Jiajian Yang

According to our database1, Jiajian Yang authored at least 10 papers between 2008 and 2010.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
Dataset
Other 

Links

On csauthors.net:

Bibliography

2010
Creating Challengeable and Satisfactory Game Opponent by the Use of CI Approaches.
Int. J. Adv. Comp. Techn., 2010

Dynamic difficulty adjustment of game AI for video game Dead-End.
Proceedings of the 3rd International Conference on Information Sciences and Interaction Sciences (ICIS 2010), 2010

Optimizing player's satisfaction through DDA of game AI by UCT for the Game Dead-End.
Proceedings of the Sixth International Conference on Natural Computation, 2010

Creating appropriate challenge level game opponent by the use of dynamic difficulty adjustment.
Proceedings of the Sixth International Conference on Natural Computation, 2010

Dynamic Difficulty Adjustment of Game AI by MCTS for the game Pac-Man.
Proceedings of the Sixth International Conference on Natural Computation, 2010

2009
To Create Intelligent Adaptive Game Opponent by Using Monte-Carlo for Tree Search.
Proceedings of the Fifth International Conference on Natural Computation, 2009

To Create Intelligent Adaptive Game Opponent by Using Monte-Carlo for the Game of Pac-Man.
Proceedings of the Fifth International Conference on Natural Computation, 2009

To create neuro-controlled game opponent from UCT-created data.
Proceedings of the first ACM/SIGEVO Summit on Genetic and Evolutionary Computation, 2009

To Create Intelligent Adaptive Neuro-Controller of Game Opponent from UCT-Created Data.
Proceedings of the Sixth International Conference on Fuzzy Systems and Knowledge Discovery, 2009

2008
To Create Adaptive Game Opponent by Using UCT.
Proceedings of the 2008 International Conferences on Computational Intelligence for Modelling, 2008


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