Marc Erich Latoschik

Orcid: 0000-0002-9340-9600

Affiliations:
  • University of Würzburg, Human-Computer Interaction, Germany
  • Bayreuth University, Institute for Computer Science, Germany (former)
  • FHTW Berlin, Germany (former)
  • Bielefeld University, Faculty of Technology, Germany (former)


According to our database1, Marc Erich Latoschik authored at least 253 papers between 1997 and 2024.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

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Bibliography

2024
Am I the Odd One? Exploring (In)Congruencies in the Realism of Avatars and Virtual Others in Virtual Reality.
CoRR, 2024

Influence of Virtual Shoe Formality on Gait and Cognitive Performance in a VR Walking Task.
Proceedings of the IEEE Conference Virtual Reality and 3D User Interfaces, 2024

Universal Access for Social XR Across Devices: The Impact of Immersion on the Experience in Asymmetric Virtual Collaboration.
Proceedings of the IEEE Conference Virtual Reality and 3D User Interfaces, 2024

2023
Usability of a mHealth Solution using Speech Recognition for Point-of-care Diagnostic Management.
J. Medical Syst., December, 2023

Visual Indicators Representing Avatars' Authenticity in Social Virtual Reality and Their Impacts on Perceived Trustworthiness.
IEEE Trans. Vis. Comput. Graph., November, 2023

Virtual reality in medical emergencies training: benefits, perceived stress, and learning success.
Multim. Syst., August, 2023

Who is Alyx? A new behavioral biometric dataset for user identification in XR.
Frontiers Virtual Real., March, 2023

Exploring Plausibility and Presence in Mixed Reality Experiences.
IEEE Trans. Vis. Comput. Graph., 2023

Body and Time: Virtual Embodiment and its Effect on Time Perception.
IEEE Trans. Vis. Comput. Graph., 2023

The Impact of Avatar and Environment Congruence on Plausibility, Embodiment, Presence, and the Proteus Effect in Virtual Reality.
IEEE Trans. Vis. Comput. Graph., 2023

Measuring Interpersonal Trust towards Virtual Humans with a Virtual Maze Paradigm.
IEEE Trans. Vis. Comput. Graph., 2023

Text Input for Non-Stationary XR Workspaces: Investigating Tap and Word-Gesture Keyboards in Virtual and Augmented Reality.
IEEE Trans. Vis. Comput. Graph., 2023

MAILS - Meta AI Literacy Scale: Development and Testing of an AI Literacy Questionnaire Based on Well-Founded Competency Models and Psychological Change- and Meta-Competencies.
CoRR, 2023

Extensible Motion-based Identification of XR Users with Non-Specific Motion.
CoRR, 2023

A Virtualized Augmented Reality Simulation for Exploring Perceptual Incongruencies.
Proceedings of the 29th ACM Symposium on Virtual Reality Software and Technology, 2023

From Clocks to Pendulums: A Study on the Influence of External Moving Objects on Time Perception in Virtual Environments.
Proceedings of the 29th ACM Symposium on Virtual Reality Software and Technology, 2023

A Subjective Quality Assessment of Temporally Reprojected Specular Reflections in Virtual Reality.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2023

Virtual-to-Physical Surface Alignment and Refinement Techniques for Handwriting, Sketching, and Selection in XR.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2023

Embodiment and Personalization for Self-Identification with Virtual Humans.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2023

Algorithmen erleben in VR.
Proceedings of the Informatikunterricht zwischen Aktualität und Zeitlosigkeit: 20. GI-Fachtagung Informatik und Schule, 2023

Time Perception Research in Virtual Reality: Lessons Learned.
Proceedings of the Mensch und Computer 2023, 2023

Posture Parameters for Personality-Enhanced Virtual Audiences.
Proceedings of the 23rd ACM International Conference on Intelligent Virtual Agents, 2023

The Virtual Maze: a Tool for Measuring Trust towards Virtual Humans.
Proceedings of the 23rd ACM International Conference on Intelligent Virtual Agents, 2023

Traversing the Pass: Improving the Knowledge Retention of Serious Games Using a Pedagogical Agent.
Proceedings of the 23rd ACM International Conference on Intelligent Virtual Agents, 2023

Towards Virtual Audience Simulation For Speech Therapy.
Proceedings of the 23rd ACM International Conference on Intelligent Virtual Agents, 2023

Reality Stack I/O: A Versatile and Modular Framework for Simplifying and Unifying XR Applications and Research.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality Adjunct, 2023

"If It's Not Me It Doesn't Make a Difference" - The Impact of Avatar Personalization on user Experience and Body Awareness in Virtual Reality.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2023

A Systematic Evaluation of Incongruencies and Their Influence on Plausibility in Virtual Reality.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2023

Superfrog: Comparing Learning Outcomes and Potentials of a Worksheet, Smartphone, and Tangible AR Learning Environment.
Proceedings of the Immersive Learning Research Network - 9th International Conference, 2023

