Jan K. Argasinski

Orcid: 0000-0002-2992-718X

According to our database1, Jan K. Argasinski authored at least 18 papers between 2016 and 2024.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of four.

Timeline

Legend:

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PhD thesis 
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On csauthors.net:

Bibliography

2024
Synergistic eigenanalysis of covariance and Hessian matrices for enhanced binary classification.
CoRR, 2024

2023
Performing Tasks in Virtual Reality. Interplay between Realism and Visual Imagery.
Proceedings of the 29th ACM Symposium on Virtual Reality Software and Technology, 2023

Enhancing VR Based Serious Games and Simulations Design: Bayesian Knowledge Tracing and Pattern-Based Approaches.
Proceedings of the 29th ACM Symposium on Virtual Reality Software and Technology, 2023

Are You Aroused Enough to See the Difference? The Role of Physiological Arousal in Perceiving Realism of Virtual Scene.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality Adjunct, 2023

Electroencephalographic (EEG) Correlates of Visually Induced Motion Sickness (VIMS) in the Virtual Reality (VR) Based Simulations.
Proceedings of the Human-Computer Interaction - INTERACT 2023 - 19th IFIP TC13 International Conference, York, UK, August 28, 2023

Impact of the Pre-processing and Balancing of EEG Data on the Performance of Graph Neural Network for Epileptic Seizure Classification.
Proceedings of the Artificial Intelligence and Soft Computing, 2023

2022
Virtual Tabletops (VTT) for Role-Playing Games (RPG) and Do-It-Yourself (DYI) Interactive Surfaces as Examples of Vernacular Design.
Proceedings of the Companion Proceedings of the 2022 Conference on Interactive Surfaces and Spaces, 2022

Data Structure Visualization as an Aid in Collaborative Game Design.
Proceedings of the Cooperative Design, Visualization, and Engineering, 2022

2021
Graph-Based Method for the Interpretation of User Activities in Serious Games.
Proceedings of the Human-Computer Interaction - INTERACT 2021 - 18th IFIP TC 13 International Conference, Bari, Italy, August 30, 2021

2019
Affective patterns in serious games.
Future Gener. Comput. Syst., 2019

Applying Oculography and Biosignals Measurements to Gameplay Modes Analysis.
Proceedings of the Human Interaction and Emerging Technologies, 2019

Applying Affective Design Patterns in VR Firefighter Training Simulator.
Proceedings of the 3rd Workshop on Affective Computing and Context Awareness in Ambient Intelligence (AfCAI 2019), 2019

2018
Creating Art Installation in Virtual Reality. The Stilleben Project.
Proceedings of the Entertainment Computing - ICEC 2018, 2018

Patterns in Video Games Analysis - Application of Eye-Tracker and Electrodermal Activity (EDA) Sensor.
Proceedings of the Artificial Intelligence and Soft Computing, 2018

Affective VR Serious Game For Firefighter Training.
Proceedings of the Workshop on Affective Computing and Context Awareness in Ambient Intelligence (AfCAI 2018), 2018

2017
Patterns in Serious Game Design and Evaluation Application of Eye-Tracker and Biosensors.
Proceedings of the Artificial Intelligence and Soft Computing, 2017

Affective Design Patterns in Computer Games. Scrollrunner Case Study.
Proceedings of the Communication Papers of the 2017 Federated Conference on Computer Science and Information Systems, 2017

2016
Affective Computing Experiments in Virtual Reality with Wearable Sensors. Methodological considerations and preliminary results.
Proceedings of the Workshop on Affective Computing and Context Awareness in Ambient Intelligence (AfCAI 2016), 2016


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