Jayesh S. Pillai
Orcid: 0000-0002-5005-124X
According to our database1,
Jayesh S. Pillai
authored at least 16 papers
between 2013 and 2022.
Collaborative distances:
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Bibliography
2022
Proceedings of the 28th ACM Symposium on Virtual Reality Software and Technology, 2022
2021
Approaches for Designing Handheld Augmented Reality Learning Experiences for Mathematics Classrooms.
Proc. ACM Hum. Comput. Interact., 2021
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2021
2020
Learners' approaches, motivation and patterns of problem-solving on lines and angles in geometry using augmented reality.
Smart Learn. Environ., 2020
Dual Phone AR: Exploring the use of Phones as Controllers for Mobile Augmented Reality.
Proceedings of the VRST '20: 26th ACM Symposium on Virtual Reality Software and Technology, 2020
Proceedings of the 2020 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2020
Proceedings of the UIST '20 Adjunct: The 33rd Annual ACM Symposium on User Interface Software and Technology, 2020
Proceedings of the ISS '20: Interactive Surfaces and Spaces, 2020
2019
Cinévoqué: Development of a Passively Responsive Framework for Seamless Evolution of Experiences in Immersive Live-Action Movies.
Proceedings of the 25th ACM Symposium on Virtual Reality Software and Technology, 2019
Proceedings of the 25th ACM Symposium on Virtual Reality Software and Technology, 2019
Grammar of VR Storytelling: Narrative Immersion and Experiential Fidelity in VR Cinema.
Proceedings of the 17th International Conference on Virtual-Reality Continuum and its Applications in Industry, 2019
Proceedings of the 17th International Conference on Virtual-Reality Continuum and its Applications in Industry, 2019
Collaborative Approaches to Problem-Solving on Lines and Angles Using Augmented Reality.
Proceedings of the Tenth IEEE International Conference on Technology for Education, 2019
Cinévoqué: Design of a Passively Responsive Framework for Seamless Evolution of Experiences in Immersive Live-Action Movies.
Proceedings of the Human-Computer Interaction - INTERACT 2019, 2019
2017
Proceedings of the Virtual Reality International Conference - Laval Virtual 2017, 2017
2013
Proceedings of the Advances in Visual Informatics, 2013