Work, Trade, Learn: Developing an Immersive Serious Game for History Education.
Proceedings of the Immersive Learning Research Network - 9th International Conference, 2023

An Approach to Investigate an Influence of Visual Angle Size on Emotional Activation During a Decision-Making Task.
Proceedings of the Virtual, Augmented and Mixed Reality, 2023

Parallax-Aware Image Stitching Based on Homographic Decomposition.
Proceedings of the Pattern Recognition - 45th DAGM German Conference, 2023

How do employees imagine AI they want to work with: A drawing study.
Proceedings of the Extended Abstracts of the 2023 CHI Conference on Human Factors in Computing Systems, 2023

An Evaluation of Other-Avatar Facial Animation Methods for Social VR.
Proceedings of the Extended Abstracts of the 2023 CHI Conference on Human Factors in Computing Systems, 2023

Are Embodied Avatars Harmful to our Self-Experience? The Impact of Virtual Embodiment on Body Awareness.
Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems, 2023

The Impact of Reflection Approximations on Visual Quality in Virtual Reality.
Proceedings of the ACM Symposium on Applied Perception 2023, 2023

2022
Breaking Plausibility Without Breaking Presence - Evidence For The Multi-Layer Nature Of Plausibility.
IEEE Trans. Vis. Comput. Graph., 2022

Inter- and Transcultural Learning in Social Virtual Reality: A Proposal for an Inter- and Transcultural Virtual Object Database to be Used in the Implementation, Reflection, and Evaluation of Virtual Encounters.
Multimodal Technol. Interact., 2022

Self-touch: an immersive interaction-technique to enhance body awareness.
i-com, 2022

Does distance matter? Embodiment and perception of personalized avatars in relation to the self-observation distance in virtual reality.
Frontiers Virtual Real., 2022

Joyful Adventures and Frightening Places-Designing Emotion-Inducing Virtual Environments.
Frontiers Virtual Real., 2022

Embodied Gambling - Investigating the Influence of Level of Embodiment, Avatar Appearance, and Virtual Environment Design on an Online VR Slot Machine.
Frontiers Virtual Real., 2022

Digital body, identity and privacy in social virtual reality: A systematic review.
Frontiers Virtual Real., 2022

Congruence and Plausibility, Not Presence: Pivotal Conditions for XR Experiences and Effects, a Novel Approach.
Frontiers Virtual Real., 2022

Journey through a virtual tunnel: Simulated motion and its effects on the experience of time.
Frontiers Virtual Real., 2022

Opportunities and Challenges of Virtual Reality in Healthcare - A Domain Experts Inquiry.
Frontiers Virtual Real., 2022

Controlling the Stage: A High-Level Control System for Virtual Audiences in Virtual Reality.
Frontiers Virtual Real., 2022

Resize Me! Exploring the user experience of embodied realistic modulatable avatars for body image intervention in virtual reality.
Frontiers Virtual Real., 2022

Comparison of Data Representations and Machine Learning Architectures for User Identification on Arbitrary Motion Sequences.
CoRR, 2022

Classroom management competency enhancement for student teachers using a fully immersive virtual classroom.
Comput. Educ., 2022

Dense Feature Matching Based on Homographic Decomposition.
IEEE Access, 2022

Automated Blendshape Personalization for Faithful Face Animations Using Commodity Smartphones.
Proceedings of the 28th ACM Symposium on Virtual Reality Software and Technology, 2022

Exploring Presence, Avatar Embodiment, and Body Perception with a Holographic Augmented Reality Mirror.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces, 2022

Virtual Human Coherence and Plausibility - Towards a Validated Scale.
Proceedings of the 2022 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2022

Stay Safe! Safety Precautions for Walking on a Conventional Treadmill in VR.
Proceedings of the 2022 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2022

Usability and User Experience of Virtual Objects Supporting Learning and Communicating in Virtual Reality.
Proceedings of the MuC '22: Mensch und Computer 2022, Darmstadt Germany, September 4, 2022

Analyzing Eye Tracking Data in Mirror Exposure.
Proceedings of the MuC '22: Mensch und Computer 2022, Darmstadt Germany, September 4, 2022

Plausibility and Perception of Personalized Virtual Humans between Virtual and Augmented Reality.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2022

Are You Referring to Me? - Giving Virtual Objects Awareness.
Proceedings of the 2022 IEEE International Symposium on Mixed and Augmented Reality Adjunct (ISMAR-Adjunct), 2022

The Effects of Avatar and Environment Design on Embodiment, Presence, Activation, and Task Load in a Virtual Reality Exercise Application.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2022

Remote at Court - Challenges and Solutions of Video Conferencing in the Judicial System.
Proceedings of the Design, Operation and Evaluation of Mobile Communications, 2022

Fly My Little Dragon: Using AR to Learn Geometry.
Proceedings of the IEEE Conference on Games, CoG 2022, Beijing, 2022

Reducing the Cognitive Load of Playing a Digital Tabletop Game with a Multimodal Interface.
Proceedings of the CHI '22: CHI Conference on Human Factors in Computing Systems, New Orleans, LA, USA, 29 April 2022, 2022

