Junjie J. Shang

Affiliations:
  • Peking University, Beijing, China


According to our database1, Junjie J. Shang authored at least 12 papers between 2008 and 2021.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of five.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
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Links

On csauthors.net:

Bibliography

2021
Design and Application Research of Gamification in University Curriculum - - Taking the Course of TV Camera for Example.
Proceedings of the HCI in Games: Serious and Immersive Games, 2021

2020
Supporting primary students' learning of fraction conceptual knowledge through digital games.
J. Comput. Assist. Learn., 2020

A Sequential Analysis on the Online Learning Behaviors of Chinese Adult Learners: Take the KGC Learning Platform as an Example.
Proceedings of the Blended Learning. Education in a Smart Learning Environment, 2020

2019
A Study of Primary School Pupils' Motivation, Emotional Intelligence and Attentional Control Ability.
Proceedings of the Blended Learning: Educational Innovation for Personalized Learning, 2019

2018
Application of Gamification to Blended Learning in Elementary Math Instructional Design.
Proceedings of the Blended Learning. Enhancing Learning Success, 2018

2017
Improving Video Engagement by Gamification: A Proposed Design of MOOC Videos.
Proceedings of the Blended Learning. New Challenges and Innovative Practices, 2017

A Curriculum Design to Cultivate Creative Thinking Through Educational Games.
Proceedings of the Blended Learning. New Challenges and Innovative Practices, 2017

2016
Application of VR Glasses in Blended Classroom Teaching with the Combination of Virtual and Real Worlds.
Proceedings of the Blended Learning: Aligning Theory with Practices, 2016

2015
How Video Games Enhance Learning: A Discussion of James Paul Gee's Views in His Book What Video Games Have to Teach Us About Learning and Literacy.
Proceedings of the Hybrid Learning: Innovation in Educational Practices, 2015

2014
A Critical Analysis of the Studies on Fostering Creativity through Game-Based Learning.
Proceedings of the Hybrid Learning. Theory and Practice - 7th International Conference, 2014

2010
An Evaluative Study on VISOLE - Virtual Interactive Student-Oriented Learning Environment.
IEEE Trans. Learn. Technol., 2010

2008
VISOLE: An Example of Hybrid Learning.
Proceedings of the Hybrid Learning and Education, First International Conference, 2008


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