Keiichi Watanuki

According to our database1, Keiichi Watanuki authored at least 42 papers between 2006 and 2021.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of four.

Timeline

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Links

On csauthors.net:

Bibliography

2021
Evaluation of Entrainment of Heart Rate and Brain Activation Depending on the Listener's Nodding Response and the Conversation Situation.
Proceedings of the Advances in Industrial Design, 2021

Immediate Effect of Thumb-to-Ground Distance Training by a Target Multivariate Gait Data Generation Method Considering Physical Differences.
Proceedings of the Advances in Industrial Design, 2021

Examinations of Color Emotions for Average Faces.
Proceedings of the Advances in Industrial Design, 2021

Spatial Perception Under Visual Restriction by Moving a Sound Source Using 3D Audio.
Proceedings of the Advances in Industrial Design, 2021

Analysis Support for Communication Information in Information Equipment by Clustering of Multivariate Time Series Data and Word Embedding.
Proceedings of the Advances in Industrial Design, 2021

Evaluation of Effect of Look Aside Driving on Avoidance Behaviors of Cyclists.
Proceedings of the Advances in Industrial Design, 2021

2020
Influence of Initial Settings of Chaos Analysis on Fingertip Plethysmography for Evaluation of Emotions Induced by Exposure to Fragrance.
Proceedings of the 2020 IEEE/SICE International Symposium on System Integration, 2020

Effects of Subjective Visual Fatigue on Brain Function During Luminescent Sentence Reading Task.
Proceedings of the 2020 IEEE/SICE International Symposium on System Integration, 2020

Integrated adaptive interface design system development of the magnetic separator considering the shapes of the hopper for a powder line.
Proceedings of 35th International Conference on Computers and Their Applications, 2020

Evaluation of the Attention Effect of the Fraser-Wilcox Illusion in a Visual Discrimination Task.
Proceedings of the Advances in Industrial Design, 2020

Chaotic Analysis of Finger Plethysmogram During Aroma Exposure for Evaluating Emotions and Examination of Optimal Analysis Method.
Proceedings of the Advances in Industrial Design, 2020

Visualization of Features in Multivariate Gait Data: Use of a Deep Learning for the Visualization of Body Parts and Their Timing During Gait Training.
Proceedings of the Advances in Industrial Design, 2020

Comparison of Object-Based Three-Dimensional Sound and Ambient Sound for Straight Walking.
Proceedings of the Advances in Industrial Design, 2020

2019
Chaotic Analysis of Finger Plethysmograms for Evaluation Emotion Induced by Exposure to Fragrance.
Proceedings of the 2019 IEEE International Conference on Systems, Man and Cybernetics, 2019

Kansei Evaluation of Object-based Three-Dimensional Sound for Visual Impairments.
Proceedings of the 2019 IEEE International Conference on Systems, Man and Cybernetics, 2019

Analysis of Skin Conductance Reaction Related to Mental Stress Due to Corner Entry Speed of Mobility Scooter.
Proceedings of the 2019 IEEE International Conference on Systems, Man and Cybernetics, 2019

Study on Gait Discrimination Method by Deep Learning for Biofeedback Training Optimized for Individuals.
Proceedings of the Intelligent Human Systems Integration 2019, 2019

Pupil Size as Input Data to Distinguish Comprehension State in Auditory Word Association Task Using Machine Learning.
Proceedings of the Intelligent Human Systems Integration 2019, 2019

Evaluation of the Effects of an AC Magnetic Field on Cutaneous Blood Flow Volume by Cold Water Immersion Test.
Proceedings of the Intelligent Human Systems Integration 2019, 2019

Effect of Magnet Shapes on Metal Contamination Removal.
Proceedings of 34th International Conference on Computers and Their Applications, 2019

Evaluating the Interaction Between Human Walking and Two-Dimensional Emotion Variation by Using Physiological Signals.
Proceedings of the Advances in Affective and Pleasurable Design, 2019

Evaluation of Psychological Emotions During Fragrance Exposure by Chaotic Analysis of Fingertip Plethysmography.
Proceedings of the Advances in Affective and Pleasurable Design, 2019

Evaluation of Emotions Induced by 2D and 3D Video Systems in a Two-Dimensional Emotion Space.
Proceedings of the Advances in Affective and Pleasurable Design, 2019

2018
Analysis on Brain Activation and Eye Movement Related to Confidence for Responses to Multiple Choice Questions.
Proceedings of the IEEE International Conference on Systems, Man, and Cybernetics, 2018

Evaluation of Legibility and Visual Fatigue Caused by Luminescent Text Displays.
Proceedings of the Intelligent Human Systems Integration, 2018

Influence of VR-Based Slope Images on Walking Pattern.
Proceedings of the Intelligent Human Systems Integration, 2018

Study on Estimation of Driver's State During Automatic Driving Using Seat Pressure.
Proceedings of the Intelligent Human Systems Integration, 2018

2017
The physiological influence of alternating current electromagnetic field exposure on human subjects.
Proceedings of the 2017 IEEE International Conference on Systems, Man, and Cybernetics, 2017

Experimental Study on Color Preference and Visual Fatigue Against LED Lighting.
Proceedings of the Advances in Affective and Pleasurable Design, 2017

2016
Framework to describe constructs of academic emotions using ontological descriptions of statistical models.
Res. Pract. Technol. Enhanc. Learn., 2016

Development of a walking assistance apparatus for gait training and promotion of exercise.
Proceedings of the 2016 IEEE International Conference on Robotics and Automation, 2016

2015
Analysis of Brain Activity during Local Hot-Cold Stimulus Using Near-Infrared Spectroscopy (Analysis of Brain Activity During Hot Stimulation).
Proceedings of the 2015 IEEE International Conference on Systems, 2015

Driver's recognition of head-up display (HUD) as information provision system.
Proceedings of the SIGGRAPH Asia 2015 Head-Up Displays and their Applications, 2015

The Trend in the Frontal Area Activity Shift with Embodied Knowledge Acquisition During Imitation Learning of Assembly Work.
Proceedings of the New Frontiers in Artificial Intelligence, 2015

Motion assistance apparatus enabled for neuro-rehabilitation of patients and for the promotion of exercise for the elderly.
Proceedings of the IEEE International Conference on Advanced Intelligent Mechatronics, 2015

2013
Analysis of Brain Activity during VR-Based Driving Using Near-Infrared Spectroscopy.
Proceedings of the IEEE International Conference on Systems, 2013

2012
Skill Ontology for Mechanical Design of Learning Contents.
J. Softw., 2012

Analysis of the process of embodied knowledge acquisition using near-infrared spectroscopy.
Proceedings of the IEEE International Conference on Systems, Man, and Cybernetics, 2012

2011
Virtual Reality-Based Lathe Operation Training Based on Brain Activity Assessment Using Functional Near-Infrared Spectroscopy.
Proceedings of the Improving Complex Systems Today, 2011

2007
Automatic Generation of VHDL for Control Logic of Air Conditioning Using Evolutionary Computation.
J. Adv. Comput. Intell. Intell. Informatics, 2007

Virtual Reality-Based Casting Skill Transfer and Human Resource Development.
Proceedings of the Advances in Artificial Reality and Tele-Existence, 2007

2006
Virtual Reality Based Knowledge Acquisition and Job Training for Advanced Casting Skills.
Proceedings of the 16th International Conference on Artificial Reality and Telexistence, 2006


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