A Case Study on the Rapid Development of Natural and Synergistic Multimodal Interfaces for XR Use-Cases.
Proceedings of the CHI '22: CHI Conference on Human Factors in Computing Systems, New Orleans, LA, USA, 29 April 2022, 2022

IT-Supported Request Management for Clinical Radiology: Contextual Design and Remote Prototype Testing.
Proceedings of the CHI '22: CHI Conference on Human Factors in Computing Systems, New Orleans, LA, USA, 29 April 2022, 2022

Virtual Reality for Mind and Body: Does the Sense of Embodiment Towards a Virtual Body Affect Physical Body Awareness?
Proceedings of the CHI '22: CHI Conference on Human Factors in Computing Systems, New Orleans, LA, USA, 29 April 2022, 2022

Comparison of Data Encodings and Machine Learning Architectures for User Identification on Arbitrary Motion Sequences.
Proceedings of the IEEE International Conference on Artificial Intelligence and Virtual Reality, 2022


2021
eXtended Artificial Intelligence: New Prospects of Human-AI Interaction Research.
Frontiers Virtual Real., 2021

Spatial Presence in Mixed Realities-Considerations About the Concept, Measures, Design, and Experiments.
Frontiers Virtual Real., 2021

The Influence of Avatar Embodiment on Time Perception - Towards VR for Time-Based Therapy.
Frontiers Virtual Real., 2021

Enchanted by Your Surrounding? Measuring the Effects of Immersion and Design of Virtual Environments on Decision-Making.
Frontiers Virtual Real., 2021

Effects of Acrophobic Fear and Trait Anxiety on Human Behavior in a Virtual Elevated Plus-Maze.
Frontiers Virtual Real., 2021

Off-The-Shelf Stylus: Using XR Devices for Handwriting and Sketching on Physically Aligned Virtual Surfaces.
Frontiers Virtual Real., 2021

A Systematic Review of Physiological Measurements, Factors, Methods, and Applications in Virtual Reality.
Frontiers Virtual Real., 2021

Indifferent or Enthusiastic? Virtual Audiences Animation and Perception in Virtual Reality.
Frontiers Virtual Real., 2021

Challenges and Opportunities of Immersive Technologies for Mindfulness Meditation: A Systematic Review.
Frontiers Virtual Real., 2021

Affordable But Not Cheap: A Case Study of the Effects of Two 3D-Reconstruction Methods of Virtual Humans.
Frontiers Virtual Real., 2021

Coherence and Plausibility, not Presence?! Pivotal Conditions for XR Experiences and Effects, a Novel Model.
CoRR, 2021

Impostor-based Rendering Acceleration for Virtual, Augmented, and Mixed Reality.
Proceedings of the VRST '21: 27th ACM Symposium on Virtual Reality Software and Technology, Virtual Event / Osaka, Japan, December 8, 2021

3D Printing an Accessory Dock for XR Controllers and its Exemplary Use as XR Stylus.
Proceedings of the VRST '21: 27th ACM Symposium on Virtual Reality Software and Technology, Virtual Event / Osaka, Japan, December 8, 2021

Using Hand Tracking and Voice Commands to Physically Align Virtual Surfaces in AR for Handwriting and Sketching with HoloLens 2.
Proceedings of the VRST '21: 27th ACM Symposium on Virtual Reality Software and Technology, Virtual Event / Osaka, Japan, December 8, 2021

Conference Talk Training With a Virtual Audience System.
Proceedings of the VRST '21: 27th ACM Symposium on Virtual Reality Software and Technology, Virtual Event / Osaka, Japan, December 8, 2021

Recreating a Medieval Mill as a Virtual Learning Environment.
Proceedings of the VRST '21: 27th ACM Symposium on Virtual Reality Software and Technology, Virtual Event / Osaka, Japan, December 8, 2021

The Embodiment of Photorealistic Avatars Influences Female Body Weight Perception in Virtual Reality.
Proceedings of the IEEE Virtual Reality and 3D User Interfaces, 2021

Effects of Immersion and Visual Angle on Brand Placement Effectiveness.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2021

Measuring the Effects of Virtual Environment Design on Decision-Making.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2021

The Impact of Implicit and Explicit Feedback on Performance and Experience during VR-Supported Motor Rehabilitation.
Proceedings of the IEEE Virtual Reality and 3D User Interfaces, 2021

Self-Avatars in Virtual Reality: A Study Protocol for Investigating the Impact of the Deliberateness of Choice and the Context-Match.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2021

Grab the Frog: Comparing Intuitive Use and User Experience of a Smartphone-only, AR-only, and Tangible AR Learning Environment.
Proceedings of the MobileHCI '21: 23rd International Conference on Mobile Human-Computer Interaction, Toulouse & Virtual Event, France, 27 September 2021, 2021

IT-Supported request management for clinical radiology: Analyzing Requirements through Contextual Interviews.
Proceedings of the MuC '21: Mensch und Computer 2021, 2021

