José Pablo Suárez

Orcid: 0000-0001-8140-9008

According to our database1, José Pablo Suárez authored at least 38 papers between 1998 and 2024.

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Bibliography

2024
Finite number of similarity classes in Longest Edge Bisection of nearly equilateral tetrahedra.
Appl. Math. Comput., 2024

2020
SHREC 2020: 3D point cloud semantic segmentation for street scenes.
Comput. Graph., 2020

2019
Past, Present and Future of Behaviourally Adaptive Engineered Systems.
J. Integr. Des. Process. Sci., 2019

Hamiltonian triangular refinements and space-filling curves.
J. Comput. Appl. Math., 2019

Making the Invisible Visible - Strategies for Visualizing Underground Infrastructures in Immersive Environments.
ISPRS Int. J. Geo Inf., 2019

2018
A physical model for screen space distribution of 3D marks on geographical information systems.
Math. Comput. Simul., 2018

3D-Monitoring Big Geo Data on a seaport infrastructure based on FIWARE.
J. Geogr. Syst., 2018

Noise Reduction Automation of LiDAR Point Clouds for Modeling and Representation of High Voltage Lines in a 3D Virtual Globe.
Proceedings of the XXVIII Spanish Computer Graphics Conference, 2018

2016
SmartPort: A Platform for Sensor Data Monitoring in a Seaport Based on FIWARE.
Sensors, 2016

Longest-edge n-section algorithms: Properties and open problems.
J. Comput. Appl. Math., 2016

Digital Epigraphic Heritage Made Simple: an Android App for Exploring 3D Roman Inscriptions.
Proceedings of the GCH 2016 - Eurographics Workshop on Graphics and Cultural Heritage, 2016

A GIS Water Management System Using Free and Open Source Software.
Proceedings of the Ubiquitous Computing and Ambient Intelligence, 2016

Rendering large datasets of georeferenced markers in mobile devices.
Proceedings of the 32nd Spring Conference on Computer Graphics, 2016

Multimodal Location Based Services - Semantic 3D City Data as Virtual and Augmented Reality.
Proceedings of the Progress in Location-Based Services 2016, 2016

2015
An efficient terrain Level of Detail implementation for mobile devices and performance study.
Comput. Environ. Urban Syst., 2015

The limit property for the interior solid angles of some refinement schemes for simplicial meshes.
J. Comput. Appl. Math., 2015

On the maximum angle condition for the conforming longest-edge n-section algorithm for large values of n.
Comput. Aided Geom. Des., 2015

Managing and 3D Visualization of Real-time Big Geo-referenced Data from Las Palmas Port through a Flexible Open Source Computer Architecture.
Proceedings of the GISTAM 2015, 2015

2014
A mathematical proof of how fast the diameters of a triangle mesh tend to zero after repeated trisection.
Math. Comput. Simul., 2014

There are simple and robust refinements (almost) as good as Delaunay.
Math. Comput. Simul., 2014

2013
Two-sided estimation of diameters reduction rate for the longest edge n-section of triangles with 4 n.
Appl. Math. Comput., 2013

2012
A local refinement algorithm for the longest-edge trisection of triangle meshes.
Math. Comput. Simul., 2012

Properties of the longest-edge n-section refinement scheme for triangular meshes.
Appl. Math. Lett., 2012

An open source virtual globe framework for iOS, Android and WebGL compliant browser.
Proceedings of the 3rd International Conference on Computing for Geospatial Research and Application, 2012

2011
Forecasting and visualization of wildfires in a 3D geographical information system.
Comput. Geosci., 2011

2010
On the non-degeneracy property of the longest-edge trisection of triangles.
Appl. Math. Comput., 2010

2009
Local refinement based on the 7-triangle longest-edge partition.
Math. Comput. Simul., 2009

Four-triangles adaptive algorithms for RTIN terrain meshes.
Math. Comput. Model., 2009

Wildfire forecasting using an open source 3D multilayer geographical framework.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2009

2007
Refinement based on longest-edge and self-similar four-triangle partitions.
Math. Comput. Simul., 2007

A geometric diagram and hybrid scheme for triangle subdivision.
Comput. Aided Geom. Des., 2007

2006
Block-balanced meshes in iterative uniform refinement.
Comput. Aided Geom. Des., 2006

2005
Computational aspects of the refinement of 3D tetrahedral meshes.
J. Comput. Methods Sci. Eng., 2005

Fractality of refined triangular grids and space-filling curves.
Eng. Comput., 2005

2004
Mesh quality improvement and other properties in the four-triangles longest-edge partition.
Comput. Aided Geom. Des., 2004

2003
Refinement and Hierarchical Coarsening Schemes for Triangulated Surfaces.
Proceedings of the 11-th International Conference in Central Europe on Computer Graphics, 2003

Propagation Path Properties in Iterative Longest-Edge Refinement.
Proceedings of the 12th International Meshing Roundtable, 2003

1998
Mesh Graph Structure for Longest-Edge Refinement Algorithms.
Proceedings of the 7th International Meshing Roundtable, 1998


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