Joonhwan Lee

Orcid: 0000-0002-3115-4024

According to our database1, Joonhwan Lee authored at least 56 papers between 2005 and 2023.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
Dataset
Other 

Links

On csauthors.net:

Bibliography

2023
IntroBot: Exploring the Use of Chatbot-assisted Familiarization in Online Collaborative Groups.
Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems, 2023

Towards a Metaverse Workspace: Opportunities, Challenges, and Design Implications.
Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems, 2023

The Power of Close Others: How Social Interactions Impact Older Adults' Mobile Shopping Experience.
Proceedings of the 2023 ACM Designing Interactive Systems Conference, 2023

DiVRsity: Design and Development of Group Role-Play VR Platform for Disability Awareness Education.
Proceedings of the 2023 ACM Designing Interactive Systems Conference, 2023

2022
Designing Fair AI in Human Resource Management: Understanding Tensions Surrounding Algorithmic Evaluation and Envisioning Stakeholder-Centered Solutions.
Proceedings of the CHI '22: CHI Conference on Human Factors in Computing Systems, New Orleans, LA, USA, 29 April 2022, 2022

Designing and Evaluating a Chatbot for Survivors of Image-Based Sexual Abuse.
Proceedings of the CHI '22: CHI Conference on Human Factors in Computing Systems, New Orleans, LA, USA, 29 April 2022, 2022

Personalization Trade-offs in Designing a Dialogue-based Information System for Support-Seeking of Sexual Violence Survivors.
Proceedings of the CHI '22: CHI Conference on Human Factors in Computing Systems, New Orleans, LA, USA, 29 April 2022, 2022

Let's Talk @Clubhouse: Exploring Voice-Centered Social Media Platform and its Opportunities, Challenges, and Design Guidelines.
Proceedings of the CHI '22: CHI Conference on Human Factors in Computing Systems, New Orleans, LA, USA, 29 April 2022, 2022

Voices of Sexual Assault Survivors: Understanding Survivors' Experiences of Interactional Breakdowns and Design Ideas for Solutions.
Proceedings of the DIS '22: Designing Interactive Systems Conference, Virtual Event, Australia, June 13, 2022

2021
Trkic G00gle: Why and How Users Game Translation Algorithms.
Proc. ACM Hum. Comput. Interact., 2021

Moderator Chatbot for Deliberative Discussion: Effects of Discussion Structure and Discussant Facilitation.
Proc. ACM Hum. Comput. Interact., 2021

The Effects of Feedback and Goal on the Quality of Crowdsourcing Tasks.
Int. J. Hum. Comput. Interact., 2021

Applying the Persona of User's Family Member and the Doctor to the Conversational Agents for Healthcare.
CoRR, 2021

BlahBlahBot: Facilitating Conversation between Strangers using a Chatbot with ML-infused Personalized Topic Suggestion.
Proceedings of the CHI '21: CHI Conference on Human Factors in Computing Systems, 2021

Designing a Conversational Agent for Sexual Assault Survivors: Defining Burden of Self-Disclosure and Envisioning Survivor-Centered Solutions.
Proceedings of the CHI '21: CHI Conference on Human Factors in Computing Systems, 2021

Human-AI Interaction in Human Resource Management: Understanding Why Employees Resist Algorithmic Evaluation at Workplaces and How to Mitigate Burdens.
Proceedings of the CHI '21: CHI Conference on Human Factors in Computing Systems, 2021

Designing a Chatbot for Survivors of Sexual Violence: Exploratory Study for Hybrid Approach Combining Rule-based Chatbot and ML-based Chatbot.
Proceedings of the AsianCHI '21: 5th Asian CHI Symposium, 2021

2020
Linguistic Features to Consider When Applying Persona of the Real Person to the Text-based Agent.
Proceedings of the MobileHCI '20: 22nd International Conference on Human-Computer Interaction with Mobile Devices and Services: Expanding the Horizon of Mobile Interaction, 2020

The Effect of Robot's Ice-breaking Humor on Likeability and Future Contact Intentions.
Proceedings of the Companion of the 2020 ACM/IEEE International Conference on Human-Robot Interaction, 2020

TalkingBoogie: Collaborative Mobile AAC System for Non-verbal Children with Developmental Disabilities and Their Caregivers.
Proceedings of the CHI '20: CHI Conference on Human Factors in Computing Systems, 2020

Can a Conversational Agent Lower Sexual Violence Victims' Burden of Self-Disclosure?
Proceedings of the Extended Abstracts of the 2020 CHI Conference on Human Factors in Computing Systems, 2020

Understanding User Perception of Automated News Generation System.
Proceedings of the CHI '20: CHI Conference on Human Factors in Computing Systems, 2020

A Chatbot Solution to Chat App Problems: Envisioning a Chatbot Counseling System for Teenage Victims of Online Sexual Exploitation.
Proceedings of the Extended Abstracts of the 2020 CHI Conference on Human Factors in Computing Systems, 2020

Bot in the Bunch: Facilitating Group Chat Discussion by Improving Efficiency and Participation with a Chatbot.
Proceedings of the CHI '20: CHI Conference on Human Factors in Computing Systems, 2020