Development of the InteractionSuitcase in virtual reality to support inter- and transcultural learning processes in English as Foreign Language education.
Proceedings of the DELFI 2021, 2021

Ka-Boom!!! Visually Exploring Latency Measurements for XR.
Proceedings of the CHI '21: CHI Conference on Human Factors in Computing Systems, 2021

2020
Construction of the Virtual Embodiment Questionnaire (VEQ).
IEEE Trans. Vis. Comput. Graph., 2020

Self-organizing knowledge management might improve the quality of person-centered dementia care: A qualitative study.
Int. J. Medical Informatics, 2020

Latency and Cybersickness: Impact, Causes, and Measures. A Review.
Frontiers Virtual Real., 2020

Visual angle modulates affective responses to audiovisual stimuli.
Comput. Hum. Behav., 2020

Computing Object Selection Difficulty in VR using Run-time Contextual Analysis.
Proceedings of the VRST '20: 26th ACM Symposium on Virtual Reality Software and Technology, 2020

Realistic Virtual Humans from Smartphone Videos.
Proceedings of the VRST '20: 26th ACM Symposium on Virtual Reality Software and Technology, 2020

Metachron: A framework for time perception research in VR.
Proceedings of the VRST '20: 26th ACM Symposium on Virtual Reality Software and Technology, 2020

A Low-Cost Approach to Fish Tank Virtual Reality with Semi-Automatic Calibration Support.
Proceedings of the 2020 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2020

Accelerated Stereo Rendering with Hybrid Reprojection-Based Rasterization and Adaptive Ray-Tracing.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces, 2020

Guided Sine Fitting for Latency Estimation in Virtual Reality.
Proceedings of the 2020 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2020

Simultaneous Run-Time Measurement of Motion-to-Photon Latency and Latency Jitter.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces, 2020

Think Twice: The Influence of Immersion on Decision Making during Gambling in Virtual Reality.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces, 2020

Horst - The teaching frog: learning the anatomy of a frog using tangible AR.
Proceedings of the Mensch und Computer 2020 - Tagungsband, 2020

Pushing Out the Classroom Walls: A Scalability Benchmark for a Virtual Audience Behaviour Model in Virtual Reality.
Proceedings of the Mensch und Computer 2020 - Workshopband, 2020

Developing a Study Design on the Effects of Different MotionTracking Approaches on the User Embodiment in Virtual Reality.
Proceedings of the Mensch und Computer 2020 - Workshopband, 2020

Body Weight Perception of Females using Photorealistic Avatars in Virtual and Augmented Reality.
Proceedings of the 2020 IEEE International Symposium on Mixed and Augmented Reality, 2020

Finally on Par?! Multimodal and Unimodal Interaction for Open Creative Design Tasks in Virtual Reality.
Proceedings of the ICMI '20: International Conference on Multimodal Interaction, 2020

2019
Not Alone Here?! Scalability and User Experience of Embodied Ambient Crowds in Distributed Social Virtual Reality.
IEEE Trans. Vis. Comput. Graph., 2019

Sick Moves! Motion Parameters as Indicators of Simulator Sickness.
IEEE Trans. Vis. Comput. Graph., 2019

Knowledge Encoding in Game Mechanics: Transfer-Oriented Knowledge Learning in Desktop-3D and VR.
Int. J. Comput. Games Technol., 2019

Comparing Human Factors for Augmented Reality Supported Single-User and Collaborative Repair Operations of Industrial Robots.
Frontiers Robotics AI, 2019

Predicting learning effects of computer games using the Gamified Knowledge Encoding Model.
Entertain. Comput., 2019

Construction of a Validated Virtual Embodiment Questionnaire.
CoRR, 2019

Fancy Fruits - An Augmented Reality Application for Special Needs Education.
Proceedings of the 11th International Conference on Virtual Worlds and Games for Serious Applications, 2019

VIA VR: A Technology Platform for Virtual Adventures for Healthcare and Well-Being.
Proceedings of the 11th International Conference on Virtual Worlds and Games for Serious Applications, 2019

Approaching Difficult Terrain with Sensitivity: A Virtual Reality Game on the Five Stages of Grief.
Proceedings of the 11th International Conference on Virtual Worlds and Games for Serious Applications, 2019

The Impact of Stereo Rendering on the Perception of Normal Mapped Geometry in Virtual Reality.
Proceedings of the 25th ACM Symposium on Virtual Reality Software and Technology, 2019

Experiencing Waiting Time in Virtual Reality.
Proceedings of the 25th ACM Symposium on Virtual Reality Software and Technology, 2019

Drone-Steering: A Novel VR Traveling Technique.
Proceedings of the 25th ACM Symposium on Virtual Reality Software and Technology, 2019

A Scalability Benchmark for a Virtual Audience Perception Model in Virtual Reality.
Proceedings of the 25th ACM Symposium on Virtual Reality Software and Technology, 2019

Technologies for Social Augmentations in User-Embodied Virtual Reality.
Proceedings of the 25th ACM Symposium on Virtual Reality Software and Technology, 2019

