Jan-Philipp Stauffert

Orcid: 0000-0002-7789-5426

According to our database1, Jan-Philipp Stauffert authored at least 13 papers between 2015 and 2022.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of four.

Timeline

Legend:

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Article 
PhD thesis 
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Online presence:

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Bibliography

2022
Temporal Confounding Effects in Virtual and Extended Reality Systems.
PhD thesis, 2022

2021
Ka-Boom!!! Visually Exploring Latency Measurements for XR.
Proceedings of the CHI '21: CHI Conference on Human Factors in Computing Systems, 2021

2020
Latency and Cybersickness: Impact, Causes, and Measures. A Review.
Frontiers Virtual Real., 2020

Guided Sine Fitting for Latency Estimation in Virtual Reality.
Proceedings of the 2020 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2020

Simultaneous Run-Time Measurement of Motion-to-Photon Latency and Latency Jitter.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces, 2020

2019
Not Alone Here?! Scalability and User Experience of Embodied Ambient Crowds in Distributed Social Virtual Reality.
IEEE Trans. Vis. Comput. Graph., 2019

Avatar Embodiment, Behavior Replication, and Kinematics in Virtual Reality.
Proceedings of the VR Developer Gems, 1st Edition, 2019

2018
Effects of Latency Jitter on Simulator Sickness in a Search Task.
Proceedings of the 2018 IEEE Conference on Virtual Reality and 3D User Interfaces, 2018

2017
A Latency and Latency Jitter Simulation Framework with OSVR.
Proceedings of the 10th IEEE Workshop on Software Engineering and Architectures for Realtime Interactive Systems, 2017

2016
Towards comparable evaluation methods and measures for timing behavior of virtual reality systems.
Proceedings of the 22nd ACM Conference on Virtual Reality Software and Technology, 2016

Reducing application-stage latencies of interprocess communication techniques for real-time interactive systems.
Proceedings of the 2016 IEEE Virtual Reality, 2016

Reducing application-stage latencies for real-time interactive systems.
Proceedings of the 9th IEEE Workshop on Software Engineering and Architectures for Realtime Interactive Systems, 2016

2015
How Developers Acquire FLOSS Skills.
Proceedings of the Open Source Systems: Adoption and Impact, 2015


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