Understanding How People Reason about Aesthetic Evaluations of Artificial Intelligence.
Proceedings of the DIS '20: Designing Interactive Systems Conference 2020, 2020

2019
Designing an Algorithm-Driven Text Generation System for Personalized and Interactive News Reading.
Int. J. Hum. Comput. Interact., 2019

Apprentice of Oz: Human in the Loop System for Conversational Robot Wizard of Oz.
Proceedings of the 14th ACM/IEEE International Conference on Human-Robot Interaction, 2019

Game or Live Streaming?: Motivation and Social Experience in Live Mobile Quiz Shows.
Proceedings of the Annual Symposium on Computer-Human Interaction in Play, 2019

Tell Me More: Understanding User Interaction of Smart Speaker News Powered by Conversational Search.
Proceedings of the Extended Abstracts of the 2019 CHI Conference on Human Factors in Computing Systems, 2019

It Sounds Like A Woman: Exploring Gender Stereotypes in South Korean Voice Assistants.
Proceedings of the Extended Abstracts of the 2019 CHI Conference on Human Factors in Computing Systems, 2019

Comparing Data from Chatbot and Web Surveys: Effects of Platform and Conversational Style on Survey Response Quality.
Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems, 2019

The Implementation of MiRO, a Media-as-Place Computer Game.
Proceedings of the Companion Publication of the 2019 on Designing Interactive Systems Conference, 2019

2018
Touch+Finger: Extending Touch-based User Interface Capabilities with "Idle" Finger Gestures in the Air.
Proceedings of the 31st Annual ACM Symposium on User Interface Software and Technology, 2018

Why do smartphone users hesitate to delete unused apps?
Proceedings of the 20th International Conference on Human-Computer Interaction with Mobile Devices and Services Adjunct, 2018

"Eat What You Want and Be Healthy!": Comfort Food Effects: Human-Food Interaction in View of Celebratory Technology.
Proceedings of the 3rd International Workshop on Multisensory Approaches to Human-Food Interaction, 2018

Robots in Diverse Contexts: Effects of Robots Tasks on Expected Personality.
Proceedings of the Companion of the 2018 ACM/IEEE International Conference on Human-Robot Interaction, 2018

2017
The influence of depression and personality on social networking.
Comput. Hum. Behav., 2017

Immersive VR for numerical engagement.
Proceedings of the 23rd ACM Symposium on Virtual Reality Software and Technology, 2017

Do Sexual Pictures Receive More Likes on Instagram?: Sexual Pictures Attract More Likes in both Normal and Celebrity Group.
Proceedings of the 23rd Americas Conference on Information Systems, 2017

2016
Histogram: Spatiotemporal Photo-Displaying Interface.
Proceedings of the 29th Annual Symposium on User Interface Software and Technology, 2016

Automated News Generation for TV Program Ratings.
Proceedings of the ACM International Conference on Interactive Experiences for TV and Online Video, 2016

Smiley face: why we use emoticon stickers in mobile messaging.
Proceedings of the 18th International Conference on Human-Computer Interaction with Mobile Devices and Services Adjunct, 2016

2015
Use of the Backseat Driving Technique in Evaluation of a Perceptually Optimized In-Car Navigation Display.
Int. J. Hum. Comput. Interact., 2015

TalkingCane: Designing Interactive White Cane for Visually Impaired People's Bus Usage.
Proceedings of the 17th International Conference on Human-Computer Interaction with Mobile Devices and Services Adjunct, 2015

Crossing Domains: Diverse Perspectives on Players.
Proceedings of the 33rd Annual ACM Conference Extended Abstracts on Human Factors in Computing Systems, 2015

HabitStar: An Interactive Ambient Lighting to Help Users Improve Habits.
Proceedings of the 33rd Annual ACM Conference Extended Abstracts on Human Factors in Computing Systems, 2015

2014
Ubi-jector: an information-sharing workspace in casual places using mobile devices.
Proceedings of the 16th international conference on Human-computer interaction with mobile devices & services, 2014

Energy-efficient adaptive localization middleware based on GPS and embedded sensors for smart mobiles.
Proceedings of the IEEE Fourth International Conference on Consumer Electronics Berlin, 2014

Generating highlights automatically from text-reading behaviors on mobile devices.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2014

2013
Ubi-Jector: an information-sharing screen in a casual meeting environment using mobile devices.
Proceedings of the 2013 ACM SIGCHI Conference on Human Factors in Computing Systems, 2013

Crowdsourcing as a method for indexing digital media.
Proceedings of the 2013 ACM SIGCHI Conference on Human Factors in Computing Systems, 2013

2012
Hands-up: motion recognition using kinect and a ceiling to improve the convenience of human life.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2012

2011
Usability of car dashboard displays for elder drivers.
Proceedings of the International Conference on Human Factors in Computing Systems, 2011

2008
Iterative design of MOVE: A situationally appropriate vehicle navigation system.
Int. J. Hum. Comput. Stud., 2008

2006
Using kinetic typography to convey emotion in text-based interpersonal communication.
Proceedings of the Conference on Designing Interactive Systems, 2006

2005
Studying the effectiveness of MOVE: a contextually optimized in-vehicle navigation system.
Proceedings of the 2005 Conference on Human Factors in Computing Systems, 2005


  Loading...