Simulated Reference Frame Effects on Steering, Jumping and Sliding.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces, 2019

Immersive Virtual Reality and Gamification Within Procedurally Generated Environments to Increase Motivation During Gait Rehabilitation.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces, 2019

Brain Activity in Virtual Reality: Assessing Signal Quality of High-Resolution EEG While Using Head-Mounted Displays.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces, 2019

The Effects of Immersion on Harm-inducing Factors in Virtual Slot Machines.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces, 2019

Physiological Effectivity and User Experience of Immersive Gait Rehabilitation.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces, 2019

A Social Interaction Interface Supporting Affective Augmentation Based on Neuronal Data.
Proceedings of the Symposium on Spatial User Interaction, 2019

Investigating Gesture-based Commands for First-Person Shooter Games in Virtual Reality.
Proceedings of the Mensch und Computer 2019, 2019

ViTraS - Virtual Reality Therapy by Stimulation of Modulated Body Image - Project Outline.
Proceedings of the Mensch und Computer 2019, 2019

Brain 2 Communicate: EEG-based Affect Recognition to Augment Virtual Social Interactions.
Proceedings of the Mensch und Computer 2019, 2019

Perceived Authenticity, Empathy, and Pro-social Intentions evoked through Avatar-mediated Self-disclosures.
Proceedings of Mensch und Computer 2019, Hamburg, Germany, September 8-11, 2019, 2019

"Paint that object yellow": Multimodal Interaction to Enhance Creativity During Design Tasks in VR.
Proceedings of the International Conference on Multimodal Interaction, 2019

Introducing a Motivating Training Study Design to Compare auditory and tactile Streaming-based P300 BCIs.
Proceedings of the 8th Graz Brain-Computer Interface Conference 2019, 2019

Usability of Gamified Knowledge Learning in VR and Desktop-3D.
Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems, 2019

Towards Narrative-Driven Atmosphere for Virtual Classrooms.
Proceedings of the Extended Abstracts of the 2019 CHI Conference on Human Factors in Computing Systems, 2019

Avatar Embodiment, Behavior Replication, and Kinematics in Virtual Reality.
Proceedings of the VR Developer Gems, 1st Edition, 2019

2018
The Impact of Avatar Personalization and Immersion on Virtual Body Ownership, Presence, and Emotional Response.
IEEE Trans. Vis. Comput. Graph., 2018

Semantic Fusion for Natural Multimodal Interfaces using Concurrent Augmented Transition Networks.
Multimodal Technol. Interact., 2018

The Impact of Pokémon Go and Why It's Not about Augmented Reality - Results from a Qualitative Survey.
Proceedings of the 10th International Conference on Virtual Worlds and Games for Serious Applications, 2018

Effective Orbital Mechanics Knowledge Training Using Game Mechanics.
Proceedings of the 10th International Conference on Virtual Worlds and Games for Serious Applications, 2018

Gamified Knowledge Encoding: Knowledge Training Using Game Mechanics.
Proceedings of the 10th International Conference on Virtual Worlds and Games for Serious Applications, 2018

Effectivity of Affine Transformation Knowledge Training Using Game Mechanics.
Proceedings of the 10th International Conference on Virtual Worlds and Games for Serious Applications, 2018

A Location-Based VR Museum.
Proceedings of the 10th International Conference on Virtual Worlds and Games for Serious Applications, 2018

Low-Frequency Stress Elicitation for VR Training.
Proceedings of the 10th International Conference on Virtual Worlds and Games for Serious Applications, 2018

Space Tentacles - Integrating Multimodal Input into a VR Adventure Game.
Proceedings of the 2018 IEEE Conference on Virtual Reality and 3D User Interfaces, 2018

Effects of Latency Jitter on Simulator Sickness in a Search Task.
Proceedings of the 2018 IEEE Conference on Virtual Reality and 3D User Interfaces, 2018

Beyond Replication: Augmenting Social Behaviors in Multi-User Virtual Realities.
Proceedings of the 2018 IEEE Conference on Virtual Reality and 3D User Interfaces, 2018

VR-Assisted vs Video-Assisted Teacher Training.
Proceedings of the 2018 IEEE Conference on Virtual Reality and 3D User Interfaces, 2018

Any "Body" There? Avatar Visibility Effects in a Virtual Reality Game.
Proceedings of the 2018 IEEE Conference on Virtual Reality and 3D User Interfaces, 2018

Immersive Robot-Assisted Virtual Reality Therapy for Neurologically-Caused Gait Impairments.
Proceedings of the 2018 IEEE Conference on Virtual Reality and 3D User Interfaces, 2018

The Effect of Haptic Prediction Accuracy on Presence.
Proceedings of the 2018 IEEE Conference on Virtual Reality and 3D User Interfaces, 2018

Browsing Spatial Photography for Dissemination of Cultural Heritage Research Results using Augmented Models.
Proceedings of the GCH 2018, 2018

