Julian Churchill

According to our database1, Julian Churchill authored at least 4 papers between 2001 and 2006.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of five.

Timeline

Legend:

Book  In proceedings  Article  PhD thesis  Dataset  Other 

Links

On csauthors.net:

Bibliography

2006
An investigation into hybrid artificial intelligence techniques applied to the game of Go.
PhD thesis, 2006

2003
Genetic Search Techniques for Line Play Generation in the Game of GO.
Proceedings of the 4th International Conference on Intelligent Games and Simulation (GAME-ON 2003), 2003

2002
Feasibility of Distributed Parallel Simulation of AI Search Algorithms.
Proceedings of the 16<sup>th</sup> European Simulation Multiconference: Modelling and Simulation 2002, 2002

2001
A New Computational Approach to the Game of Go.
Proceedings of the 2nd International Conference on Intelligent Games and Simulation (GAME-ON 2001), November 30, 2001


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