Jinhong Park

According to our database1, Jinhong Park authored at least 10 papers between 2004 and 2016.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
Dataset
Other 

Links

On csauthors.net:

Bibliography

2016
AXAA: adaptive approximate anti-aliasing.
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2016

Efficient asynchronous BVH reconstruction with vertex prediction.
Proceedings of the SIGGRAPH ASIA 2016, Macao, December 5-8, 2016 - Posters, 2016

Cost-effective frame rate control for mobile GPUs.
Proceedings of the SIGGRAPH ASIA 2016, Macao, December 5-8, 2016 - Posters, 2016

Effective stereoscopic rendering for mobile VR.
Proceedings of the SIGGRAPH ASIA 2016, Macao, December 5-8, 2016 - Posters, 2016

2015
Dynamic Rendering Quality Scaling Based on Resolution Changes.
IEICE Trans. Inf. Syst., 2015

Half frame forwarding: frame-rate up conversion for tiled rendering GPU.
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2015

Dynamic rendering quality scaling for mobile GPU.
Proceedings of the SIGGRAPH Asia 2015 Posters, Kobe, Japan, November 2-6, 2015, 2015

Reusing MRTs for mobile GPUs.
Proceedings of the SIGGRAPH Asia 2015 Posters, Kobe, Japan, November 2-6, 2015, 2015

2004
Replica Placement Mechanism through Determining Upper Bound Access Cost.
Proceedings of the International Conference on Parallel and Distributed Processing Techniques and Applications, 2004

A Redirection Mechanism for a Dynamic Load Balancing on Heterogeneous Distributed Replica Servers.
Proceedings of the International Conference on Parallel and Distributed Processing Techniques and Applications, 2004


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