Injecting Nonverbal Mimicry with Hybrid Avatar-Agent Technologies: A Naïve Approach.
Proceedings of the Symposium on Spatial User Interaction, 2018

Effects of VE Transition Techniques on Presence, Illusion of Virtual Body Ownership, Efficiency, and Naturalness.
Proceedings of the Symposium on Spatial User Interaction, 2018

Effects of Hybrid and Synthetic Social Gaze in Avatar-Mediated Interactions.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2018

Browsing Spatial Photography Using Augmented Models.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2018

Comparing Different Augmented Reality Support Applications for Cooperative Repair of an Industrial Robot.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2018

Benchmark Framework for Virtual Students' Behaviours.
Proceedings of the 17th International Conference on Autonomous Agents and MultiAgent Systems, 2018

Follow the White Robot - A Role-Playing Game with a Robot Game Master.
Proceedings of the 17th International Conference on Autonomous Agents and MultiAgent Systems, 2018

2017
Semantic Entity-Component State Management Techniques to Enhance Software Quality for Multimodal VR-Systems.
IEEE Trans. Vis. Comput. Graph., 2017

The effect of avatar realism in immersive social virtual realities.
Proceedings of the 23rd ACM Symposium on Virtual Reality Software and Technology, 2017

Fast generation of realistic virtual humans.
Proceedings of the 23rd ACM Symposium on Virtual Reality Software and Technology, 2017

Towards browsing repositories of spatially oriented historic photographic images in 3D web environments.
Proceedings of the 22nd International Conference on 3D Web Technology, 2017

Socially immersive avatar-based communication.
Proceedings of the 2017 IEEE Virtual Reality, 2017

4D Augmented City Models, Photogrammetric Creation and Dissemination.
Proceedings of the Digital Research and Education in Architectural Heritage, 2017

Cherry-Picking RIS Functionality - Integration of Game and VR Engine Sub-Systems based on Entities and Events.
Proceedings of the 10th IEEE Workshop on Software Engineering and Architectures for Realtime Interactive Systems, 2017

A Latency and Latency Jitter Simulation Framework with OSVR.
Proceedings of the 10th IEEE Workshop on Software Engineering and Architectures for Realtime Interactive Systems, 2017

Social Augmentations in Multi-User Virtual Reality: A Virtual Museum Experience.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2017

"Stop over there": natural gesture and speech interaction for non-critical spontaneous intervention in autonomous driving.
Proceedings of the 19th ACM International Conference on Multimodal Interaction, 2017

Interactive Gamified Virtual Reality Training for Affine Transformations.
Proceedings of the Joint Proceedings of the Pre-Conference Workshops of DeLFI and GMW 2017 co-located with 15th e-Learning Conference of the German Computer Society (DeLFI 2017) and the 25th Annual Conference of the Gesellschaft für Medien in der Wissenschaft (GMW 2017), 2017

Alpha IVBO - Construction of a Scale to Measure the Illusion of Virtual Body Ownership.
Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems, 2017

2016
PEARS: Physics Extension and Representation Through Semantics.
IEEE Trans. Comput. Intell. AI Games, 2016

Breaking Bad Behaviors: A New Tool for Learning Classroom Management Using Virtual Reality.
Frontiers ICT, 2016

Maintainable management and access of lexical knowledge for multimodal virtual reality interfaces.
Proceedings of the 22nd ACM Conference on Virtual Reality Software and Technology, 2016

Towards comparable evaluation methods and measures for timing behavior of virtual reality systems.
Proceedings of the 22nd ACM Conference on Virtual Reality Software and Technology, 2016

SIAMC: a socially immersive avatar mediated communication platform.
Proceedings of the 22nd ACM Conference on Virtual Reality Software and Technology, 2016

Interactive gamified 3D-training of affine transformations.
Proceedings of the 22nd ACM Conference on Virtual Reality Software and Technology, 2016

Avatar anthropomorphism and acrophobia.
Proceedings of the 22nd ACM Conference on Virtual Reality Software and Technology, 2016

Audio feedback and illusion of virtual body ownership in mixed reality.
Proceedings of the 22nd ACM Conference on Virtual Reality Software and Technology, 2016

FakeMi: a fake mirror system for avatar embodiment studies.
Proceedings of the 22nd ACM Conference on Virtual Reality Software and Technology, 2016

Breaking bad behavior: immersive training of class room management.
Proceedings of the 22nd ACM Conference on Virtual Reality Software and Technology, 2016

A low-cost, variable, interactive surface for mixed-reality tabletop games.
Proceedings of the 22nd ACM Conference on Virtual Reality Software and Technology, 2016

Industrial maintenance with augmented reality: two case studies.
Proceedings of the 22nd ACM Conference on Virtual Reality Software and Technology, 2016

Low-cost raycast-based coordinate system registration for consumer depth cameras.
Proceedings of the 2016 IEEE Virtual Reality, 2016

Reducing application-stage latencies of interprocess communication techniques for real-time interactive systems.
Proceedings of the 2016 IEEE Virtual Reality, 2016

