Keiichi Muramatsu

According to our database1, Keiichi Muramatsu authored at least 27 papers between 2011 and 2021.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of five.

Timeline

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Bibliography

2021
Examinations of Color Emotions for Average Faces.
Proceedings of the Advances in Industrial Design, 2021

2020
Ontological Descriptions for Integrating Design Information of Product-Service Systems.
Int. J. Autom. Technol., 2020

Influence of Initial Settings of Chaos Analysis on Fingertip Plethysmography for Evaluation of Emotions Induced by Exposure to Fragrance.
Proceedings of the 2020 IEEE/SICE International Symposium on System Integration, 2020

Effects of Subjective Visual Fatigue on Brain Function During Luminescent Sentence Reading Task.
Proceedings of the 2020 IEEE/SICE International Symposium on System Integration, 2020

Evaluation of the Attention Effect of the Fraser-Wilcox Illusion in a Visual Discrimination Task.
Proceedings of the Advances in Industrial Design, 2020

Chaotic Analysis of Finger Plethysmogram During Aroma Exposure for Evaluating Emotions and Examination of Optimal Analysis Method.
Proceedings of the Advances in Industrial Design, 2020

Visualization of Features in Multivariate Gait Data: Use of a Deep Learning for the Visualization of Body Parts and Their Timing During Gait Training.
Proceedings of the Advances in Industrial Design, 2020

Comparison of Object-Based Three-Dimensional Sound and Ambient Sound for Straight Walking.
Proceedings of the Advances in Industrial Design, 2020

2019
Chaotic Analysis of Finger Plethysmograms for Evaluation Emotion Induced by Exposure to Fragrance.
Proceedings of the 2019 IEEE International Conference on Systems, Man and Cybernetics, 2019

Kansei Evaluation of Object-based Three-Dimensional Sound for Visual Impairments.
Proceedings of the 2019 IEEE International Conference on Systems, Man and Cybernetics, 2019

Analysis of Skin Conductance Reaction Related to Mental Stress Due to Corner Entry Speed of Mobility Scooter.
Proceedings of the 2019 IEEE International Conference on Systems, Man and Cybernetics, 2019

Study on Gait Discrimination Method by Deep Learning for Biofeedback Training Optimized for Individuals.
Proceedings of the Intelligent Human Systems Integration 2019, 2019

Pupil Size as Input Data to Distinguish Comprehension State in Auditory Word Association Task Using Machine Learning.
Proceedings of the Intelligent Human Systems Integration 2019, 2019

Evaluating the Interaction Between Human Walking and Two-Dimensional Emotion Variation by Using Physiological Signals.
Proceedings of the Advances in Affective and Pleasurable Design, 2019

Evaluation of Psychological Emotions During Fragrance Exposure by Chaotic Analysis of Fingertip Plethysmography.
Proceedings of the Advances in Affective and Pleasurable Design, 2019

Evaluation of Emotions Induced by 2D and 3D Video Systems in a Two-Dimensional Emotion Space.
Proceedings of the Advances in Affective and Pleasurable Design, 2019

2018
Analysis on Brain Activation and Eye Movement Related to Confidence for Responses to Multiple Choice Questions.
Proceedings of the IEEE International Conference on Systems, Man, and Cybernetics, 2018

Evaluation of Legibility and Visual Fatigue Caused by Luminescent Text Displays.
Proceedings of the Intelligent Human Systems Integration, 2018

Influence of VR-Based Slope Images on Walking Pattern.
Proceedings of the Intelligent Human Systems Integration, 2018

Study on Estimation of Driver's State During Automatic Driving Using Seat Pressure.
Proceedings of the Intelligent Human Systems Integration, 2018

2017
Experimental Study on Color Preference and Visual Fatigue Against LED Lighting.
Proceedings of the Advances in Affective and Pleasurable Design, 2017

2016
Framework to describe constructs of academic emotions using ontological descriptions of statistical models.
Res. Pract. Technol. Enhanc. Learn., 2016

Development of a walking assistance apparatus for gait training and promotion of exercise.
Proceedings of the 2016 IEEE International Conference on Robotics and Automation, 2016

A Method for Consensus Building Between Teachers and Learners in Higher Education Through Co-design Process.
Proceedings of the Human Interface and the Management of Information: Applications and Services, 2016

2015
Motion assistance apparatus enabled for neuro-rehabilitation of patients and for the promotion of exercise for the elderly.
Proceedings of the IEEE International Conference on Advanced Intelligent Mechatronics, 2015

2014
Proposal for the Model of Occurrence of Negative Response toward Humanlike Agent Based on Brain Function by Qualitative Reasoning.
Proceedings of the Human-Computer Interaction. Advanced Interaction Modalities and Techniques, 2014

2011
Proposal of a Framework to Share Knowledge on Consumer's Impressions.
Proceedings of the ICAART 2011 - Proceedings of the 3rd International Conference on Agents and Artificial Intelligence, Volume 1, 2011


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