Inmaculada Rodríguez

Orcid: 0000-0001-5931-7713

Affiliations:
  • University of Barcelona
  • University of Alcalá


According to our database1, Inmaculada Rodríguez authored at least 47 papers between 1997 and 2023.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

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Article 
PhD thesis 
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Bibliography

2023
Visualisation of hierarchical multivariate data: Categorisation and case study on hate speech.
Inf. Vis., 2023

2022
Children building and having fun while they learn geometry.
Comput. Appl. Eng. Educ., 2022

An Ethical Conversational Agent to Respectfully Conduct In-Game Surveys.
Proceedings of the Artificial Intelligence Research and Development, 2022

2021
We Are Not the Same Either Playing: A Proposal for Adaptive Gamification.
Proceedings of the Artificial Intelligence Research and Development, 2021

2020
Lessons learned from supplementing archaeological museum exhibitions with virtual reality.
Virtual Real., 2020

Enhancing sentient embodied conversational agents with machine learning.
Pattern Recognit. Lett., 2020

Evaluating the effect of gamification on the deployment of digital cultural probes for children.
Int. J. Hum. Comput. Stud., 2020

2019
On the Relationship between Subjective and Objective measures of VR experiences: a Case Study of a Serious Game for Museums.
Proceedings of the 3rd International Symposium on Gamification and Games for Learning, 2019

2018
Shopping Decisions Made in a Virtual World: Defining a State-Based Model of Collaborative and Conversational User-Recommender Interactions.
IEEE Consumer Electron. Mag., 2018

Sentient Embodied Conversational Agents: Architecture and Evaluation.
Proceedings of the Artificial Intelligence Research and Development, 2018

2017
A Conceptual Model for Educational Game Authoring: A Showcase in Math Games.
Proceedings of the Design, User Experience, and Usability: Designing Pleasurable Experiences, 2017

METO: A Motivated and Emotional Task-Oriented 3D Agent.
Proceedings of the Recent Advances in Artificial Intelligence Research and Development, 2017

From Cultural Probes Tasks to Gamified Virtual Energy Missions.
Proceedings of the HCI 2017, 2017

2016
LEGA: A LEarner-centered GAmification Design Framework.
Proceedings of the XVII International Conference on Human Computer Interaction, 2016

Gamification of Multi-agent Systems Theory Classes.
Proceedings of the Autonomous Agents and Multiagent Systems - AAMAS 2016 Workshops, - Visionary Papers, 2016

2015
Towards next generation coordination infrastructures.
Knowl. Eng. Rev., 2015

A 3D Visual Interface for Critiquing-based Recommenders: Architecture and Interaction.
Int. J. Interact. Multim. Artif. Intell., 2015

Supporting Users Experience in a 3D eCommerce Environment.
Proceedings of the XVI International Conference on Human Computer Interaction, 2015

2014
Assistant agents to advice users in hybrid structured 3D virtual environments.
Comput. Animat. Virtual Worlds, 2014

An approach to improve user experience with conversational recommenders through a 3D virtual environment.
Proceedings of the XV International Conference on Human Computer Interaction, 2014

Conversational Structured Hybrid 3D Virtual Environments.
Proceedings of the XV International Conference on Human Computer Interaction, 2014

2013
Execution infrastructure for normative virtual environments.
Eng. Appl. Artif. Intell., 2013

Transforming Big Data into Collective Awareness.
Computer, 2013

Structuring Interactions in a Hybrid Virtual Environment - Infrastructure & Usability.
Proceedings of the GRAPP & IVAPP 2013: Proceedings of the International Conference on Computer Graphics Theory and Applications and International Conference on Information Visualization Theory and Applications, 2013

2012
Massively Multiplayer Online Games Developed with Agents.
Trans. Edutainment, 2012

A shape grammar interpreter for rectilinear forms.
Comput. Aided Des., 2012

Generating diverse ethnic groups with genetic algorithms.
Proceedings of the 18th ACM Symposium on Virtual Reality Software and Technology, 2012

Meet the Meter: Visualising SmartGrids Using Self-Organising Electronic Institutions and Serious Games.
Proceedings of the Sixth IEEE International Conference on Self-Adaptive and Self-Organizing Systems Workshops, 2012

An Infrastructure for Human Inclusion in MAS.
Proceedings of the ECAI 2012, 2012

v-mWater: a 3D virtual market for water rights (demonstration).
Proceedings of the International Conference on Autonomous Agents and Multiagent Systems, 2012

2011
Cross-platform management of intelligent objects behaviors in serious virtual environments.
Comput. Animat. Virtual Worlds, 2011

An Assistance Infrastructure for open MAS.
Proceedings of the Artificial Intelligence Research and Development, 2011

VIXEE an innovative communication infrastructure for virtual institutions.
Proceedings of the 10th International Conference on Autonomous Agents and Multiagent Systems (AAMAS 2011), 2011

2010
A Virtual World Grammar for automatic generation of virtual worlds.
Vis. Comput., 2010

Virtual world builder toolkit.
Proceedings of the 9th International Conference on Autonomous Agents and Multiagent Systems (AAMAS 2010), 2010

Virtual world grammar.
Proceedings of the 9th International Conference on Autonomous Agents and Multiagent Systems (AAMAS 2010), 2010

2009
A Generic Framework to Exploit Virtual Worlds as Normative and Dynamic Interactive Spaces.
Proceedings of the 2009 International Conference on Computer Graphics & Virtual Reality, 2009

General Shape Grammar Interpreter for Intelligent Designs Generations.
Proceedings of the Sixth International Conference on Computer Graphics, 2009

2008
Evaluating the influence of induced passive torques in the simulation of time-varying human poses.
Comput. Graph., 2008

Intelligent Objects to Facilitate Human Participation in Virtual Institutions.
Proceedings of the 2008 IEEE / WIC / ACM International Conference on Web Intelligence, 2008

2007
Simulating reactive/passive postures by means of a human active torque hybrid minimization.
Proceedings of the GRAPP 2007, 2007

Completing the Virtual Analogy of Real Institutions via iObjects.
Proceedings of the Artificial Intelligence Research and Development, 2007

2003
Visualizing human fatigue at joint level with the half-joint pair concept.
Proceedings of the Visualization and Data Analysis 2003, 2003

Bringing the human arm reachable space to a virtual environment for its analysis.
Proceedings of the 2003 IEEE International Conference on Multimedia and Expo, 2003

Reaching Volumes Generated by Means of Octal Trees and Cartesian Constraints.
Proceedings of the 2003 Computer Graphics International (CGI 2003), 2003

1997
HAL: A Multimedia Language for the Creation of 3D Animations of Human Figures.
Proceedings of the Proceedings 1997 IEEE Symposium on Visual Languages, 1997

A User Interface for the Design of Human Figures Multimedia Animations.
Proceedings of the Hypertext - Information Retrieval, 1997


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