Jan Kruse

Orcid: 0000-0003-1460-1547

According to our database1, Jan Kruse authored at least 12 papers between 2015 and 2022.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of five.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
Dataset
Other 

Links

On csauthors.net:

Bibliography

2022
Evaluation of a Multi-agent "Human-in-the-loop" Game Design System.
ACM Trans. Interact. Intell. Syst., 2022

2021
An Interactive Multi-Agent System for Game Design.
Comput. Games J., 2021

2019
Interactive maps, productivity and user experience: A user study in the e-mobility domain.
Trans. GIS, 2019

Activity recognition evaluation via machine learning.
EAI Endorsed Trans. Ambient Syst., 2019

Extended reality practice in art & design creative education.
Proceedings of the SIGGRAPH Asia 2019 Courses, 2019

2017
Evaluating the Impact of Procedurally Generated Content on Game Immersion.
Comput. Games J., 2017

2016
Developing new pedagogical models for curricula targeting industry and government collaborations.
Proceedings of the SIGGRAPH ASIA 2016, Macao, December 5-8, 2016 - Symposium on Education, 2016

Virtual Reality MRI Experience for Children.
Proceedings of the Serious Games - Second Joint International Conference, 2016

Procedural urban environments for FPS games.
Proceedings of the Australasian Computer Science Week Multiconference, 2016

2015
Multi-agent evolutionary systems for the generation of complex virtual worlds.
EAI Endorsed Trans. Creative Technol., 2015

Teaching visual storytelling for virtual production pipelines incorporating motion capture and visual effects.
Proceedings of the SIGGRAPH Asia 2015 Symposium on Education, 2015

A Comparative Study on Image Hashing for Document Authentication.
Proceedings of the BIOSIG 2015, 2015


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