Jui-Feng Weng

According to our database1, Jui-Feng Weng authored at least 24 papers between 2004 and 2016.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
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Links

On csauthors.net:

Bibliography

2016
Building a Frame-Based Cyber Security Learning Game.
Proceedings of the Mobile Internet Security - First International Symposium, 2016

2014
Ontology-Based Anti-threat Decision Support System for IPV4/IPV6.
Proceedings of the 2014 Tenth International Conference on Intelligent Information Hiding and Multimedia Signal Processing, 2014

2012
Building an Anti-phishing Game to Enhance Network Security Literacy Learning.
Proceedings of the 12th IEEE International Conference on Advanced Learning Technologies, 2012

2011
Interactive Storytelling for Elementary School Nature Science Education.
Proceedings of the ICALT 2011, 2011

A Pilot Study of Interactive Storytelling for Bullying Prevention Education.
Proceedings of the Edutainment Technologies. Educational Games and Virtual Reality/Augmented Reality Applications, 2011

2010
Teaching Boolean Logic through Game Rule Tuning.
IEEE Trans. Learn. Technol., 2010

Finding trustworthy experts to help problem solving on the programming learning forum.
Interact. Learn. Environ., 2010

A rule-based CBR approach for expert finding and problem diagnosis.
Expert Syst. Appl., 2010

A Novel Approach to Automatic Test Case Generation for Web Applications.
Proceedings of the 10th International Conference on Quality Software, 2010

2009
Design and Implementation of an Object Oriented Learning Activity System.
J. Educ. Technol. Soc., 2009

Constructing a Self-organizing C++ Programming Inquiry Behavior Miner on the Forum.
Proceedings of the IEEE International Conference on Information Reuse and Integration, 2009

Wiki-based Design of Scientific Inquiry Assessment by Game-Based Scratch Programming.
Proceedings of the 9th IEEE International Conference on Advanced Learning Technologies, 2009

2008
An Ontology Crystallization Approach to Designing Performance-Based Testing Scenario.
Proceedings of the Open Knowlege Society. A Computer Science and Information Systems Manifesto, 2008

Interview-Based Photo Tagging for Expressing Course Concepts in Ubiquitous Chinese Poetry Learning.
Proceedings of the Open Knowlege Society. A Computer Science and Information Systems Manifesto, 2008

Collaborative Interpretative Service Assisted Design System Based on Hierarchical Case Based Approach.
Proceedings of the IEEE International Conference on Sensor Networks, 2008

2007
A new approach for constructing the concept map.
Comput. Educ., 2007

Constructing a Test Item Generator for Program Debugging Assessment.
Proceedings of the 2007 International Conference on Frontiers in Education: Computer Science & Computer Engineering, 2007

2006
Learning Portfolio Analysis and Mining for SCORM Compliant Environment.
J. Educ. Technol. Soc., 2006

Constructing SCORM compliant course based on High-Level Petri Nets.
Comput. Stand. Interfaces, 2006

Building a Frame-Based Interaction and Learning Model for U-Learning.
Proceedings of the Ubiquitous Intelligence and Computing, Third International Conference, 2006

Building a Personalized Music Emotion Prediction System.
Proceedings of the Advances in Multimedia Information Processing, 2006

2005
An Object Based Authoring Tool for Creating SCORM Compliant Course.
Proceedings of the 19th International Conference on Advanced Information Networking and Applications (AINA 2005), 2005

2004
A New Approach for Constructing the Concept Map.
Proceedings of the IEEE International Conference on Advanced Learning Technologies, 2004

Constructing Scorm Compliant Course Based on High Level Petri Nets.
Proceedings of the Cognition and Exploratory Learning in Digital Age (CELDA'04), 2004


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