Jonas Linderoth

According to our database1, Jonas Linderoth authored at least 11 papers between 2007 and 2020.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of five.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
Dataset
Other 

Links

On csauthors.net:

Bibliography

2020
"Gamification Does Not Belong at a University".
Proceedings of the 2020 DiGRA International Conference: Play Everywhere, 2020

2019
How to Reference a Digital Game.
Proceedings of the 2019 DiGRA International Conference: Game, 2019

2014
Should I stay or should I go? A Study of Pickup Groups in Left 4 Dead 2.
Trans. Digit. Games Res. Assoc., 2014

2012
How gamers manage aggression: Situating skills in collaborative computer games.
Int. J. Comput. Support. Collab. Learn., 2012

Should I stay or should I go? - Boundary maintaining mechanisms in Left 4 Dead 2.
Proceedings of Nordic DiGRA 2012 Conference, 2012

Monkey see, monkey do: an ecological approach to challenges in games.
Proceedings of the International Conference on the Foundations of Digital Games, 2012

2011
Beyond the digital divide: An ecological approach to gameplay.
Proceedings of the 2011 DiGRA International Conference: Think, Design, Play, 2011

Exploring anonymity in cooperative board games.
Proceedings of the 2011 DiGRA International Conference: Think, Design, Play, 2011

2010
Why gamers don't learn more: An ecological approach to games as learning environments.
Proceedings of Nordic DiGRA 2010 Conference, 2010

2009
The spellbound ones: illuminating everyday collaborative gaming practices in a MMORPG.
Proceedings of the 8th International Conference on Computer Supported Collaborative Learning, 2009

2007
This is not a Door: an Ecological approach to Computer Games.
Proceedings of the 2007 DiGRA International Conference: Situated Play, 2007


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