Jenilyn Agapito
According to our database1,
Jenilyn Agapito
authored at least 20 papers
between 2010 and 2022.
Collaborative distances:
Collaborative distances:
Timeline
Legend:
Book In proceedings Article PhD thesis Dataset OtherLinks
On csauthors.net:
Bibliography
2022
INF-Based Tracking and Characterization of Museum Visitor Paths and Behaviors Using Bluetooth Low Energy Beacons.
ACM Journal on Computing and Cultural Heritage, 2022
2021
Proceedings of the Proceeding of the 29th International Conference on Computers in Education, 2021
Xiphias: Using a Multidimensional Approach towards Creating Meaningful Gamification-Based Badge Mechanics.
Proceedings of the Proceeding of the 29th International Conference on Computers in Education, 2021
Towards the Design of an Adaptive Presence Card and Trust Rating System for Online Classes.
Proceedings of the Adaptive Instructional Systems. Design and Evaluation, 2021
2020
Development and Field Testing of a Narrative-Centered Digital Game for English Comprehension.
Proceedings of the Proceeding of the 28th International Conference on Computers in Education, 2020
Development and Field Testing of a MALL for Filipino with a Reusable Framework for MobileBased Drills.
Proceedings of the Proceeding of the 28th International Conference on Computers in Education, 2020
Proceedings of the HCI International 2020 - Posters - 22nd International Conference, 2020
2019
Tuklas: Design, Development and Testing of an Augmented Reality Experience for a Children's Museum.
Proceedings of the IEEE International Conference on Engineering, Technology and Education, 2019
Analysis of Student Affect and Behavior while Playing a Mobile Game for English Comprehension.
Proceedings of the Proceeding of the 27th International Conference on Computers in Education, 2019
An Investigation of the Impact of Gamification on Novice Programmers' Achievement and Learning Experience.
Proceedings of the Proceeding of the 27th International Conference on Computers in Education, 2019
2018
Proceedings of the Proceeding of the 26th International Conference on Computers in Education, 2018
Proceedings of the Proceeding of the 26th International Conference on Computers in Education, 2018
Investigating the Impact of a Meaningful Gamification-Based Intervention on Novice Programmers' Achievement.
Proceedings of the Artificial Intelligence in Education - 19th International Conference, 2018
2017
Designing an Intervention for Novice Programmers Based on Meaningful Gamification: an Expert Evaluation.
Proceedings of the Proceeding of the 25th International Conference on Computers in Education, 2017
2016
Proceedings of the Proceeding of the 24th International Conference on Computers in Education, 2016
Proceedings of the Proceeding of the 24th International Conference on Computers in Education, 2016
2014
Challenges to Transferring Western Field Research Materials and Methods to a Developing World Context.
Res. Pract. Technol. Enhanc. Learn., 2014
2012
The Effects of an Interactive Software Agent on Student Affective Dynamics while Using ;an Intelligent Tutoring System.
IEEE Trans. Affect. Comput., 2012
Gathering Behaviors and Affectove States of Learners Using Educational Software: Challenges to Research in an Emerging Economy.
Proceedings of the Proceeding of the 20th International Conference on Computers in Education, 2012
2010
Proceedings of the Intelligent Tutoring Systems, 10th International Conference, 2010