Avatar realism and social interaction quality in virtual reality.
Proceedings of the 2016 IEEE Virtual Reality, 2016

A simplified inverse kinematic approach for embodied VR applications.
Proceedings of the 2016 IEEE Virtual Reality, 2016

Estimating latency and concurrency of asynchronous real-time interactive systems using model checking.
Proceedings of the 2016 IEEE Virtual Reality, 2016

FaceBo: Real-time face and body tracking for faithful avatar synthesis.
Proceedings of the 2016 IEEE Virtual Reality, 2016

An intelligent multimodal mixed reality real-time strategy game.
Proceedings of the 2016 IEEE Virtual Reality, 2016

Reducing application-stage latencies for real-time interactive systems.
Proceedings of the 9th IEEE Workshop on Software Engineering and Architectures for Realtime Interactive Systems, 2016

Semantics-based software techniques for maintainable multimodal input processing in real-time interactive systems.
Proceedings of the 9th IEEE Workshop on Software Engineering and Architectures for Realtime Interactive Systems, 2016

Remind Me: An Adaptive Recommendation-Based Simulation of Biographic Associations.
Proceedings of the 21st International Conference on Intelligent User Interfaces, 2016

2015
Hybrid Avatar-Agent Technology - A Conceptual Step Towards Mediated "Social" Virtual Reality and its Respective Challenges.
i-com, 2015

Influence of avatar realism on stressful situation in VR.
Proceedings of the 2015 IEEE Virtual Reality, 2015

Avatar anthropomorphism and illusion of body ownership in VR.
Proceedings of the 2015 IEEE Virtual Reality, 2015

Avatar embodiment realism and virtual fitness training.
Proceedings of the 2015 IEEE Virtual Reality, 2015

Decoupling the entity-component-system pattern using semantic traits for reusable realtime interactive systems.
Proceedings of the 8th IEEE Workshop on Software Engineering and Architectures for Realtime Interactive Systems, 2015

Anthropomorphism and Illusion of Virtual Body Ownership.
Proceedings of the International Conference on Artificial Reality and Telexistence and Eurographics Symposium on Virtual Environments, 2015

2014
Smart Graphics/Intelligent Graphics.
Inform. Spektrum, 2014

Profiling and benchmarking event- and message-passing-based asynchronous realtime interactive systems.
Proceedings of the 20th ACM Symposium on Virtual Reality Software and Technology, 2014

Fusion of Mixed-Reality Tabletop and Location-Based Applications for Pervasive Games.
Proceedings of the Ninth ACM International Conference on Interactive Tabletops and Surfaces, 2014

A uniform semantic-based access model for realtime interactive systems.
Proceedings of the 7th IEEE Workshop on Software Engineering and Architectures for Realtime Interactive Systems, 2014

On the art of the evaluation and presentation of RIS-engineering.
Proceedings of the 7th IEEE Workshop on Software Engineering and Architectures for Realtime Interactive Systems, 2014

Exploring multimodal interaction techniques for a mixed reality digital surface.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2014

Engineering Variance: Software Techniques for Scalable, Customizable, and Reusable Multimodal Processing.
Proceedings of the Human-Computer Interaction. Theories, Methods, and Tools, 2014

2013
Usability benchmarks for motion tracking systems.
Proceedings of the 19th ACM Symposium on Virtual Reality Software and Technology, 2013

An actor-based distribution model for Realtime Interactive Systems.
Proceedings of the 6th Workshop on Software Engineering and Architectures for Realtime Interactive Systems, 2013

Develop your strengths by gaming: Towards an inventory of gamificationable skills.
Proceedings of the 43. Jahrestagung der Gesellschaft für Informatik, 2013

2012
Evaluating scala, actors, & ontologies for intelligent realtime interactive systems.
Proceedings of the 18th ACM Symposium on Virtual Reality Software and Technology, 2012

smARTbox: out-of-the-box technologies for interactive art and exhibition.
Proceedings of the Virtual Reality International Conference, 2012

Evaluation von Headtracking in interaktiven virtuellen Umgebungen auf Basis der Kinect.
Proceedings of the Virtuelle und Erweiterte Realität, 2012

A Mixed Reality Space for Tangible User Interaction.
Proceedings of the Virtuelle und Erweiterte Realität, 2012

Enhanced decoupling of components in intelligent realtime interactive systems using ontologies.
Proceedings of the 5th Workshop on Software Engineering and Architectures for Realtime Interactive Systems, 2012

A scala-based actor-entity architecture for intelligent interactive simulations.
Proceedings of the 5th Workshop on Software Engineering and Architectures for Realtime Interactive Systems, 2012

smARTbox A Portable Setup for Intelligent Interactive Applications.
Proceedings of the Mensch & Computer 2012 - Workshopband: interaktiv informiert, 2012

Blending Real and Virtual Worlds Using Self-reflection and Fiducials.
Proceedings of the Entertainment Computing - ICEC 2012 - 11th International Conference, 2012

