JungKyoon Yoon

This page is a disambiguation page, it actually contains mutiple papers from persons of the same or a similar name.

Bibliography

2024
Positive Emodiversity in Everyday Human-Technology Interactions and Users' Subjective Well-Being.
Int. J. Hum. Comput. Interact., February, 2024

2022
Design-Mediated Positive Emotion Regulation: The Development of an Interactive Device that Supports Daily Practice of Positive Mental Time Traveling.
Int. J. Hum. Comput. Interact., 2022

Variapsody: Creating Three Interactive Music Listening Experiences that Use Diversified Positive Emotion Regulation Strategies to Promote Subjective Well-being.
Proceedings of the CHI '22: CHI Conference on Human Factors in Computing Systems, New Orleans, LA, USA, 29 April 2022, 2022

2021
Towards Designing Human-Centered Time Management Interfaces: The Development of 14 UX Design Guidelines for Time-related Experiences in Mobile HCI.
Proceedings of the MobileHCI '21: 23rd International Conference on Mobile Human-Computer Interaction, Extented Abstracts, Toulouse & Virtual Event, France, 27 September 2021, 2021

It's Ugly, That's Why it Works Beautifully: An Exploratory Study Using Design Strategies to Violate Aesthetic Principles as Means to Influence Usage Behaviors.
Proceedings of the DIS '21: Designing Interactive Systems Conference 2021, 2021

2020
Design for Breathtaking Experiences: An Exploration of Design Strategies to Evoke Awe in Human-Product Interactions.
Multimodal Technol. Interact., 2020

PurPal: An Interactive Box that Up-regulates Positive Emotions in Consumption Behaviors.
Proceedings of the Extended Abstracts of the 2020 CHI Conference on Human Factors in Computing Systems, 2020

2019
Towards Emotional Well-Being by Design: 17 Opportunities for Emotion Regulation for User-Centered Healthcare Design.
Proceedings of the 13th EAI International Conference on Pervasive Computing Technologies for Healthcare, 2019

2014
The mood street: designing for nuanced positive emotions.
Proceedings of the 8th Nordic Conference on Human-Computer Interaction: Fun, 2014

2010
Anxiety of patients in the waiting room of the emergency department.
Proceedings of the 4th International Conference on Tangible and Embedded Interaction 2010, 2010


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