Tack-Don Han

According to our database1, Tack-Don Han authored at least 117 papers between 1987 and 2020.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

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On csauthors.net:

Bibliography

2020
Axis bound registration of pan-tilt RGB-D scans for fast and accurate reconstruction.
Pattern Recognit. Lett., 2020

FRISP: Framework for Registering Interactive Spatial Projection.
Proceedings of the IUI '20: 25th International Conference on Intelligent User Interfaces, 2020

2019
PPAP: Perspective Projection Augment Platform with Pan-Tilt Actuation for Improved Spatial Perception.
Sensors, 2019

A Projection-based Augmented Reality for Elderly People with Dementia.
CoRR, 2019

Display methods of projection augmented reality based on deep learning pose estimation.
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2019

Deep-ChildAR bot: educational activities and safety care augmented reality system with deep-learning for preschool.
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2019

Mobile device interaction using projector metaphor.
Proceedings of the 24th International Conference on Intelligent User Interfaces: Companion, 2019

Adaptive projection augmented reality with object recognition based on deep learning.
Proceedings of the 24th International Conference on Intelligent User Interfaces: Companion, 2019

Projection-Based Augmented Reality Robot Prototype with Human-Awareness.
Proceedings of the 14th ACM/IEEE International Conference on Human-Robot Interaction, 2019

2018
Fast and Accurate Reconstruction of Pan-Tilt RGB-D Scans via Axis Bound Registration.
CoRR, 2018

PAMI: Projection Augmented Meeting Interface for Video Conferencing.
Proceedings of the 2018 ACM Multimedia Conference on Multimedia Conference, 2018

ChildAR-bot: Educational Playing Projection-based AR Robot for Children.
Proceedings of the 2018 ACM Multimedia Conference on Multimedia Conference, 2018

Meet AR-bot: Meeting Anywhere, Anytime with Movable Spatial AR Robot.
Proceedings of the 2018 ACM Multimedia Conference on Multimedia Conference, 2018

cARe-bot: Portable Projection-based AR Robot for Elderly.
Proceedings of the Companion of the 2018 ACM/IEEE International Conference on Human-Robot Interaction, 2018

A Pervasive Assistive Robot System Including Projection-Camera Technology for Older Adults.
Proceedings of the Companion of the 2018 ACM/IEEE International Conference on Human-Robot Interaction, 2018

Accurate Control of a Pan-tilt System Based on Parameterization of Rotational Motion.
Proceedings of the 39th Annual Conference of the European Association for Computer Graphics, 2018

2017
A dynamic depth-variable ray-casting interface for object manipulation in ar environments.
Proceedings of the 2017 IEEE International Conference on Systems, Man, and Cybernetics, 2017

DesignAR: Portable projection-based AR system specialized in interior design.
Proceedings of the 2017 IEEE International Conference on Systems, Man, and Cybernetics, 2017

Investigating pre-touch for sound generation on multi-touch surfaces using blob area detection.
Proceedings of the 2017 IEEE International Conference on Systems, Man, and Cybernetics, 2017

Portable ambient projection system: build your room projectable space.
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2017

Realtime plane detection for projection Augmented Reality in an unknown environment.
Proceedings of the 2017 IEEE International Conference on Acoustics, 2017

AIR: Anywhere Immersive Reality with User-Perspective Projection.
Proceedings of the 38th Annual Conference of the European Association for Computer Graphics, 2017

2016
Gesture-based interactive augmented reality content authoring system using HMD.
Virtual Real., 2016

Fast Contour-Tracing Algorithm Based on a Pixel-Following Method for Image Sensors.
Sensors, 2016

Interactive Augmented Reality Authoring System using mobile device as input method.
Proceedings of the 2016 IEEE International Conference on Systems, Man, and Cybernetics, 2016

ColorCodeAR: Large identifiable ColorCode-based augmented reality system.
Proceedings of the 2016 IEEE International Conference on Systems, Man, and Cybernetics, 2016

Efficient asynchronous BVH reconstruction with vertex prediction.
Proceedings of the SIGGRAPH ASIA 2016, Macao, December 5-8, 2016 - Posters, 2016

Mobile Augmented Reality Authoring Tool.
Proceedings of the Tenth IEEE International Conference on Semantic Computing, 2016