2011
Simulator X: A scalable and concurrent architecture for intelligent realtime interactive systems.
Proceedings of the IEEE Virtual Reality Conference, 2011

SiXton's curse - Simulator X demonstration.
Proceedings of the IEEE Virtual Reality Conference, 2011

2010
Guest Editors' Introduction.
Presence Teleoperators Virtual Environ., 2010

Short Paper: Engineering Realtime Interactive Systems: Coupling and Cohesion of Architecture Mechanisms.
Proceedings of the Joint Virtual Reality Conference of EGVE - EuroVR, 2010

2009
SEARIS: software engineering and architectures for realtime interactive systems.
Proceedings of the Companion to the 24th Annual ACM SIGPLAN Conference on Object-Oriented Programming, 2009

2008
Evaluation of Binocular Eye Trackers and Algorithms for 3D Gaze Interaction in Virtual Reality Environments.
J. Virtual Real. Broadcast., 2008

Semantic modelling for virtual worlds a novel paradigm for realtime interactive systems?
Proceedings of the ACM Symposium on Virtual Reality Software and Technology, 2008

Conversational Pointing Gestures for Virtual Reality Interaction: Implications from an Empirical Study.
Proceedings of the IEEE Virtual Reality Conference 2008 (VR 2008), 2008

2007
Augmenting a Laser Pointer with a Diffraction Grating for Monoscopic 6DOF Detection.
J. Virtual Real. Broadcast., 2007

Semantic Reflection for Intelligent Virtual Environments.
Proceedings of the IEEE Virtual Reality Conference, 2007

Semantic Information and Local Constraints for Parametric Parts in Interactive Virtual Construction.
Proceedings of the Smart Graphics, 7th International Symposium, 2007

Semantic Reflection - Knowledge Based Design of Intelligent Simulation Environments.
Proceedings of the KI 2007: Advances in Artificial Intelligence, 2007

Processing Iconic Gestures in a Multimodal Virtual Construction Environment.
Proceedings of the Gesture-Based Human-Computer Interaction and Simulation, 2007

Towards intelligent VR - multi-layered semantic reflection for intelligent virtual environments.
Proceedings of the GRAPP 2007, 2007

Interactive Social Displays.
Proceedings of the Eurographics Symposium on Virtual Environments, 2007

2006
Scene Synchronization in Close Coupled World Representations Using SCIVE.
Int. J. Virtual Real., 2006

2005
High-Level Semantics Representation for Intelligent Simulative Environments.
Proceedings of the IEEE Virtual Reality Conference 2005, 2005

Automatic Data Exchange and Synchronization for Knowledge-Based Intelligent Virtual Environments.
Proceedings of the IEEE Virtual Reality Conference 2005, 2005

Knowledge in the Loop: Semantics Representation for Multimodal Simulative Environments.
Proceedings of the Smart Graphics, 5th International Symposium, 2005

A user interface framework for multimodal VR interactions.
Proceedings of the 7th International Conference on Multimodal Interfaces, 2005

2004
Colorplate: Resolving Object References in Multimodal Dialoguesfor Immersive Virtual Environments.
Proceedings of the IEEE Virtual Reality Conference 2004 (VR 2004), 2004

Resolving Object References in Multimodal Dialogues for Immersive Virtual Environments.
Proceedings of the IEEE Virtual Reality Conference 2004 (VR 2004), 2004

2003
Multimodale Interaktion in Virtueller Realität am Beispiel der virtuellen Konstruktion.
Künstliche Intell., 2003

Incorporating VR Databases into AI Knowledge Representations: A Framework for Intelligent Graphics Applications.
Proceedings of the Sixth IASTED International Conference on Computer Graphics and Imaging, 2003

2002
Designing Transition Networks for Multimodal VR-Interactions Using a Markup Language.
Proceedings of the 4th IEEE International Conference on Multimodal Interfaces (ICMI 2002), 2002

2001
Multimodale Interaktion in der Virtuellen Realität.
Proceedings of the Mensch & Computer, 1. Fachübergreifende Konferenz, Bad Honnef, Germany, 2001

A gesture processing framework for multimodal interaction in virtual reality.
Proceedings of the 1st International Conference on Computer Graphics, 2001

Multimodale Interaktion in virtueller Realität am Beispiel der virtuellen Konstruktion.
PhD thesis, 2001

2000
Virtuelles Konstruieren mit Gestik und Sprache.
Künstliche Intell., 2000

1999
Temporal Symbolic Integration Applied to a Multimodal System Using Gestures and Speech.
Proceedings of the Gesture-Based Communication in Human-Computer Interaction, 1999

Multimodale Interaktion mit einem System zur Virtuellen Konstruktion.
Proceedings of the Informatik '99, 1999

1997
Exploiting Distant Pointing Gestures for Object Selection in a Virtual Environment.
Proceedings of the Gesture and Sign Language in Human-Computer Interaction, 1997

A Virtual Interface Agent and its Agency.
Proceedings of the First International Conference on Autonomous Agents, 1997


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