Akihiro Kishimoto

According to our database1, Akihiro Kishimoto authored at least 63 papers between 2002 and 2021.

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Bibliography

2021
Molecule Generation Experience: An Open Platform of Material Design for Public Users.
CoRR, 2021

Designing Machine Learning Pipeline Toolkit for AutoML Surrogate Modeling Optimization.
CoRR, 2021

Counting Vertex-Disjoint Shortest Paths in Graphs.
Proceedings of the Fourteenth International Symposium on Combinatorial Search, 2021

Searching for Machine Learning Pipelines Using a Context-Free Grammar.
Proceedings of the Thirty-Fifth AAAI Conference on Artificial Intelligence, 2021

2020
Client Network: An Interactive Model for Predicting New Clients.
CoRR, 2020

Estimating Blink Probability for Highlight Detection in Figure Skating Videos.
CoRR, 2020

The Challenge of Optimal Paths in Graphs with Item Sets.
Proceedings of the ECAI 2020 - 24th European Conference on Artificial Intelligence, 29 August-8 September 2020, Santiago de Compostela, Spain, August 29 - September 8, 2020, 2020

Parallel AND/OR Search for Marginal MAP.
Proceedings of the Thirty-Fourth AAAI Conference on Artificial Intelligence, 2020

2019
Computing Multi-Modal Journey Plans under Uncertainty.
J. Artif. Intell. Res., 2019

Subadditive Load Balancing.
CoRR, 2019

Generating Dialogue Agents via Automated Planning.
CoRR, 2019

Depth-First Proof-Number Search with Heuristic Edge Cost and Application to Chemical Synthesis Planning.
Proceedings of the Advances in Neural Information Processing Systems 32: Annual Conference on Neural Information Processing Systems 2019, 2019

Depth-First Memory-Limited AND/OR Search and Unsolvability in Cyclic Search Spaces.
Proceedings of the Twenty-Eighth International Joint Conference on Artificial Intelligence, 2019

Anytime Recursive Best-First Search for Bounding Marginal MAP.
Proceedings of the Thirty-Third AAAI Conference on Artificial Intelligence, 2019

2018
On the Complexity of Quantum Circuit Compilation.
Proceedings of the Eleventh International Symposium on Combinatorial Search, 2018

AI Meets Chemistry.
Proceedings of the Thirty-Second AAAI Conference on Artificial Intelligence, 2018

Parallel A* for State-Space Search.
Proceedings of the Handbook of Parallel Constraint Reasoning., 2018

2017
A Survey of Parallel A.
CoRR, 2017

Abstracts of Papers Presented at SoCS 2017 in the Previously Published Paper Track.
Proceedings of the Tenth International Symposium on Combinatorial Search, 2017

Chemical Reactant Recommendation Using a Network of Organic Chemistry.
Proceedings of the Eleventh ACM Conference on Recommender Systems, 2017

A Scalable Approach to Chasing Multiple Moving Targets with Multiple Agents.
Proceedings of the Twenty-Sixth International Joint Conference on Artificial Intelligence, 2017

Efficient Optimal Search under Expensive Edge Cost Computation.
Proceedings of the Twenty-Sixth International Joint Conference on Artificial Intelligence, 2017

2016
Service Bundle Recommendation for Person-Centered Care Planning in Cities.
Proceedings of the Exploring Complexity in Health: An Interdisciplinary Systems Approach - Proceedings of MIE2016 at HEC2016, Munich, Germany, 28 August, 2016

Combining Deterministic and Nondeterministic Search for Optimal Journey Planning Under Uncertainty.
Proceedings of the ECAI 2016 - 22nd European Conference on Artificial Intelligence, 29 August-2 September 2016, The Hague, The Netherlands, 2016

Scalable Exact MAP Inference in Graphical Models.
Proceedings of the ECAI 2016 - 22nd European Conference on Artificial Intelligence, 29 August-2 September 2016, The Hague, The Netherlands, 2016

Evaluation of Auction-Based Multi-Robot Routing by Parallel Simulation.
Proceedings of the Twenty-Sixth International Conference on Automated Planning and Scheduling, 2016

2015
A Lagrangian decomposition approach for the pump scheduling problem in water networks.
Eur. J. Oper. Res., 2015

Active Learning for Multi-relational Data Construction.
Proceedings of the 24th International Conference on World Wide Web, 2015

Parallel Recursive Best-First AND/OR Search for Exact MAP Inference in Graphical Models.
Proceedings of the Advances in Neural Information Processing Systems 28: Annual Conference on Neural Information Processing Systems 2015, 2015

2014
Distribution Loss Minimization With Guaranteed Error Bound.
IEEE Trans. Smart Grid, 2014

Recursive Best-First AND/OR Search for Optimization in Graphical Models.
Proceedings of the Thirtieth Conference on Uncertainty in Artificial Intelligence, 2014

