John A. Gardner

According to our database1, John A. Gardner authored at least 25 papers between 1999 and 2016.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
Dataset
Other 

Links

On csauthors.net:

Bibliography

2016
Motivations for videogame play: Predictors of time spent playing.
Comput. Hum. Behav., 2016

Universally Accessible Figures.
Proceedings of the Computers Helping People with Special Needs, 2016

Evaluating the Effectiveness of Auditory and Tactile Surface Graphs for the Visually Impaired.
Proceedings of the Human Vision and Electronic Imaging, 2016

2015
Designing Media for Visually-Impaired Users of Refreshable Touch Displays: Possibilities and Pitfalls.
IEEE Trans. Haptics, 2015

2014
The LEAN Math Accessible MathML Editor.
Proceedings of the Computers Helping People with Special Needs, 2014

The edge of glory: the relationship between metacritic scores and player experience.
Proceedings of the first ACM SIGCHI annual symposium on Computer-human interaction in play, Toronto, ON, Canada, October 19, 2014

2012
Personality & video game genre preferences.
Proceedings of the 8th Australasian Conference on Interactive Entertainment, 2012

Personality, genre and videogame play experience.
Proceedings of the 4th International Conference on Fun and Games, 2012

2010
Personality, motivation and video games.
Proceedings of the 22nd Australasian Computer-Human Interaction Conference, 2010

DAISY Kindergarten Books and Rocket Science Journals.
Proceedings of the Computers Helping People with Special Needs, 2010

2009
Exploring mindlessness as an explanation for the media equation: a study of stereotyping in computer tutorials.
Pers. Ubiquitous Comput., 2009

Making journals accessible to the visually impaired: the future is near.
Learn. Publ., 2009

The future is near: Universally usable mainstream on-line publishing.
Inf. Serv. Use, 2009

2008
Making Arithmetic Accessible.
Proceedings of the Computers Helping People with Special Needs, 2008

2007
The media equation and team formation: Further evidence for experience as a moderator.
Int. J. Hum. Comput. Stud., 2007

2006
Braille Math Made Easy with the Tiger Formatter.
Proceedings of the Computers Helping People with Special Needs, 2006

Scientific Diagrams Made Easy with IVEO<sup>TM</sup>.
Proceedings of the Computers Helping People with Special Needs, 2006

2005
Effects of Team-Based Computer Interaction: The Media Equation and Game Design Considerations.
Proceedings of the Entertainment Computing, 2005

2004
Experience as a moderator of the media equation: the impact of flattery and praise.
Int. J. Hum. Comput. Stud., 2004

Directly Accessible Mainstream Graphical Information.
Proceedings of the Computers Helping People with Special Needs, 2004

2002
The inherent appeal of physically controlled peripherals.
Proceedings of the Entertainment Computing: Technologies and Applications, 2002

Access by Blind Students and Professionals to Mainstream Math and Science.
Proceedings of the Computers Helping People with Special Needs, 2002

2001
Multimodal access to vector graphics on the web by computer users with print disabilities.
Proceedings of the Universal Access In HCI: Towards an Information Society for All, 2001

2000
Web-Based Touch Display for Accessible Science Education.
Proceedings of the Haptic Human-Computer Interaction, First International Workshop, Glasgow, UK, August 31, 2000

1999
Barriers to student computer usage: staff and student perceptions.
J. Comput. Assist. Learn., 1999


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