Jintana Wongta
Orcid: 0000-0003-3585-2353
According to our database1,
Jintana Wongta
authored at least 14 papers
between 2016 and 2022.
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Bibliography
2022
Design of Collaborative Ubiquitous Learning in Promoting Digital Education: Integrating History, Science, Technology in Reflection Class.
Proceedings of the Proceeding of the 30th International Conference on Computers in Education, 2022
2021
Effects of a collaborative STEM-based orientation approach on senior high-school students' creativity and operacy.
Int. J. Mob. Learn. Organisation, 2021
The Design of An Online Collaborative Orientation's Learning Activities to Nurture Soft Skills, Life Skills and Self-directed Learning.
Proceedings of the Proceeding of the 29th International Conference on Computers in Education, 2021
Development of an Online Workshop in Developing AI-Driven Mobile Application: Design and Analysis of Aidea Workshop 2021.
Proceedings of the Proceeding of the 29th International Conference on Computers in Education, 2021
2019
An Integrated Inquiry-based BYOD Approach for Supporting Social Studies Learning Abilities in Museums.
Proceedings of the Proceeding of the 27th International Conference on Computers in Education, 2019
Proceedings of the Proceeding of the 27th International Conference on Computers in Education, 2019
2018
A Mobile Game-Based Virtual Reality for Learning Basic Plant Taxonomy: Contextual Analysis and Prototype Development.
Proceedings of the Advances in Web-Based Learning - ICWL 2018, 2018
Effectiveness of Blended Collaborative Knowledge Construction to Prepare Senior High-School Students for Science Project Development: Learn-Read-Share Academic Journal Publications in Seminar Course.
Proceedings of the Proceeding of the 26th International Conference on Computers in Education, 2018
A Development of 3D Augmented Reality Mobile Application to Facilitating Ecotourism-based Herbal Learning in MFU Botanical Garden.
Proceedings of the Proceeding of the 26th International Conference on Computers in Education, 2018
2017
An Investigation of Collaborative Ubiquitous Learning in Promoting Socio-Cultural Knowledge and Skills in 21st Century: Integrating History, Geography, Architecture, Science and Culture Study.
Proceedings of the Proceeding of the 25th International Conference on Computers in Education, 2017
Sufficiency Economy Philosophy-Based Mobile Game Application to Promoting Sustainability Understanding based on Inquiry Learning with Everyday Life Activities.
Proceedings of the Proceeding of the 25th International Conference on Computers in Education, 2017
A BYOD Hybrid Learning Approach to Incorporating The In-Field Social Study based on Guided Inquiry Learning Strategy: Design and Evaluation of Enjoy The Field Trip Ever Project (EFTE).
Proceedings of the Proceeding of the 25th International Conference on Computers in Education, 2017
2016
Enhancing Course Timetable Management in Science Classrooms with User-oriented Mobile Application: Analysis and Prototype Development on KMUTT-ESC Case Study.
Proceedings of the Proceeding of the 24th International Conference on Computers in Education, 2016
A Development of Augmented Realitysupported Mobile Game Application based on Jolly Phonics Approach to Enhancing English Phonics Learning Performance of ESL Learners.
Proceedings of the Proceeding of the 24th International Conference on Computers in Education, 2016