Joohyeon Lee

According to our database1, Joohyeon Lee authored at least 12 papers between 2006 and 2020.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of four.

Timeline

Legend:

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In proceedings 
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PhD thesis 
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Links

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Bibliography

2020
Braided Fabrication of a Fiber Bragg Grating Sensor.
Sensors, 2020

2015
The Effect of Electrode Designs Based on the Anatomical Heart Location for the Non-Contact Heart Activity Measurement.
J. Medical Syst., 2015

A Study on the Optimal Positions of ECG Electrodes in a Garment for the Design of ECG-Monitoring Clothing for Male.
J. Medical Syst., 2015

HabitStar: An Interactive Ambient Lighting to Help Users Improve Habits.
Proceedings of the 33rd Annual ACM Conference Extended Abstracts on Human Factors in Computing Systems, 2015

2014
The Effect of Textile-Based Inductive Coil Sensor Positions for Heart Rate Monitoring.
J. Medical Syst., 2014

CamouFAB: Real-Time Generation of Camouflage Pattern Using Optic Fiber Display.
Proceedings of the HCI International 2014 - Posters' Extended Abstracts, 2014

Measurement of high-resolution mechanical contraction of cardiac muscle by induced eddy current.
Proceedings of the 36th Annual International Conference of the IEEE Engineering in Medicine and Biology Society, 2014

2011
Heart Monitoring Garments Using Textile Electrodes for Healthcare Applications.
J. Medical Syst., 2011

2007
A New Framework of Usability Evaluation for Massively Multi-player Online Game: Case Study of "World of Warcraft" Game.
Proceedings of the Human-Computer Interaction. HCI Applications and Services, 2007

A Development of Design Prototype of Smart Healthcare Clothing for Silver Generation Based on Bio-medical Sensor Technology.
Proceedings of the Human-Computer Interaction. Interaction Platforms and Techniques, 2007

An Investigation of Usability Evaluation for Smart Clothing.
Proceedings of the Human-Computer Interaction. Interaction Platforms and Techniques, 2007

2006
The Analysis of Game Playing Experiences: Focusing on Massively Multiplayer Online Role-Playing Game.
Proceedings of the Advances in Hybrid Information Technology, 2006


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