Kar-Long Chan

According to our database1, Kar-Long Chan authored at least 3 papers between 2016 and 2017.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of five.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
Dataset
Other 

Links

On csauthors.net:

Bibliography

2017
A Hybrid-Streaming Method for Cloud Gaming: To Improve the Graphics Quality delivered on Highly Accessible Game Contents.
Int. J. Serious Games, 2017

Cloud-Based VR Gaming: Our Vision on Improving the Accessibility of VR Gaming.
Proceedings of the 2017 International Symposium on Ubiquitous Virtual Reality, 2017

2016
A Hybrid Game Contents Streaming Method: Improving Graphic Quality Delivered on Cloud Gaming.
Proceedings of the Entertainment Computing - ICEC 2016, 2016


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