Kei Takada

Orcid: 0000-0003-1315-7157

According to our database1, Kei Takada authored at least 6 papers between 2015 and 2020.

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Bibliography

2020
Reinforcement Learning to Create Value and Policy Functions Using Minimax Tree Search in Hex.
IEEE Trans. Games, 2020

2019
Hex 2018: MoHex3HNN over DeepEzo.
J. Int. Comput. Games Assoc., 2019

2017
Mohex Wins 2015 Hex 11×11 and Hex 13×13 Tournaments.
J. Int. Comput. Games Assoc., 2017

Reinforcement Learning for Creating Evaluation Function Using Convolutional Neural Network in Hex.
Proceedings of the Conference on Technologies and Applications of Artificial Intelligence, 2017

Computer Hex Algorithm Using a Move Evaluation Method Based on a Convolutional Neural Network.
Proceedings of the Computer Games - 6th Workshop, 2017

2015
Developing Computer Hex Using Global and Local Evaluation Based on Board Network Characteristics.
Proceedings of the Advances in Computer Games - 14th International Conference, 2015


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