of the Human-Computer Interaction. Interaction Contexts, 2017

Developing Usable Interface for Internet of Things (IoT) Security Analysis Software.
Proceedings of the Human Aspects of Information Security, Privacy and Trust, 2017

Keynote speaker: Requirements and recent directions in augmented reality visualization.
Proceedings of the 2017 IEEE Pacific Visualization Symposium, 2017

Intelligent Behaviors of Virtual Characters in Serious Games for Child Safety Education.
Proceedings of the Serious Games and Edutainment Applications, Volume II, 2017

2016
Rich Pinch: Perception of Object Movement with Tactile Illusion.
IEEE Trans. Haptics, 2016

ARIoT: scalable augmented reality framework for interacting with Internet of Things appliances everywhere.
IEEE Trans. Consumer Electron., 2016

HoVR-type: smartphone as a typing interface in VR using hovering.
Proceedings of the 22nd ACM Conference on Virtual Reality Software and Technology, 2016

Augmented reality based remote coaching system.
Proceedings of the 22nd ACM Conference on Virtual Reality Software and Technology, 2016

Accelerated viewpoint panning with rotational gain in 360 degree videos.
Proceedings of the 22nd ACM Conference on Virtual Reality Software and Technology, 2016

Informational components for mixed and augmented reality content.
Proceedings of the 21st International Conference on Web3D Technology, 2016

Remote collaboration using a tele-presence mobile projector robot tele-operated by a smartphone.
Proceedings of the 2016 IEEE/SICE International Symposium on System Integration, 2016

Effects of avatar and background representation forms to co-presence in mixed reality (MR) tele-conference systems.
Proceedings of the SIGGRAPH ASIA 2016, Macao, December 5-8, 2016, 2016

Blurry (Sticky) Finger: Proprioceptive Pointing and Selection of Distant Objects for Optical See-Through Based Augmented Reality.
Proceedings of the 2016 IEEE International Symposium on Mixed and Augmented Reality, 2016

In-situ AR manuals for IoT appliances.
Proceedings of the IEEE International Conference on Consumer Electronics, 2016

2015
Brain Process for Perception of the "Out of the Body" Tactile Illusion for Virtual Object Interaction.
Sensors, 2015

Extending "out of the body" tactile phantom sensations to 2D and applying it to mobile interaction.
Pers. Ubiquitous Comput., 2015

Facial expression recognition using active contour-based face detection, facial movement-based feature extraction, and non-linear feature selection.
Multim. Syst., 2015

SpaceTime: adaptive control of the teleported avatar for improved AR tele-conference experience.
Comput. Animat. Virtual Worlds, 2015

Design and Evaluation of a Hand-held Trackball-based Touch-Haptic Interface for Providing Directional Feedback.
Interact. Comput., 2015

Resolving view difference between eye and camera for proprioceptive pointing and selection in augmented reality applications.
Proceedings of the 21st ACM Symposium on Virtual Reality Software and Technology, 2015

Tele-augmentation for remote AR coaching.
Proceedings of the 21st ACM Symposium on Virtual Reality Software and Technology, 2015

Local context based recognition + internet of things: complementary infrastructures for future generic mixed reality space.
Proceedings of the 21st ACM Symposium on Virtual Reality Software and Technology, 2015

Robot Mediated Tele-presence through Body Motion Based Control.
Proceedings of the 2015 IEEE International Conference on Systems, 2015

Eye Strain from Switching Focus in Optical See-Through Displays.
Proceedings of the Human-Computer Interaction - INTERACT 2015, 2015

Touch Skin: Proprioceptive Input for Small Screen Devices.
Proceedings of the Human-Computer Interaction - INTERACT 2015, 2015

Applying "Out of Body" Vibrotactile Illusion to Two-Finger Interaction for Perception of Object Dynamics.
Proceedings of the Human-Computer Interaction - INTERACT 2015, 2015

