Johan Baldeón

Orcid: 0000-0001-7975-2608

According to our database1, Johan Baldeón authored at least 8 papers between 2016 and 2025.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of five.

Timeline

Legend:

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In proceedings 
Article 
PhD thesis 
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Links

On csauthors.net:

Bibliography

2025
Mi Librero de Aventuras: A Novel Configurable Serious Game for Personalized Science and Technology Learning in Peruvian Primary Education.
Proceedings of the Entertainment Computing - ICEC 2025, 2025

2024
A Developer-Oriented Framework Proposal for Evaluating the Accessibility of Video Games.
Proceedings of the HCI International 2024 - Late Breaking Papers, 2024

Enhancing Pokémon VGC Player Performance: Intelligent Agents Through Deep Reinforcement Learning and Neuroevolution.
Proceedings of the HCI in Games, 2024

Evaluating the Effectiveness of an Augmented Reality Platform in Promoting Sustainable Tourism in the Peruvian Amazon Jungle.
Proceedings of the HCI International 2024 - Late Breaking Papers, 2024

2022
Children building and having fun while they learn geometry.
Comput. Appl. Eng. Educ., 2022

2017
A Conceptual Model for Educational Game Authoring: A Showcase in Math Games.
Proceedings of the Design, User Experience, and Usability: Designing Pleasurable Experiences, 2017

2016
LEGA: A LEarner-centered GAmification Design Framework.
Proceedings of the XVII International Conference on Human Computer Interaction, 2016

Gamification of Multi-agent Systems Theory Classes.
Proceedings of the Autonomous Agents and Multiagent Systems - AAMAS 2016 Workshops, - Visionary Papers, 2016


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