Personal Smart Space: IoT Based User Recognition and Device Control.
Proceedings of the Tenth IEEE International Conference on Semantic Computing, 2016

Smart advisor: Real-time information provider with mobile augmented reality.
Proceedings of the IEEE International Conference on Consumer Electronics, 2016

2015
HART: A Hybrid Architecture for Ray Tracing Animated Scenes.
IEEE Trans. Vis. Comput. Graph., 2015

EMG Sensor-based Two-Hand Smart Watch Interaction.
Proceedings of the 28th Annual ACM Symposium on User Interface Software & Technology, 2015

2014
RayCore: A Ray-Tracing Hardware Architecture for Mobile Devices.
ACM Trans. Graph., 2014

Asynchronous BVH reconstruction on CPU-GPU hybrid architecture.
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2014

LaserTouch: touch device control using a laser pointer.
Proceedings of the SIGGRAPH Asia 2014 Posters, Shenzhen, China, December 3-6, 2014, 2014

AR Lamp: interactions on projection-based augmented reality for interactive learning.
Proceedings of the 19th International Conference on Intelligent User Interfaces, 2014

Interactive features based augmented reality authoring tool.
Proceedings of the IEEE International Conference on Consumer Electronics, 2014

RayChip®: Real-time ray-tracing chip for embedded applications.
Proceedings of the 2014 IEEE Hot Chips 26 Symposium (HCS), 2014

2013
A Scalable Work-Efficient and Depth-Optimal Parallel Scan for the GPGPU Environment.
IEEE Trans. Parallel Distributed Syst., 2013

A pixel pipeline architecture with selective z-test scheme for 3D graphics processors.
Microprocess. Microsystems, 2013

Ray-Box Culling for Tree Structures.
J. Inf. Sci. Eng., 2013

Effective Fixed-Point Pipelined Divider for Mobile Rendering Processors.
IEICE Trans. Inf. Syst., 2013

Node pre-fetching architecture for real-time ray tracing.
IEICE Electron. Express, 2013

SGRT: A Mobile GPU Architecture for Real-Time Ray Tracing.
Proceedings of the High-Performance Graphics 2013, 2013

AR pen and hand gestures: a new tool for pen drawings.
Proceedings of the 2013 ACM SIGCHI Conference on Human Factors in Computing Systems, 2013

2012
Erratum: Efficient ray sorting for the tracing of incoherent rays [IEICE Electronics Express Vol.9 (2012), No 9 pp 849-854].
IEICE Electron. Express, 2012

Efficient ray sorting for the tracing of incoherent rays.
IEICE Electron. Express, 2012

Parallel-pipeline-based traversal unit for hardware-accelerated ray tracing.
Proceedings of the SIGGRAPH Asia 2012 Poster Proceedings, Singapore, Singapore, November 28, 2012

Prototype of learning tool with augmented reality and natural hand interaction using depth sensing camera.
Proceedings of the 24th Australian Computer-Human Interaction Conference, OzCHI '12, Melbourne, VIC, Australia - November 26, 2012

2011
T&I engine: traversal and intersection engine for hardware accelerated ray tracing.
ACM Trans. Graph., 2011

An effective depth data memory system using an escape count buffer for 3D rendering processors.
IEICE Electron. Express, 2011

The design of a texture mapping unit with effective MIP-map level selection for real-time ray tracing.
IEICE Electron. Express, 2011

An effective rasterization architecture for mobile vector graphics processors.
IEICE Electron. Express, 2011

Ambient Wall: Smart Wall Display interface which can be controlled by simple gesture for smart home.
Proceedings of the SIGGRAPH Asia 2011 Sketches, Hong Kong, December 12-15, 2011, 2011

The development of a detection system for seniors' accidental fall from bed using cameras.
Proceedings of the 5th International Conference on Ubiquitous Information Management and Communication, 2011

MSL_AR Toolkit: AR Authoring Tool with Interactive Features.
Proceedings of the Virtual and Mixed Reality - New Trends, 2011

Enhancing Marker-Based AR Technology.
Proceedings of the Virtual and Mixed Reality - New Trends, 2011

Imaged Based Codes Performance Comparison for Mobile Environments.
Proceedings of the Human-Computer Interaction. Design and Development Approaches, 2011

