Staffan Björk

Orcid: 0000-0002-1693-6490

According to our database1, Staffan Björk authored at least 66 papers between 1998 and 2023.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
Dataset
Other 

Links

On csauthors.net:

Bibliography

2023
Goal Playable Concepts Coupling Gameplay Design Patterns with Playable Concepts.
Proceedings of the 26th International Academic Mindtrek Conference, 2023

2021
The CoCe Design Space: Exploring the Design Space for Co-Located Collaborative Games that Use Multi-Display Composition.
Proceedings of the DIS '21: Designing Interactive Systems Conference 2021, 2021

2020
Backfiring and favouring: how design processes in HCI lead to anti-patterns and repentant designers.
Proceedings of the NordiCHI '20: Shaping Experiences, 2020

Evaluating Co-located Games as a Mediator for Children's Collaborative Interaction.
Proceedings of the NordiCHI '20: Shaping Experiences, 2020

2019
Using Gameplay Design Patterns to Support Children's Collaborative Interactions for Learning.
Proceedings of the Extended Abstracts of the 2019 CHI Conference on Human Factors in Computing Systems, 2019

Using Gameplay Design Patterns with Children in the Redesign of a Collaborative Co-located Game.
Proceedings of the 18th ACM International Conference on Interaction Design and Children, 2019

2018
Understanding grassroots sports gamification in the wild.
Proceedings of the 10th Nordic Conference on Human-Computer Interaction, Oslo, 2018

2016
Introduction.
Trans. Digit. Games Res. Assoc., 2016

2015
Untangling running: designing for real-life runner experiences.
Interactions, 2015

RUFUS: Remote Supporter Feedback for Long-Distance Runners.
Proceedings of the 17th International Conference on Human-Computer Interaction with Mobile Devices and Services, 2015

Thrimage: An Empathy-Oriented Discussion Tool for Classroom Use.
Proceedings of the 17th International Conference on Human-Computer Interaction with Mobile Devices and Services Adjunct, 2015

Patterns, Dungeons and Generators.
Proceedings of the 10th International Conference on the Foundations of Digital Games, 2015

Flow is Not Enough: Understanding the Needs of Advanced Amateur Runners to Design Motivation Technology.
Proceedings of the 33rd Annual ACM Conference on Human Factors in Computing Systems, 2015

2014
Should I stay or should I go? A Study of Pickup Groups in Left 4 Dead 2.
Trans. Digit. Games Res. Assoc., 2014

The Case for Computer-Augmented Games.
Trans. Digit. Games Res. Assoc., 2014

The Rooms - Creating immersive experiences through projected augmented reality.
Proceedings of the 9th International Conference on the Foundations of Digital Games, 2014

X-COM: UFO Defense vs. XCOM: Enemy Unknown - Using gameplay design patterns to understand game remakes.
Proceedings of the 9th International Conference on the Foundations of Digital Games, 2014

The Conceptual Relationship Model: Understanding Patterns and Mechanics in Game Design.
Proceedings of the 2014 DiGRA International Conference: <Active Noun> the <Verb> of game <Plural Noun>, 2014

2013
Designing for fun and play: exploring possibilities in design for gamification.
Proceedings of the First International Conference on Gameful Design, 2013

Dark patterns in the design of games.
Proceedings of the 8th International Conference on the Foundations of Digital Games, 2013

On the foundations of digital games.
Proceedings of the 8th International Conference on the Foundations of Digital Games, 2013

Designing gamification: creating gameful and playful experiences.
Proceedings of the 2013 ACM SIGCHI Conference on Human Factors in Computing Systems, 2013

2012
Neither playing nor gaming: pottering in games.
Proceedings of the International Conference on the Foundations of Digital Games, 2012

Tisch digital tools supporting board games.
Proceedings of the International Conference on the Foundations of Digital Games, 2012

2011
Not a Casual Review: Reading Jesper Juul's A Casual Revolution.
Game Stud., 2011

Theory lenses: deriving gameplay design patterns from theories.
Proceedings of the 15th International Academic MindTrek Conference: Envisioning Future Media Environments, 2011

Social game studies at CHI 2011.
Proceedings of the International Conference on Human Factors in Computing Systems, 2011

2010
Exploring aesthetical gameplay design patterns: camaraderie in four games.
Proceedings of the 14th International Academic MindTrek Conference: Envisioning Future Media Environments, 2010

2009
Exploring Aesthetic Ideals of Gameplay.
Proceedings of the 2009 DiGRA International Conference: Breaking New Ground: Innovation in Games, 2009

Gameplay Design Patterns for Game Dialogues.
Proceedings of the 2009 DiGRA International Conference: Breaking New Ground: Innovation in Games, 2009

2008
Tangible handimation real-time animation with a sequencer-based tangible interface.
Proceedings of the 5th Nordic Conference on Human-Computer Interaction 2008, 2008

Supporting group relationships in mediated domestic environments.
Proceedings of the 12th international conference on Entertainment and media in the ubiquitous era, 2008