On Applying Experience Sampling Method to A/B Testing of Mobile Applications: A Case Study.
Proceedings of the Human-Computer Interaction - INTERACT 2015, 2015

Designing of 2D Illusory Tactile Feedback for Hand-Held Tablets.
Proceedings of the Human-Computer Interaction - INTERACT 2015, 2015

2014
Evaluation of grounded isometric interface for whole-body navigation in virtual environments.
Comput. Animat. Virtual Worlds, 2014

Empathetic video clip experience through timely multimodal interaction.
J. Multimodal User Interfaces, 2014

Avatar motion adaptation for AR based 3D tele-conference.
Proceedings of the Second IEEE VR International Workshop on Collaborative Virtual Environments, 2014

2013
Usability of one-handed interaction methods for handheld projection-based augmented reality.
Pers. Ubiquitous Comput., 2013

Standardization for augmented reality: introduction of activities at ISO-IEC SC 24 WG 9.
Proceedings of the 12th ACM International Conference on Virtual Reality Continuum and Its Applications in Industry, 2013

Applying 2D "out of the body" to mobile tactile interaction.
Proceedings of the 12th ACM International Conference on Virtual Reality Continuum and Its Applications in Industry, 2013

Supporting augmented reality based children's play with pro-cam robot: three user perspectives.
Proceedings of the 12th ACM International Conference on Virtual Reality Continuum and Its Applications in Industry, 2013

Casual video watching during sensor guided navigation.
Proceedings of the 12th ACM International Conference on Virtual Reality Continuum and Its Applications in Industry, 2013

SPRinT: smart phone based navigation for natural human robot interaction and tele-presence.
Proceedings of the 12th ACM International Conference on Virtual Reality Continuum and Its Applications in Industry, 2013

Funneling and Saltation Effects for Tactile Interaction with "Detached" Out of the Body Virtual Objects.
Proceedings of the Human-Computer Interaction - INTERACT 2013, 2013

Integrated Platform for an Augmented Environment with Heterogeneous Multimodal Displays.
Proceedings of the Virtual Augmented and Mixed Reality. Designing and Developing Augmented and Virtual Environments, 2013

Extreme Motion Based Interaction for Enhancing Mobile Game Experience.
Proceedings of the Human-Computer Interaction. Applications and Services, 2013

MIDAS: A Software Framework for Accommodating Heterogeneous Interaction Devices for Cloud Applications.
Proceedings of the Distributed, Ambient, and Pervasive Interactions, 2013

Interface Design for Minimizing Loss of Context in In-situ Remote Robot Control.
Proceedings of the Human-Computer Interaction. Users and Contexts of Use, 2013

2012
Empathetic Interactive Music Video Experience.
Proceedings of the 12th International Conference on New Interfaces for Musical Expression, 2012

User attentive behavior with camera view for in-situ robot control.
Proceedings of the International Conference on Human-Robot Interaction, 2012

Funneling and saltation effects for tactile interaction with virtual objects.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2012

Extending "out of the body" saltation to 2d mobile tactile interaction.
Proceedings of the Asia Pacific Conference on Computer Human Interaction, 2012

3d object selection for hand-held auto-stereoscopic display.
Proceedings of the Asia Pacific Conference on Computer Human Interaction, 2012

2011
Organizing and presenting geospatial tags in location-based augmented reality.
Pers. Ubiquitous Comput., 2011

3D interaction using mobile device on 3D environments with large screen.
Proceedings of the 13th Conference on Human-Computer Interaction with Mobile Devices and Services, 2011

Usability of one handed interaction methods for hand-held projection-based augmented reality.
Proceedings of the 10th IEEE International Symposium on Mixed and Augmented Reality, 2011

Projector robot for augmented children's play.
Proceedings of the 6th International Conference on Human Robot Interaction, 2011

Gaze-Directed Hands-Free Interface for Mobile Interaction.
Proceedings of the Human-Computer Interaction. Interaction Techniques and Environments, 2011