ColoriT: Color Based Image Code Application to Aid in Memory Restoration of Offline Photo Artifacts.
Proceedings of the Human-Computer Interaction. Design and Development Approaches, 2011

Meet Researcher in the Real World Using the ConAR: Context-Aware Researcher.
Proceedings of the Online Communities and Social Computing, 2011

MSL_AR Toolkit: AR with Interactive Feature for Next Generation Education.
Proceedings of the CSEDU 2011, 2011

2010
The design of compressed memory system for depth data in 3D rendering processors.
IEICE Electron. Express, 2010

Ordered depth-first layouts for ray tracing.
Proceedings of the ACM SIGGRAPH ASIA 2010 Sketches, 2010

MobiRT: an implementation of OpenGL ES-based CPU-GPU hybrid ray tracer for mobile devices.
Proceedings of the ACM SIGGRAPH ASIA 2010 Sketches, 2010

LLP+: multi-touch sensing using cross plane infrared laser light for interactive based displays.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2010

2009
A Usability Evaluation of Public Icon Interface.
Proceedings of the Human-Computer Interaction. New Trends, 13th International Conference, 2009

A Real-Time Hand Interaction System for Image Sensor Based Interface.
Proceedings of the Human-Computer Interaction. Novel Interaction Methods and Techniques, 2009

2008
An Effective Load Balancing Scheme for 3D Texture-Based Sort-Last Parallel Volume Rendering on GPU Clusters.
IEICE Trans. Inf. Syst., 2008

2007
A consistency-free memory architecture for sort-last parallel rendering processors.
J. Syst. Archit., 2007

An Effective Bump Mapping Hardware Architecture Using Polar Coordinate System.
J. Inf. Sci. Eng., 2007

Simulation and development environment for mobile 3D graphics architectures.
IET Comput. Digit. Tech., 2007

Cooperative Cache System: A Low Power Cache System for Embedded Processors.
IEICE Trans. Electron., 2007

Pictorial Image Code: A Color Vision-based Automatic Identification Interface for Mobile Computing Environments.
Proceedings of the Eighth IEEE Workshop on Mobile Computing Systems and Applications, 2007

A Usability Test of Exchanging Context in a Conference Room Via Mobile Device Interactions.
Proceedings of the Human-Computer Interaction. Interaction Design and Usability, 2007

Usability Evaluation of Designed Image Code Interface for Mobile Computing Environment.
Proceedings of the Human-Computer Interaction. Interaction Platforms and Techniques, 2007

2006
An Effective Visibility Culling Method Based on Cache Block.
IEEE Trans. Computers, 2006

Design of a Mobile Application Framework with Context Sensitivities.
IEICE Trans. Inf. Syst., 2006

Tag Interface For Pervasive Computing - Paper Tag Interface using Imae Code.
Proceedings of the SIGMAP 2006, 2006

A framework for supporting autonomous navigation in automobiles.
Proceedings of the Fourth IEEE Workshop on Software Technologies for Future Embedded and Ubiquitous Systems and the Second International Workshop on Collaborative Computing, 2006

Tag detection algorithm for improving the instability problem of an augmented reality.
Proceedings of the Fifth IEEE/ACM International Symposium on Mixed and Augmented Reality, 2006

A Processor Architecture with Effective Memory System for Sort-Last Parallel Rendering.
Proceedings of the Architecture of Computing Systems, 2006

2005
A pixel cache architecture with selective placement scheme based on z-test result.
Microprocess. Microsystems, 2005

A Simple and Efficient Triangle Strip Filtering Algorithm.
J. Inf. Sci. Eng., 2005

Implementation of personalized situation-aware service.
Proceedings of the First Internaltional Workshop on Personalized Context Modeling and Management for UbiComp Applications, 2005

Implementation of New Services to Support Ubiquitous Computing for Town Life.
Proceedings of the Third IEEE Workshop on Software Technologies for Future Embedded and Ubiquitous Systems, 2005

2004
A Cost-Effective Pipelined Divider with a Small Lookup Table.
IEEE Trans. Computers, 2004

Implementation of New Services to Support Ubiquitous Computing for Campus Life.
Proceedings of the 2nd IEEE Workshop on Software Technologies for Future Embedded and Ubiquitous Systems, 2004

