Kazuki Yoshizoe

According to our database1, Kazuki Yoshizoe authored at least 21 papers between 2006 and 2022.

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Bibliography

2022
Meta Approach to Data Augmentation Optimization.
Proceedings of the IEEE/CVF Winter Conference on Applications of Computer Vision, 2022

2021
Graph Energy-based Model for Substructure Preserving Molecular Design.
CoRR, 2021

Practical Massively Parallel Monte-Carlo Tree Search Applied to Molecular Design.
Proceedings of the 9th International Conference on Learning Representations, 2021

2020
CompRet: a comprehensive recommendation framework for chemical synthesis planning with algorithmic enumeration.
J. Cheminformatics, 2020

Practical Large-Scale Distributed Parallel Monte-Carlo Tree Search Applied to Molecular Design.
CoRR, 2020

Faster AutoAugment: Learning Augmentation Strategies Using Backpropagation.
Proceedings of the Computer Vision - ECCV 2020, 2020

HyGN: Hybrid Graph Engine for NUMA.
Proceedings of the 2020 IEEE International Conference on Big Data (IEEE BigData 2020), 2020

2019
Computer Go.
Proceedings of the Encyclopedia of Computer Graphics and Games., 2019

2018
MP-LAMP: parallel detection of statistically significant multi-loci markers on cloud platforms.
Bioinform., 2018

2017
ChemTS: An Efficient Python Library for de novo Molecular Generation.
CoRR, 2017

RNA inverse folding using Monte Carlo tree search.
BMC Bioinform., 2017

2015
Redesigning pattern mining algorithms for supercomputers.
CoRR, 2015

Scalable parallel numerical constraint solver using global load balancing.
Proceedings of the ACM SIGPLAN Workshop on X10, Portland, OR, USA, June 15 - 17, 2015, 2015

2014
Scalable Parallel Numerical CSP Solver.
Proceedings of the Principles and Practice of Constraint Programming, 2014

2011
Scalable Distributed Monte-Carlo Tree Search.
Proceedings of the Fourth Annual Symposium on Combinatorial Search, 2011

Accelerated UCT and Its Application to Two-Player Games.
Proceedings of the Advances in Computer Games - 13th International Conference, 2011

2009
Triple Line-Based Playout for Go - An Accelerator for Monte Carlo Go.
Proceedings of the ReConFig'09: 2009 International Conference on Reconfigurable Computing and FPGAs, 2009

2008
A New Proof-Number Calculation Technique for Proof-Number Search.
Proceedings of the Computers and Games, 6th International Conference, CG 2008, Beijing, 2008

2007
A Privacy Protection Scheme for a Scalable Control Method in Context-Dependent Services.
Proceedings of the Research in Cryptology, Second Western European Workshop, 2007

Lambda Depth-First Proof Number Search and Its Application to Go.
Proceedings of the IJCAI 2007, 2007

2006
Monte Carlo Go Has a Way to Go.
Proceedings of the Proceedings, 2006


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