Whole Body Interaction Using the Grounded Bar Interface.
Proceedings of the Virtual and Mixed Reality - New Trends, 2011

CornerPen: Smart Phone Is the Pen.
Proceedings of the Human-Computer Interaction. Towards Mobile and Intelligent Interaction Environments, 2011

2010
Interaction with large ubiquitous displays using camera-equipped mobile phones.
Pers. Ubiquitous Comput., 2010

Provision and maintenance of presence and immersion in hand-held virtual reality through motion based interaction.
Comput. Animat. Virtual Worlds, 2010

Increasing the geometric field of view in head mounted displays through proprioceptive task and multimodal feedback for effective close range interaction.
Behav. Inf. Technol., 2010

k-MART: Authoring tool for mixed reality contents.
Proceedings of the 9th IEEE International Symposium on Mixed and Augmented Reality, 2010

Empathetic video experience through timely multimodal interaction.
Proceedings of the 12th International Conference on Multimodal Interfaces / 7. International Workshop on Machine Learning for Multimodal Interaction, 2010

Humanoid robot vs. projector robot: exploring an indirect approach to human robot interaction.
Proceedings of the 5th ACM/IEEE International Conference on Human Robot Interaction, 2010

2009
Immersive authoring of Tangible Augmented Reality content: A user study.
J. Vis. Lang. Comput., 2009

Real-Time Depth-of-Field Rendering Using Anisotropically Filtered Mipmap Interpolation.
IEEE Trans. Vis. Comput. Graph., 2009

Real-Time Tracking of Visually Attended Objects in Virtual Environments and Its Application to LOD.
IEEE Trans. Vis. Comput. Graph., 2009

Loosely-coupled vs. tightly-coupled mixed reality: using the environment metaphorically.
Proceedings of the 8th International Conference on Virtual Reality Continuum and its Applications in Industry, 2009

Effects of heightened sensory feedback to presence and arousal in virtual driving simulators.
Proceedings of the 8th International Conference on Virtual Reality Continuum and its Applications in Industry, 2009

Effects of sizes and shapes of props in tangible augmented reality.
Proceedings of the Science & Technology Proceedings, 2009

Robots with projectors: an alternative to anthropomorphic HRI.
Proceedings of the 4th ACM/IEEE International Conference on Human Robot Interaction, 2009

TouchBall: a design and evaluation of a hand-held trackball based touch-haptic interface.
Proceedings of the 27th International Conference on Human Factors in Computing Systems, 2009

2008
Advances in Tangible Interaction and Ubiquitous Virtual Reality.
IEEE Pervasive Comput., 2008

Editorial.
Comput. Animat. Virtual Worlds, 2008

Effects of visual cues and sustained attention on spatial presence in virtual environments based on spatial and object distinction.
Interact. Comput., 2008

Effects of haptic feedback, stereoscopy, and image resolution on performance and presence in remote navigation.
Int. J. Hum. Comput. Stud., 2008

Real-Time Depth-of-Field Rendering Using Point Splatting on Per-Pixel Layers.
Comput. Graph. Forum, 2008

Providing a Wide Field of View for Effective Interaction in Desktop Tangible Augmented Reality.
Proceedings of the IEEE Virtual Reality Conference 2008 (VR 2008), 2008

2007
Effects of Tactile Augmentation and Self-Body Visualization on Affective Property Evaluation of Virtual Mobile Phone Designs.
Presence Teleoperators Virtual Environ., 2007

Real-time tracking of visually attended objects in interactive virtual environments.
Proceedings of the ACM Symposium on Virtual Reality Software and Technology, 2007

Image Browsing in Mobile Device Using User Motion Tracking.
Proceedings of the 5th International Symposium on Ubiquitous Virtual Reality ISUVR'07, 2007

