Anna Puig

Orcid: 0000-0002-2184-2800

According to our database1, Anna Puig authored at least 57 papers between 1995 and 2024.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

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Bibliography

2024
Machining tool identification utilizing temporal 3D point clouds.
J. Intell. Manuf., March, 2024

2023
Visualisation of hierarchical multivariate data: Categorisation and case study on hate speech.
Inf. Vis., 2023

2022
Rethinking Design and Evaluation of 3D Point Cloud Segmentation Models.
Remote. Sens., December, 2022

Machine Learning-Based Rockfalls Detection with 3D Point Clouds, Example in the Montserrat Massif (Spain).
Remote. Sens., 2022

Children building and having fun while they learn geometry.
Comput. Appl. Eng. Educ., 2022

CLOSED: A Dashboard for 3D Point Cloud Segmentation Analysis using Deep Learning.
Proceedings of the 17th International Joint Conference on Computer Vision, 2022

Effective Early Stopping of Point Cloud Neural Networks.
Proceedings of the Modeling Decisions for Artificial Intelligence, 2022

2021
An intelligent framework for end-to-end rockfall detection.
Int. J. Intell. Syst., 2021

End-to-End Intelligent Framework for Rockfall Detection.
CoRR, 2021

Benchmarking Deep Learning Models on Point Cloud Segmentation.
Proceedings of the Artificial Intelligence Research and Development, 2021

We Are Not the Same Either Playing: A Proposal for Adaptive Gamification.
Proceedings of the Artificial Intelligence Research and Development, 2021

2020
Lessons learned from supplementing archaeological museum exhibitions with virtual reality.
Virtual Real., 2020

Enhancing sentient embodied conversational agents with machine learning.
Pattern Recognit. Lett., 2020

Evaluating the effect of gamification on the deployment of digital cultural probes for children.
Int. J. Hum. Comput. Stud., 2020

2019
Foreword to the special section on the Eurographics Workshop on Visual Computing for Biology and Medicine (VCBM) at Medical Image Computing and Computer Assisted Intervention (MICCAI) 2018.
Comput. Graph., 2019

On the Relationship between Subjective and Objective measures of VR experiences: a Case Study of a Serious Game for Museums.
Proceedings of the 3rd International Symposium on Gamification and Games for Learning, 2019

2018
Shopping Decisions Made in a Virtual World: Defining a State-Based Model of Collaborative and Conversational User-Recommender Interactions.
IEEE Consumer Electron. Mag., 2018

2017
A Conceptual Model for Educational Game Authoring: A Showcase in Math Games.
Proceedings of the Design, User Experience, and Usability: Designing Pleasurable Experiences, 2017

From Cultural Probes Tasks to Gamified Virtual Energy Missions.
Proceedings of the HCI 2017, 2017

2016
LEGA: A LEarner-centered GAmification Design Framework.
Proceedings of the XVII International Conference on Human Computer Interaction, 2016

Gamification of Multi-agent Systems Theory Classes.
Proceedings of the Autonomous Agents and Multiagent Systems - AAMAS 2016 Workshops, - Visionary Papers, 2016

2015
A 3D Visual Interface for Critiquing-based Recommenders: Architecture and Interaction.
Int. J. Interact. Multim. Artif. Intell., 2015

Supporting Users Experience in a 3D eCommerce Environment.
Proceedings of the XVI International Conference on Human Computer Interaction, 2015

2014
Iterative multi-class multi-scale stacked sequential learning: Definition and application to medical volume segmentation.
Pattern Recognit. Lett., 2014

An approach to improve user experience with conversational recommenders through a 3D virtual environment.
Proceedings of the XV International Conference on Human Computer Interaction, 2014

2013
Regions-based illustrative visualization of multimodal datasets.
Comput. Medical Imaging Graph., 2013

Efficient complementary viewpoint selection in volume rendering.
Proceedings of the 21st International Conference in Central Europe on Computer Graphics, 2013

Intelligent Interactive Volume Classification.
Proceedings of the 21st Pacific Conference on Computer Graphics and Applications, 2013