Games, gamers, and gaming: understanding game research.
Proceedings of the 12th international conference on Entertainment and media in the ubiquitous era, 2008

2007
Game Design in Virtual Reality Systems for Stroke Rehabilitation.
Proceedings of the Medicine Meets Virtual Reality 15, 2007

Gameplay Design Patterns for Believable Non-Player Characters.
Proceedings of the 2007 DiGRA International Conference: Situated Play, 2007

Understanding Pervasive Games through Gameplay Design Patterns.
Proceedings of the 2007 DiGRA International Conference: Situated Play, 2007

Insectopia: exploring pervasive games through technology already pervasively available.
Proceedings of the International Conference on Advances in Computer Entertainment Technology, 2007

2006
Wizard's apprentice gameplay-oriented design of a computer-augmented board game.
Proceedings of the International Conference on Advances in Computer Entertainment Technology, 2006

2005
Augmented Board Games - Using Electronics to Enhance Gameplay in Board Games.
Proceedings of the Digital Games Research Conference 2005, 2005

Socially Adaptable Games.
Proceedings of the Digital Games Research Conference 2005, 2005

Stepping stones between design and theory.
Proceedings of the Digital Games Research Conference 2005, 2005

Forces, clashes and remnants: a model for event-driven iterative multidisciplinary game design.
Proceedings of the International Conference on Advances in Computer Entertainment Technology, 2005

2003
Game Design Patterns.
Proceedings of the Digital Games Research Conference 2003, 2003

Describing Games: An Interaction-Centric Structural Framework.
Proceedings of the Digital Games Research Conference 2003, 2003

2002
Editorial: Special Issue on Ubiquitous Games.
Pers. Ubiquitous Comput., 2002

Designing Ubiquitous Computing Games - A Report from a Workshop Exploring Ubiquitous Computing Entertainment.
Pers. Ubiquitous Comput., 2002

Evaluating Sonified Rapid Serial Visual Presentation: An Immersive Reading Experience on a Mobile Device.
Proceedings of the Universal Access: Theoretical Perspectives, 2002

Unsolved problems in mobile computer graphics and interaction.
Proceedings of the 29th International Conference on Computer Graphics and Interactive Techniques, 2002

Window frames as areas for information visualization.
Proceedings of the Second Nordic Conference on Human-Computer Interaction 2002, 2002

Utilizing Gaze Detection to Simulate the Affordances of Paper in the Rapid Serial Visual Presentation Format.
Proceedings of the Mobile Human-Computer Interaction, 4th International Symposium, 2002

2001
Handheld Applications Design: Merging Information Appliances without Affecting Usability.
Proceedings of the Human-Computer Interaction INTERACT '01: IFIP TC13 International Conference on Human-Computer Interaction, 2001

Pirates! Using the Physical World as a Game Board.
Proceedings of the Human-Computer Interaction INTERACT '01: IFIP TC13 International Conference on Human-Computer Interaction, 2001

The ScrollSearcher Technique: Using Scrollbars to Explore Search Results.
Proceedings of the Human-Computer Interaction INTERACT '01: IFIP TC13 International Conference on Human-Computer Interaction, 2001

Pirates: proximity-triggered interaction in a multi-player game.
Proceedings of the CHI 2001 Extended Abstracts on Human Factors in Computing Systems, 2001

2000
Redefining the Focus and Context of Focus+Context Visualizations.
Proceedings of the IEEE Symposium on Information Visualization 2000 (INFOVIS'00), 2000

POWERVIEW: Using Information Links and Information Views to Navigate and Visualize Information on Small Displays.
Proceedings of the Handheld and Ubiquitous Computing, Second International Symposium, 2000

Privacy and information integrity in wearable computing and ubiquitous computing.
Proceedings of the CHI '00 Extended Abstracts on Human Factors in Computing Systems, 2000

PowerView: structured access to integrated information on small screens.
Proceedings of the CHI '00 Extended Abstracts on Human Factors in Computing Systems, 2000

Hierarchical Flip Zooming: Enabling Parallel Exploration of Hierarchical Visualization.
Proceedings of the working conference on Advanced visual interfaces, 2000

1999
WEST: A Web Browser for Small Terminals.
Proceedings of the 12th Annual ACM Symposium on User Interface Software and Technology, 1999

The Wearboy: A Platform for Low-cost Public Wearable Devices.
Proceedings of the Third International Symposium on Wearable Computers (ISWC 1999), 1999

A Framework for Focus+Context Visualization.
Proceedings of the IEEE Symposium on Information Visualization 1999 (INFOVIS'99), 1999

Amplifying Reality.
Proceedings of the Handheld and Ubiquitous Computing, First International Symposium, 1999

The BubbleBadge: a wearable public display.
Proceedings of the CHI '99 Extended Abstracts on Human Factors in Computing Systems, 1999

An alternative to scrollbars on small screens.
Proceedings of the CHI '99 Extended Abstracts on Human Factors in Computing Systems, 1999

1998
A hierarchical focus & context method for image browsing.
Proceedings of the ACM SIGGRAPH 98 Conference Abstracts and Applications, 1998


  Loading...