A Bandwidth Reduction Scheme for 3D Texture-Based Volume Rendering on Commodity Graphics Hardware.
Proceedings of the Computational Science and Its Applications, 2004

A Floating Point Divider Performing IEEE Rounding and Quotient Conversion in Parallel.
Proceedings of the Advances in Computer Systems Architecture, 9th Asia-Pacific Conference, 2004

Order Independent Transparency for Image Composition Parallel Rendering Machines.
Proceedings of the Advances in Computer Systems Architecture, 9th Asia-Pacific Conference, 2004

A Cost-Effective Supersampling for Full Scene AntiAliasing.
Proceedings of the Advances in Computer Systems Architecture, 9th Asia-Pacific Conference, 2004

2003
An Effective Pixel Rasterization Pipeline Architecture for 3D Rendering Processors.
IEEE Trans. Computers, 2003

An effective out-of-order execution control scheme for an embedded floating point coprocessor.
Microprocess. Microsystems, 2003

2002
Design of a Single Pass Rendering Pipeline for Occlusion Culling.
Proceedings of the International Conference on Parallel and Distributed Processing Techniques and Applications, 2002

A Pipelined Tiling-Traversal Unit for High Performance 3D Rendering Processor.
Proceedings of the International Conference on Parallel and Distributed Processing Techniques and Applications, 2002

A New Bandwidth Reduction Method for Distributed Rendering Systems.
Proceedings of the EurAsia-ICT 2002: Information and Communication Technology, 2002

A Mid-Texturing Pixel Rasterization Pipeline Architecture for 3D Rendering Processors.
Proceedings of the 13th IEEE International Conference on Application-Specific Systems, 2002

2001
In-Order Issue Out-of-Order Execution Floating-Point Coprocessor for CalmRISC32.
Proceedings of the 15th IEEE Symposium on Computer Arithmetic (Arith-15 2001), 2001

2000
Impact of the memory interface structure in the memory-processor integrated architecture for computer vision.
J. Syst. Archit., 2000

Overhead Reduction in the Network Communication for Web Computing.
Int. J. High Speed Comput., 2000

A Dual Data Cache System to Reflect the Principle of Locality Effectively.
Proceedings of the International Conference on Parallel and Distributed Processing Techniques and Applications, 2000

A Power Efficient Cache Structure for Embedded Processors Based on the Dual Cache Structure.
Proceedings of the Languages, 2000

Resource Management Method for Cooperative Web Computing on Computational Grid.
Proceedings of the Grid Computing, 2000

1999
A floating point multiplier performing IEEE rounding and addition in parallel.
J. Syst. Archit., 1999

Cooperative Web Computing Environment with a Multi-Managing Method.
Proceedings of the International Conference on Parallel and Distributed Processing Techniques and Applications, 1999

1998
Mapping of neural networks onto the memory-processor integrated architecture.
Neural Networks, 1998

Methods to improve performance of instruction prefetching through balanced improvement of two primary performance factors.
J. Syst. Archit., 1998

Modeling and performance analysis of dual head disk structure.
J. Syst. Archit., 1998

An Adaptive Parallel Computer Vision System.
Int. J. Pattern Recognit. Artif. Intell., 1998

1997
Design and performance analysis of the Practical Fat Tree Network using a butterfly network.
J. Syst. Archit., 1997

Multiprocessor Scheduling with Genetic Algorithms in a Heterogeneous Environment.
Proceedings of the International Conference on Parallel and Distributed Processing Techniques and Applications, 1997

An Effective Interconnection Structure for Various SIMD Communications.
Proceedings of the International Conference on Parallel and Distributed Processing Techniques and Applications, 1997

An Effective Memory-Processor Integrated Architecture for Computer Vision.
Proceedings of the 1997 International Conference on Parallel Processing (ICPP '97), 1997

Memory based processor array for artificial neural networks.
Proceedings of International Conference on Neural Networks (ICNN'97), 1997

1996
A compiler optimization to reduce execution time of loop nest.
SIGARCH Comput. Archit. News, 1996

1990
The Design and Analysis of the Parallel Prefix Computation Algorithm.
Proceedings of the 1990 International Conference on Parallel Processing, 1990

1987
Fast area-efficient VLSI adders.
Proceedings of the 8th IEEE Symposium on Computer Arithmetic, 1987


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