Jöran Pieper

According to our database1, Jöran Pieper authored at least 7 papers between 2012 and 2020.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of five.

Timeline

Legend:

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In proceedings 
Article 
PhD thesis 
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Links

On csauthors.net:

Bibliography

2020
1<sup>st</sup> International Workshop on Essence in Education & Training (WEE&T 2020).
Proceedings of the 32nd IEEE Conference on Software Engineering Education and Training, 2020

2017
A case study of software engineering methods education supported by digital game-based learning: Applying the SEMAT Essence kernel in games and course projects.
Proceedings of the 2017 IEEE Global Engineering Education Conference, 2017

2016
Simulation and digital game-based learning in software engineering education: an integrated approach to learn software engineering methods.
PhD thesis, 2016

2015
Die Essenz des Software Engineering - spielerisch und integriert.
Proceedings of the Tagungsband des 14. Workshops "Software Engineering im Unterricht der Hochschulen" 2015, Dresden, Deutschland, 26., 2015

Discovering the essence of Software Engineering an integrated game-based approach based on the SEMAT Essence specification.
Proceedings of the IEEE Global Engineering Education Conference, 2015

2013
Alles nur Spielerei? Neue Ansätze für digitales spielbasiertes Lernen von Softwareprozessen.
Proceedings of the Tagungsband des 13. Workshops "Software Engineering im Unterricht der Hochschulen" 2013, Aachen, 28. Feb., 2013

2012
Learning software engineering processes through playing games: suggestions for next generation of simulations and digital learning games.
Proceedings of the Second International Workshop on Games and Software Engineering: Realizing User Engagement with Game Engineering Techniques, 2012


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