Mosaicing a Wide Geometric Field of View for Effective Interaction in Augmented Reality.
Proceedings of the Sixth IEEE/ACM International Symposium on Mixed and Augmented Reality, 2007

Design and Evaluation of a Hybrid Display System for Motion-Following Tasks.
Proceedings of the Virtual Reality, 2007

Interacting with a Tabletop Display Using a Camera Equipped Mobile Phone.
Proceedings of the Human-Computer Interaction. Interaction Platforms and Techniques, 2007

AR Pottery: Experiencing Pottery Making in the Augmented Space.
Proceedings of the Virtual Reality, 2007

Teaching Structured Development of Virtual Reality Systems Using P-VoT.
Proceedings of the Technologies for E-Learning and Digital Entertainment, 2007

2006
3-D Virtual Studio for Natural Inter-"Acting".
IEEE Trans. Syst. Man Cybern. Part A, 2006

Editorial: The International Journal of Virtual Reality 2006 - 05(2).
Int. J. Virtual Real., 2006

Viewpoint Usability for Desktop Augmented Reality.
Int. J. Virtual Real., 2006

Requirements, Implementation and Applications of Hand-held Virtual Reality.
Int. J. Virtual Real., 2006

Interaction techniques in large display environments using hand-held devices.
Proceedings of the ACM Symposium on Virtual Reality Software and Technology, 2006

Hand-held virtual reality: a feasibility study.
Proceedings of the ACM Symposium on Virtual Reality Software and Technology, 2006

Immersing Tele-operators in Collaborative Augmented Reality.
Proceedings of the Advances in Visual Computing, Second International Symposium, 2006

Manipulation of Field of View for Hand-Held Virtual Reality.
Proceedings of the Advances in Artificial Reality and Tele-Existence, 2006

Designing Interactions for Augmented Reality Based Educational Contents.
Proceedings of the Technologies for E-Learning and Digital Entertainment, 2006

2005
A SWOT Analysis of the Field of Virtual Rehabilitation and Therapy.
Presence Teleoperators Virtual Environ., 2005

Haptic Teleoperation of a Mobile Robot: A User Study.
Presence Teleoperators Virtual Environ., 2005

Immersive authoring: What You eXperience Is What You Get (WYXIWYG).
Commun. ACM, 2005

Virtual Reality and Spatial Ability.
Proceedings of the IEEE Virtual Reality Conference 2005, 2005

Creating ubiquitous computing simulators using P-VoT.
Proceedings of the 4th International Conference on Mobile and Ubiquitous Multimedia, 2005

Interaction for tabletop computing environment: an analysis and implementation.
Proceedings of the 4th International Conference on Mobile and Ubiquitous Multimedia, 2005

Immediate creation of user centric interaction model.
Proceedings of the 2005 international conference on Augmented tele-existence, 2005

Head mounted display with peripheral vision.
Proceedings of the 2005 international conference on Augmented tele-existence, 2005

Telepresence racing game.
Proceedings of the International Conference on Advances in Computer Entertainment Technology, 2005

Telepresence meets racing games.
Proceedings of the International Conference on Advances in Computer Entertainment Technology, 2005

Designing virtual reality systems - the structured approach.
Springer, ISBN: 978-1-85233-958-6, 2005

2004
Using a vibro-tactile display for enhanced collision perception and presence.
Proceedings of the ACM Symposium on Virtual Reality Software and Technology, 2004

Design and evaluation of a wind display for virtual reality.
Proceedings of the ACM Symposium on Virtual Reality Software and Technology, 2004

Observing effects of attention on presence with fMRI.
Proceedings of the ACM Symposium on Virtual Reality Software and Technology, 2004

Explorative construction of virtual worlds: an interactive kernel approach.
Proceedings of the Proceedings VRCAI 2004, 2004

Occlusion based interaction methods for tangible augmented reality environments.
Proceedings of the Proceedings VRCAI 2004, 2004