Multi-criteria journey aware housing recommender system.
Proceedings of the Eighth ACM Conference on Recommender Systems, 2014

2013
Parallel Dovetailing and its Application to Depth-First Proof-Number Search.
J. Int. Comput. Games Assoc., 2013

Evaluation of a simple, scalable, parallel best-first search strategy.
Artif. Intell., 2013

Shared-Memory Parallel Frontier-Based Search.
Proceedings of the WALCOM: Algorithms and Computation, 7th International Workshop, 2013

Succinct interval-splitting tree for scalable similarity search of compound-protein pairs with property constraints.
Proceedings of the 19th ACM SIGKDD International Conference on Knowledge Discovery and Data Mining, 2013

2012
Game-Tree Search Using Proof Numbers: The First Twenty Years.
J. Int. Comput. Games Assoc., 2012

Diverse Depth-First Search in Satisificing Planning.
Proceedings of the Fifth Annual Symposium on Combinatorial Search, 2012

Iterative Resource Allocation for Memory Intensive Parallel Search Algorithms (Extended Abstract).
Proceedings of the Fifth Annual Symposium on Combinatorial Search, 2012

Iterative Resource Allocation for Memory Intensive Parallel Search Algorithms on Clouds, Grids, and Shared Clusters.
Proceedings of the Twenty-Sixth AAAI Conference on Artificial Intelligence, 2012

2011
Scalable Distributed Monte-Carlo Tree Search.
Proceedings of the Fourth Annual Symposium on Combinatorial Search, 2011

Evaluations of Hash Distributed A* in Optimal Sequence Alignment.
Proceedings of the IJCAI 2011, 2011

Accelerated UCT and Its Application to Two-Player Games.
Proceedings of the Advances in Computer Games - 13th International Conference, 2011

A Novel Technique for Avoiding Plateaus of Greedy Best-First Search in Satisficing Planning.
Proceedings of the Twenty-Fifth AAAI Conference on Artificial Intelligence, 2011

2010
Evaluating Root Parallelization in Go.
IEEE Trans. Comput. Intell. AI Games, 2010

On the Scaling Behavior of HDA.
Proceedings of the Third Annual Symposium on Combinatorial Search, 2010

On Transposition Tables for Single-Agent Search and Planning: Summary of Results.
Proceedings of the Third Annual Symposium on Combinatorial Search, 2010

Simultaneously Searching with Multiple Settings: An Alternative to Parameter Tuning for Suboptimal Single-Agent Search Algorithms.
Proceedings of the 20th International Conference on Automated Planning and Scheduling, 2010

Dealing with Infinite Loops, Underestimation, and Overestimation of Depth-First Proof-Number Search.
Proceedings of the Twenty-Fourth AAAI Conference on Artificial Intelligence, 2010

2009
Scalable, Parallel Best-First Search for Optimal Sequential Planning.
Proceedings of the 19th International Conference on Automated Planning and Scheduling, 2009

2008
About the Completeness of Depth-First Proof-Number Search.
Proceedings of the Computers and Games, 6th International Conference, CG 2008, Beijing, 2008

Optimized algorithms for multi-agent routing.
Proceedings of the 7th International Joint Conference on Autonomous Agents and Multiagent Systems (AAMAS 2008), 2008

2007
Lambda Depth-First Proof Number Search and Its Application to Go.
Proceedings of the IJCAI 2007, 2007

2006
Recognizing Seki in Computer Go.
Proceedings of the Advances in Computer Games, 11th International Conference, 2006

Monte Carlo Go Has a Way to Go.
Proceedings of the Proceedings, 2006

2005
A solution to the GHI problem for depth-first proof-number search.
Inf. Sci., 2005

Solving Checkers.
Proceedings of the IJCAI-05, Proceedings of the Nineteenth International Joint Conference on Artificial Intelligence, Edinburgh, Scotland, UK, July 30, 2005

Dynamic Decomposition Search: A Divide and Conquer Approach and its Application to the One-Eye Problem in Go.
Proceedings of the 2005 IEEE Symposium on Computational Intelligence and Games (CIG05), 2005

Search versus Knowledge for Solving Life and Death Problems in Go.
Proceedings of the Proceedings, 2005

2004
A General Solution to the Graph History Interaction Problem.
Proceedings of the Nineteenth National Conference on Artificial Intelligence, 2004

2003
DF-PN in Go: An Application to the One-Eye Problem.
Proceedings of the Advances in Computer Games, 2003

2002
Distributed Game-Tree Search Using Transposition Table Driven Work Scheduling.
Proceedings of the 31st International Conference on Parallel Processing (ICPP 2002), 2002

Transposition Table Driven Work Scheduling in Distributed Game-Tree Search.
Proceedings of the Advances in Artificial Intelligence, 2002


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