Structuring Interactions in a Hybrid Virtual Environment - Infrastructure & Usability.
Proceedings of the GRAPP & IVAPP 2013: Proceedings of the International Conference on Computer Graphics Theory and Applications and International Conference on Information Visualization Theory and Applications, 2013

An Approach to Couple Two Forms of Feedback in Conversational Recommenders.
Proceedings of the Artificial Intelligence Research and Development, 2013

2012
Modular Design of Graph Theory Based Software for Scientific Applications and Education.
Proceedings of the XXII Spanish Computer Graphics Conference, 2012

2011
Cross-platform management of intelligent objects behaviors in serious virtual environments.
Comput. Animat. Virtual Worlds, 2011

Intelligent GPGPU Classification in Volume Visualization: A framework based on Error-Correcting Output Codes.
Comput. Graph. Forum, 2011

OpenCL based machine learning labeling of biomedical datasets.
Proceedings of the Medical Imaging 2011: Visualization, 2011

Adaboost GPU-based Classifier for Direct Volume Rendering.
Proceedings of the GRAPP 2011, 2011

2009
An Adaptive Cutaway with Volume Context Preservation.
Proceedings of the Advances in Visual Computing, 5th International Symposium, 2009

A Generic Framework to Exploit Virtual Worlds as Normative and Dynamic Interactive Spaces.
Proceedings of the 2009 International Conference on Computer Graphics & Virtual Reality, 2009

2008
Intelligent Objects to Facilitate Human Participation in Virtual Institutions.
Proceedings of the 2008 IEEE / WIC / ACM International Conference on Web Intelligence, 2008

Focus + Context Rendering of Structured Biomedical Data.
Proceedings of the Eurographics Workshop on Visual Computing for Biomedicine, 2008

2007
Completing the Virtual Analogy of Real Institutions via iObjects.
Proceedings of the Artificial Intelligence Research and Development, 2007

Classification of biomedical high-resolution micro-CT images for direct volume rendering.
Proceedings of the IASTED International Conference on Artificial Intelligence and Applications, 2007

2006
Decision trees for accelerating unimodal, hybrid and multimodal rendering models.
Vis. Comput., 2006

Ray-casting time-varying volume data sets with frame-to-frame coherence.
Proceedings of the Visualization and Data Analysis 2006, 2006

Efficient focus+context visual exploration of volume datasets.
Proceedings of the Ibero-American Symposium in Computer Graphics, 2006

2005
Classification Algorithms for Biomedical Volume Datasets.
Proceedings of the Current Topics in Artificial Intelligence, 2005

2004
A framework for fusion methods and rendering techniques of multimodal volume data.
Comput. Animat. Virtual Worlds, 2004

Boolean operations for 3D simulation of CNC machining of drilling tools.
Comput. Aided Des., 2004

Using a Classification Tree to Speed up Rendering of Hybrid Surface and Volumes Models.
Proceedings of the 12-th International Conference in Central Europe on Computer Graphics, 2004

A fast hierarchical traversal strategy for multimodal visualization.
Proceedings of the Visualization and Data Analysis 2004, 2004

2003
3D simulation of tool machining.
Comput. Graph., 2003

2002
Design of a Multimodal Rendering System.
Proceedings of the 7th International Fall Workshop on Vision, Modeling, and Visualization, 2002

2001
Visualization of Labeled Segments Cross Contour Surfaces (ST).
Proceedings of the 2nd IEEE TCVG / Eurographics International Workshop on Volume Graphics, 2001

2000
Hybrid Model for Vascular Tree Structures.
Proceedings of the 2nd Joint Eurographics - IEEE TCVG Symposium on Visualization, 2000

Features Detection and Navigation on Neurovascular Trees.
Proceedings of the 15th International Conference on Pattern Recognition, 2000

1997
An interactive cerebral blood vessel exploration system.
Proceedings of the 8th IEEE Visualization Conference, 1997

1996
VolDmi: an open system for volume modeling and visualization.
Comput. Graph., 1996

1995
A volume visualization algorithm using a coherent extended weight matrix.
Comput. Graph., 1995


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