Using keyboards with head mounted displays.
Proceedings of the Proceedings VRCAI 2004, 2004

Space extension: the perceptual presence perspective.
Proceedings of the Proceedings VRCAI 2004, 2004

Increasing the Effective Egocentric Field of View with Proprioceptive and Tactile Feedback.
Proceedings of the IEEE Virtual Reality Conference 2004 (VR 2004), 2004

Colorplate: Affective Property Evaluation of Virtual Product Designs.
Proceedings of the IEEE Virtual Reality Conference 2004 (VR 2004), 2004

Affective Property Evaluation of Virtual Product Designs.
Proceedings of the IEEE Virtual Reality Conference 2004 (VR 2004), 2004

Immersive Authoring of Tangible Augmented Reality Applications.
Proceedings of the 3rd IEEE and ACM International Symposium on Mixed and Augmented Reality (ISMAR 2004), 2004

2003
Motion retargeting and evaluation for VR-based training of free motions.
Vis. Comput., 2003

Designing for Presence and Performance: The Case of the Virtual Fish Tank.
Presence Teleoperators Virtual Environ., 2003

The Dichotomy of Presence Elements: The Where and What.
Proceedings of the IEEE Virtual Reality Conference 2003 (VR 2003), 2003

2002
Implementation and Evaluation of "Just Follow Me": an Immersive, VR-Based, Motion-Training System.
Presence Teleoperators Virtual Environ., 2002

Design for Presence: A Structured Approach to Virtual Reality System Design.
Presence Teleoperators Virtual Environ., 2002

Modeling virtual object behavior within virtual environment.
Proceedings of the ACM Symposium on Virtual Reality Software and Technology, 2002

Haptic control of a mobile robot: a user study.
Proceedings of the IEEE/RSJ International Conference on Intelligent Robots and Systems, Lausanne, Switzerland, September 30, 2002

Body-Based Interfaces.
Proceedings of the 4th IEEE International Conference on Multimodal Interfaces (ICMI 2002), 2002

2000
Incorporating co-presence in distributed virtual music environment.
Proceedings of the ACM Symposium on Virtual Reality Software and Technology, 2000

Multimodal Menu Presentation and Selection in Immersive Virtual Environments.
Proceedings of the Virtual Reality 2000 Conference, 2000

Design and Analysis of Virtual Musical Environments (VME).
Proceedings of the 2000 International Computer Music Conference, 2000

1999
Adding Form to Real-Time System Specification and Simulation.
Int. J. Softw. Eng. Knowl. Eng., 1999

Levels of detail (LOD) engineering of VR objects.
Proceedings of the ACM Symposium on Virtual Reality Software and Technology, 1999

1998
ASADAL/SIM: An Incremental Multi-Level Simulation and Analysis Tool for Real-Time Software Specifications.
Softw. Pract. Exp., 1998

Prototype = function + behavior + form.
ACM SIGSOFT Softw. Eng. Notes, 1998

An object-oriented representation for product and design processes.
Comput. Aided Des., 1998

Software engineering of virtual worlds.
Proceedings of the ACM Symposium on Virtual Reality Software and Technology, 1998

Form, the Missing Piece in Effective Real-Time System Specification and Simulation.
Proceedings of the Fourth IEEE Real-Time Technology and Applications Symposium, 1998

1997
Case-based design for assembly.
Comput. Aided Des., 1997

1996
Interleaving assembly planning and design.
IEEE Trans. Robotics Autom., 1996

1993
Combining Assembly Planning with Redesign: An Approach for More Effective DFA.
Proceedings of the 1993 IEEE International Conference on Robotics and Automation, 1993

Constructing Design Plans for DFA Redesign.
Proceedings of the 1993 IEEE International Conference on Robotics and Automation, 1993

1992
A shape metric for design-for-assembly.
Proceedings of the 1992 IEEE International Conference on Robotics and Automation, 1992


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